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danij's activity

From 2011-12-23 to 2012-01-05

2012-01-05

03:38 Doomsday Engine Revision 9944a36f (github): Fixed: Minor memory leak locating a resource by name
danij
03:01 Doomsday Engine Revision f2b31ab7 (github): Fixed: Infinite loop if -iwad points to the Doomsday install dir
danij
02:13 Doomsday Engine Revision 4553caa1 (github): Prettify logged DOOMWADDIR and DOOMWADPATH paths
danij
02:01 Doomsday Engine Revision 353c8be4 (github): FileSys: Fixed fatal error adding an "unknown" file
danij
01:30 Doomsday Engine Revision 99e92de6 (github): Fixed: Fatal error if no sprites are found
danij

2012-01-04

23:29 Doomsday Engine Revision 9781e7f9 (github): cl_infine.c missing an include for de_console.h
danij
23:10 Doomsday Engine Revision d417bf9f (github): Fix type in previous commit
danij
21:41 Doomsday Engine Revision 8449b9b2 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
21:39 Doomsday Engine Revision 9c64e171 (github): Log content of DOOMWADDIR and DOOMWADPATH env vars if verbose >= 1
danij
14:19 Doomsday Engine Revision 8793de36 (github): Cleanup
danij
12:46 Doomsday Engine Revision 17d6d583 (github): Fixed misleading error messages in GL about the Textures collection
danij
10:23 Doomsday Engine Revision ca2e42e1 (github): Tweaked leading percentage in Game Menu
danij
10:13 Doomsday Engine Revision b79d2ec9 (github): Use the larger font for the Save Changes button in Player Setup
danij
09:54 Doomsday Engine Revision 71c54ed5 (github): Game Menu: Fixed page object lineheight calculation
Page lineheight is always calculated according to page font #1,
however the menu objects were being initialized with ...
danij
08:33 Doomsday Engine Revision 27994b02 (github): Game Menu: Use a better string for calculating line height
danij
08:33 Doomsday Engine Revision 0cf95a96 (github): Game Menu: Fixed geometry calculation for MNButton objects
Buttons with both a Patch and a text string always used the
geometry of the Patch even if the text string was in use.
danij
08:20 Doomsday Engine Revision a563ab4c (github): Game Menu: Fixed positioning of page titles in Options menus
Pages are now dynamically constructed. danij
00:45 Doomsday Engine Revision fb6109a8 (github): Cleanup
danij
00:31 Doomsday Engine Revision cf8a74f9 (github): Fixed colored outlining not applied to graphics using upscale&sharpen
danij
00:15 Doomsday Engine Revision a567f85b (github): Doom: Use Patch Replacement for the weapon slot head-up displays
Replace the owned weapon slot Patches with text strings so they look
as sharp as the rest of the displays, for consis...
danij
00:12 Doomsday Engine Revision 11a32082 (github): Added cvar "hud-patch-replacement"
Configure the use of Patch Replacement for head-up displays (enabled
by default).
danij

2012-01-03

23:31 Doomsday Engine Revision 385f1569 (github): Fixed parsing of font URIs from text paramater blocks
danij
19:32 Doomsday Engine Revision 3f334f47 (github): Fixed initial automap scale
Todo: It should not be necessary for this geometry to be intialized
during widget creation. The automap should defer ...
danij
19:12 Doomsday Engine Revision dd4d5734 (github): Fixed angle SRVO was only updated while mobj states were animated
Always update the angle SRVO so that it can be used in place of mobj
angle when the smoothed angle is desired.
danij
17:49 Doomsday Engine Revision 15f3801d (github): Cleanup
danij
17:43 Doomsday Engine Revision c203ad15 (github): All Games: Fixed monsters only attempting to target players #0..3
Also fixed Hexen's Minotaur targeting it's master. danij
16:13 Doomsday Engine Revision 2fff589f (github): Cleanup map title display
danij
15:23 Doomsday Engine Revision 0d60b213 (github): Fixed undefined reference to M_StrCat in fs_util.c
danij
15:22 Doomsday Engine Revision 0b1de895 (github): Fixed unreferencd variable warnings in R_View*
danij
15:14 Doomsday Engