danij's activity
From 2011-12-23 to 2012-01-05
2012-01-05
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03:38 Doomsday Engine Revision 9944a36f (github): Fixed: Minor memory leak locating a resource by name
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03:01 Doomsday Engine Revision f2b31ab7 (github): Fixed: Infinite loop if -iwad points to the Doomsday install dir
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02:13 Doomsday Engine Revision 4553caa1 (github): Prettify logged DOOMWADDIR and DOOMWADPATH paths
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02:01 Doomsday Engine Revision 353c8be4 (github): FileSys: Fixed fatal error adding an "unknown" file
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01:30 Doomsday Engine Revision 99e92de6 (github): Fixed: Fatal error if no sprites are found
2012-01-04
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23:29 Doomsday Engine Revision 9781e7f9 (github): cl_infine.c missing an include for de_console.h
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23:10 Doomsday Engine Revision d417bf9f (github): Fix type in previous commit
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21:41 Doomsday Engine Revision 8449b9b2 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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21:39 Doomsday Engine Revision 9c64e171 (github): Log content of DOOMWADDIR and DOOMWADPATH env vars if verbose >= 1
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14:19 Doomsday Engine Revision 8793de36 (github): Cleanup
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12:46 Doomsday Engine Revision 17d6d583 (github): Fixed misleading error messages in GL about the Textures collection
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10:23 Doomsday Engine Revision ca2e42e1 (github): Tweaked leading percentage in Game Menu
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10:13 Doomsday Engine Revision b79d2ec9 (github): Use the larger font for the Save Changes button in Player Setup
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09:54 Doomsday Engine Revision 71c54ed5 (github): Game Menu: Fixed page object lineheight calculation
- Page lineheight is always calculated according to page font #1,
however the menu objects were being initialized with ... -
08:33 Doomsday Engine Revision 27994b02 (github): Game Menu: Use a better string for calculating line height
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08:33 Doomsday Engine Revision 0cf95a96 (github): Game Menu: Fixed geometry calculation for MNButton objects
- Buttons with both a Patch and a text string always used the
geometry of the Patch even if the text string was in use. -
08:20 Doomsday Engine Revision a563ab4c (github): Game Menu: Fixed positioning of page titles in Options menus
- Pages are now dynamically constructed.
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00:45 Doomsday Engine Revision fb6109a8 (github): Cleanup
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00:31 Doomsday Engine Revision cf8a74f9 (github): Fixed colored outlining not applied to graphics using upscale&sharpen
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00:15 Doomsday Engine Revision a567f85b (github): Doom: Use Patch Replacement for the weapon slot head-up displays
- Replace the owned weapon slot Patches with text strings so they look
as sharp as the rest of the displays, for consis... -
00:12 Doomsday Engine Revision 11a32082 (github): Added cvar "hud-patch-replacement"
- Configure the use of Patch Replacement for head-up displays (enabled
by default).
2012-01-03
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23:31 Doomsday Engine Revision 385f1569 (github): Fixed parsing of font URIs from text paramater blocks
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19:32 Doomsday Engine Revision 3f334f47 (github): Fixed initial automap scale
- Todo: It should not be necessary for this geometry to be intialized
during widget creation. The automap should defer ... -
19:12 Doomsday Engine Revision dd4d5734 (github): Fixed angle SRVO was only updated while mobj states were animated
- Always update the angle SRVO so that it can be used in place of mobj
angle when the smoothed angle is desired. -
17:49 Doomsday Engine Revision 15f3801d (github): Cleanup
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17:43 Doomsday Engine Revision c203ad15 (github): All Games: Fixed monsters only attempting to target players #0..3
- Also fixed Hexen's Minotaur targeting it's master.
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16:13 Doomsday Engine Revision 2fff589f (github): Cleanup map title display
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15:23 Doomsday Engine Revision 0d60b213 (github): Fixed undefined reference to M_StrCat in fs_util.c
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15:22 Doomsday Engine Revision 0b1de895 (github): Fixed unreferencd variable warnings in R_View*
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15:14 Doomsday Engine Revision c94ddd9c (github): Doom|Heretic|Hexen: Correct aspect ratio of head-up displays
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15:14 Doomsday Engine Revision f7c06a4a (github): Doom|Heretic|Hexen: Correct aspect ratio of map title display
2012-01-02
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19:01 Doomsday Engine Revision 863a7c92 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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19:00 Doomsday Engine Revision 8200d738 (github): Revert inadvertent commit
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18:45 Doomsday Engine Revision ae5974f9 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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18:43 Doomsday Engine Revision a67ae0d4 (github): Heretic: Fixed MN_MustFindObjectOnPage fatal error during game init
- Attempting to play any version of Heretic other than extended would
result in a fatal error during game init. -
18:33 Doomsday Engine Revision f97d9f41 (github): Cleanup
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18:12 Doomsday Engine Revision 005e720e (github): Player Log: Fixed vertical offset scroll calculation
- The y offset was calculated incorrectly due to code which assumed
it still had to take the vertical aspect ratio into... -
17:45 Doomsday Engine Revision cc9d0fe5 (github): Win32: Fixed -userdir paths not ending in a directory separator
- Ensure -userdir path is always closed.
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16:43 Doomsday Engine Revision 6b3d86ed (github): Use fileName when logging load success in GL_LoadImageFromFile
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16:36 Doomsday Engine Revision ebec55b0 (github): Fixed: GL_LoadImageFromFile guessing of an image handler
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16:34 Doomsday Engine Revision e0d97f38 (github): Fixed: GL_LoadImageFromFile guessing of an image handler
- When attempting to load a lump as a graphic, GL_LoadImageFromFile
was using the path rather than the name of the lump... -
16:33 Doomsday Engine Revision 6984bd96 (github): Fixed: GL_LoadImageFromFile guessing of an image handler
- When attempting to load a lump as a graphic, GL_LoadImageFromFile
was using the path rather than the name of the lump... -
13:52 Doomsday Engine Revision 3062f4cb (github): Cleanup
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13:41 Doomsday Engine Revision 2b4ad7cb (github): Add new PathMap source files
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13:36 Doomsday Engine Revision 9630a589 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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13:35 Doomsday Engine Revision 5ad2dc5c (github): Moved PathMap into its own source files
- PathMap now only depends on PathDirectory for it's name hashing
algorithm, which has been exported from that module a... -
13:08 Doomsday Engine Revision 76cccedb (github): Refactor: Generalized pathdirectorysearch_t as PathMap
- PathMap will be used to solve the regressions in addon file loading
caused by misdetermination due to the old F_Match... -
11:26 Doomsday Engine Revision 896051e4 (github): Cleanup
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07:17 Doomsday Engine Revision 1488c552 (github): Refactor: UIWidget geometry is now represented as Rect (was RectRaw)
- Composite head-up display geometry is now precisely calculated by
union of child widget geometries. -
02:12 Doomsday Engine Revision d82a945b (github): Doom|Heretic|Hexen: Fixed round off error in HUD region calculation
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02:02 Doomsday Engine Revision 812e3e16 (github): Doom: Use the correct shade of yellow in the Game Menu
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01:52 Doomsday Engine Revision 91807245 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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01:51 Doomsday Engine Revision c3cad9d8 (github): Doom|Heretic|Hexen: Fixed scaling of statusbar at 4:3 aspect ratios
- The engine knows how to calculate aspect correct scale factors, so
make use of it in the games when drawing the head-... -
01:48 Doomsday Engine Revision 99cfc621 (github): Doom|Heretic|Hexen: Fixed scaling of statusbar at 4:3 aspect ratios
- The engine knows how to calculate aspect correct scale factors, so
make use of it in the games when drawing the head-... -
01:35 Doomsday Engine Revision 80d952a4 (github): Cleanup
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00:44 Doomsday Engine Revision b2a3815a (github): Fixed: Pixel wide border of uncleared screen with bordered projection
- Some unusual resolutions could result in mathematical roundoff errors
in the borded projection geometry calculation. ...
2012-01-01
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21:10 Doomsday Engine Revision 6f25d6d6 (github): Fixed misleading obsolete comment
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21:02 Doomsday Engine Revision 803eab7f (github): Configs are now stored in the ./configs subdirectory
- Revised scheme for storing game and player configs. All configs are
now stored in the ./configs subdirectory of the r... -
19:57 Doomsday Engine Revision 6cd82140 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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19:56 Doomsday Engine Revision 2a074613 (github): HacX: Use more appropriate defaults for Menu and HUD colors
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17:22 Doomsday Engine Revision bba93b2b (github): HacX: Use the BIGFN* resources rather than FONTB* in jdoom.pk3
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16:35 Doomsday Engine Revision 5c1ad359 (github): HacX: Validate the presence of a PLAYPAL to ensure ver 1.2 is used
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16:09 Doomsday Engine Revision 32328ca4 (github): Fixed: Copying Uri references from patched Music definitions was broken
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15:11 Doomsday Engine Revision 844c10ca (github): Updated copyright year
2011-12-31
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14:17 Doomsday Engine Revision 6a05596f (github): Windows Installer: List HacX and Chex Quest with their game components
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12:10 Doomsday Engine Revision 3845d155 (github): Game Menu: Implemented an upper page scroll limit
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11:45 Doomsday Engine Revision 34171bce (github): Fix typo in previous commit
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11:05 Doomsday Engine Revision 793bbcb7 (github): Game Menu: Crude but functional page scrolling
- Todo: Finesse!
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10:11 Doomsday Engine Revision 0fcb815b (github): Game Menu: Page's own drawer is now applied over it's children
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10:01 Doomsday Engine Revision 333f78f3 (github): Game Menu: Calculate geometry for an entire page
- Todo: Use page focus object origin and page geometry to calculate page
scrolling position, pagination values and orie... -
09:58 Doomsday Engine Revision ad1308ee (github): Game Menu: Draw the focus cursor on top of everything else on the page
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09:21 Doomsday Engine Revision e0fa154b (github): Game Menu: Refactor object geometry using Rect (was RectRaw)
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09:21 Doomsday Engine Revision 81ce9619 (github): Cleanup
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06:17 Doomsday Engine Revision a8cffc30 (github): Further fleshing out of Rect implementation
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05:45 Doomsday Engine Revision ae9c60e5 (github): Implement non-static versions of Normalized and United for Rect
- Normalize and Unite methods work directly to mutate their owning object,
while Normalized and United populate a speci... -
03:32 Doomsday Engine Revision e7a5265f (github): Cleanup
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03:32 Doomsday Engine Revision 8820e21c (github): Implement various new functionality for Rects
- Added TopLeft, TopRight, BottomLeft, and BottomRight methods for
obtaining the indicated corner coordinates.
Added N... -
01:01 Doomsday Engine Revision 3956cd20 (github): Game Menu: Fixed positioning of prev/next page icons in Heretic/Hexen
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00:23 Doomsday Engine Revision 6abadaaa (github): Game Menu: Apply groups to objects on the Weapons option page
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00:22 Doomsday Engine Revision 9a781cc2 (github): Game Menu: Apply groups to objects on the Inventory options page
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00:21 Doomsday Engine Revision 85a57bdc (github): Game Menu: Apply groups to objects on the Gameplay options page
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00:20 Doomsday Engine Revision b73921cc (github): Game Menu: Apply groups to objects in the HUD options page
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00:08 Doomsday Engine Revision 34c82de7 (github): Game Menu: Position label plus controlbinding pairs similarly to buttons
- Only temporarily, once all objects are laid out reasonably, relative
to one another, I'll then apply additional align... -
00:05 Doomsday Engine Revision ee8e8c36 (github): Game Menu: Place objects for the controls menu into groups
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00:04 Doomsday Engine Revision 851f9d67 (github): Game Menu: Add additional vertical spacing between groups of objects
2011-12-30
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23:16 Doomsday Engine Revision 4c60054c (github): Game Menu: Fixed colorbox geometry calculation and drawer
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22:38 Doomsday Engine Revision f36c8973 (github): Game Menu: Position label plus colorbox pairs similarly to buttons
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22:25 Doomsday Engine Revision 95ec6fdc (github): Win32: Fixed warning about uninitialized local variable 'handle'
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19:40 Doomsday Engine Revision 24703dce (github): Game Menu: Fixed line offset calculation in layout algorithm
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19:36 Doomsday Engine Revision 9a646861 (github): Added \todo comment about menu object pairs
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19:30 Doomsday Engine Revision 2eb72241 (github): Fix typo in previous commit
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19:25 Doomsday Engine Revision 57259e1c (github): Game Menu: Position label plus textual value-slider pairs similarly to buttons
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19:01 Doomsday Engine Revision d43b1769 (github): Game Menu: Fixed assertion failures attempting to select list items
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18:51 Doomsday Engine Revision 52211746 (github): Game Menu: Position MN_TEXT plus MN_LISTINLINE pairs similarly to buttons
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18:27 Doomsday Engine Revision e45e595c (github): Game Menu: Inline lists are new object types (MN_LISTINLINE)
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18:15 Doomsday Engine Revision 23fadd68 (github): Game Menu: Position label plus button pairs with button to the right
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16:55 Doomsday Engine Revision 3cc02bdb (github): Game Menu: Stub implementation of the dynamic page layouting logic
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15:33 Doomsday Engine Revision bd277cc2 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
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15:31 Doomsday Engine Revision e45a1e52 (github): Game Menu: Minor refactoring
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15:28 Doomsday Engine Revision 599e824a (github): Game Menu: Locate save/load menu objects by id when updating
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15:24 Doomsday Engine Revision 98bb1f08 (github): Game Menu: Locate the multiplayer page's disconnect/join button by id
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15:22 Doomsday Engine Revision 3965495a (github): Game Menu: Locate color mixer widget's ColorBox by id when updating
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15:20 Doomsday Engine Revision 06ca39f9 (github): Game Menu: Locate ColorBox object by id in color widget cmd responder
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15:17 Doomsday Engine Revision d10370ad (github): Game Menu: Locate Skill menu objects by id during page init
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14:15 Doomsday Engine Revision e45a9b83 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
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14:15 Doomsday Engine Revision a5f8d293 (github): Fixed: Heap corruption during a fatal error shutdown
- When a fatal error occurs and the engine is shutdown, the conversion
LUTs which translate Texture uniqueIds to Textur... -
13:47 Doomsday Engine Revision 921440fc (github): Game Menu: Use ids for locating sub-objects in the color mixer widget
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01:30 Doomsday Engine Revision 33043621 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
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01:29 Doomsday Engine Revision 493ab97d (github): Fixed: Attempted to prepare BitmapComposite while in Busy mode
- Doom's Arms weapon ownership head-up icons are now drawn correctly.
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00:31 Doomsday Engine Revision 9b6a2806 (github): Flip sky sphere material on the x axis if primary texture is missing
- Although we normally draw from right to left we do not want to display
the "missing" material back to front. -
00:02 Doomsday Engine Revision 1fcaf2ae (github): Fixed game menu item help displays and further cleanup
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00:00 Doomsday Engine Revision c6d3b3fd (github): Fixed line height in sound debug info drawer
2011-12-29
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21:36 Doomsday Engine Revision bd64179d (github): Cleanup
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12:52 Doomsday Engine Revision 35a55156 (github): Defer Rend_ParticleLoadExtraTextures until DD_ChangeGameWorker completes
- Only the main thread can communicate with GL.
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12:34 Doomsday Engine Revision 3e5388cb (github): Fixed fatal error attempting to listvars
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11:43 Doomsday Engine Revision 7e644376 (github): Re-implement support for the -iwad option
- Interpret paths specified using -iwad as search paths. Ideally these
would be published directly to the FileDirectory... -
10:56 Doomsday Engine Revision d8900bd5 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
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10:56 Doomsday Engine Revision ee5896ac (github): Hexen: Fixed "reborn" save slot handling
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10:22 Doomsday Engine Revision 28f46cbd (github): Cleanup
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10:13 Doomsday Engine Revision 926a7f9a (github): Refactor: Current Game is publicaly visible via theGame global pointer
- Make the current Game instance available via a global pointer within
the engine, removing the need for DD_CurrentGame -
09:23 Doomsday Engine Revision 6912c7b4 (github): Do not include the special "null-game" object in the Game collection
- This addresses the potential issue of the "null-game" being found via
identity key searches (e.g., using console comm... -
08:47 Doomsday Engine Revision 0ada7c3b (github): Cleanup
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07:18 Doomsday Engine Revision 8be9395e (github): Moved SVG into svg.c/h
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07:10 Doomsday Engine Revision 9af92402 (github): Cleanup
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06:43 Doomsday Engine Revision 7a8ad988 (github): Completed rename of ResourceRecord to AbstractResource
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06:42 Doomsday Engine Revision 5deef147 (github): Cleanup: Renamed resourcerecord.c/h to abstractresource.c/h respectively
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06:35 Doomsday Engine Revision 65d5a3e8 (github): Cleanup: Rename ResourceRecord as AbstractResource
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06:22 Doomsday Engine Revision b4fca658 (github): Cleanup
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06:17 Doomsday Engine Revision cc74c8dc (github): Cleanup: Removed '_' prefix from Game's private members (now opaque)
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06:14 Doomsday Engine Revision 7a0537a9 (github): Cleanup: Renamed gameinfo.c/h to game.c/h respectively
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06:10 Doomsday Engine Revision f69c30a6 (github): Cleanup: Renamed GameInfo as Game
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05:16 Doomsday Engine Revision 3289b2ae (github): Cleanup: Implemented GameDef
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03:13 Doomsday Engine Revision 4c744ea3 (github): Cleanup
2011-12-28
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22:38 Doomsday Engine Revision 1e66a087 (github): Fixed mixups with Uri* to char* conversions
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20:03 Doomsday Engine Revision 440b8ac5 (github): Merge branch 'master' into ringzero+master
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19:55 Doomsday Engine Revision b45db125 (github): Use smoothed mobj origins and angles in the automap
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18:25 Doomsday Engine Revision 9db041d9 (github): releaseVariantGLTexture should return non-zero when matching a spec
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17:50 Doomsday Engine Revision c8a16ab5 (github): Do not set monochrome and upscaleAndSharpenPatches when defining fonts
- These states are obsolete now that we texture variants however as far
as the game is concerned there is only one set ... -
16:40 Doomsday Engine Revision 7b0ebfb5 (github): Removed use of display lists in the font renderer
- These didn't really improve preformance much and instead only complicated
the preparation process. -
15:40 Doomsday Engine Revision 70146cd1 (github): Fixed merge issues
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15:21 Doomsday Engine Revision 7eac624d (github): Merge branch 'game-ui-refactoring' into ringzero+master
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15:12 Doomsday Engine Revision 3488dfe6 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/CMakeLists.txt
doomsday/engine/portable/include/r_main.h
doomsday/engine/portable/src/dd_main.c
d...
2011-12-27
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17:23 Doomsday Engine Revision 31b74a0a (github): Further fixes to ready artifact flash animation
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16:42 Doomsday Engine Revision 557722e5 (github): Use DD_IsSharpTick for 35Hz timing head-up display thinkers
- Ensure the head-up display thinkers proceed during the exact same tic
as the playsim by re-using the same fixed time ... -
14:13 Doomsday Engine Revision f2d8281c (github): libcommon: Signal an automap view scale update when map bounds change
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14:07 Doomsday Engine Revision 784f65cd (github): libcommon: Updated automap display in line with UI system changes
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10:53 Doomsday Engine Revision 1362bd9d (github): Cleanup
2011-12-26
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20:09 Doomsday Engine Revision 9171c757 (github): Rename jDoom's UWG_TOP to UWG_TOPCENTER to avoid potential confusion
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20:03 Doomsday Engine Revision e9b4b8f2 (github): Heretic: Hide "fullscreen" ammo head-up displays while statusbar is active
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20:02 Doomsday Engine Revision 8a06c746 (github): Heretic: Only align the TOPCENTER group of uiwidgets with cvar msg-align
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19:28 Doomsday Engine Revision e1878f93 (github): Heretic: Do not collapse powerup icon head-up displays while wearing off
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19:14 Doomsday Engine Revision d177dbc1 (github): Hexen: Do not collapse powerup icon head-up displays when wearing off
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19:04 Doomsday Engine Revision afaa6b09 (github): Minor cleanup
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19:01 Doomsday Engine Revision 294be75f (github): Hexen: Fixed horizontal alignment of world timer head-up display
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18:19 Doomsday Engine Revision 72fb49e4 (github): Hexen: Align only the TOPCENTER uiwidgets to match cvar msg-align
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18:17 Doomsday Engine Revision ea9674cd (github): Minor cleanup
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18:07 Doomsday Engine Revision 0ae26abf (github): Hexen: Re-jigged top uiwidget groups
- Removed superfluous TOPRIGHT2 and moved the log and chat widgets into
a new centered, vertical group named TOPCENTER. -
16:15 Doomsday Engine Revision 0af0a824 (github): Heretic: Fixed vertical alignment of map name head-up display
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16:15 Doomsday Engine Revision bf9386bd (github): Hexen: Fixed vertical alignment of map name head-up display
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15:27 Doomsday Engine Revision 1ebbf8d8 (github): Nest Hexen's world timer in the top right group of head-up displays
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15:23 Doomsday Engine Revision 7e353f11 (github): Fixed inner alignment issues in Hexen's world timer head-up display
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15:10 Doomsday Engine Revision 0a25cefb (github): Fixed Heretic map name headup display used incorrect color and font
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15:08 Doomsday Engine Revision 1a03e3dd (github): Fixed Hexen map name headup display used incorrect color and font
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15:04 Doomsday Engine Revision 32d31b5e (github): Fixed Hexen headup text displays used incorrect tracking values
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14:45 Doomsday Engine Revision 44282b45 (github): Fixed invisible message log when using the statusbar head-up display
2011-12-24
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17:35 Doomsday Engine Revision 010fc5ee (github): Updated Hexen's UI widget drawers respective to the new alignment features
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15:32 Doomsday Engine Revision 4f8ec6ba (github): Fixed UI widget tree internal padding
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12:53 Doomsday Engine Revision df401fc5 (github): Minor cleanup
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12:52 Doomsday Engine Revision 82347465 (github): Updated Heretic's UI widget drawers respective to the new alignment features
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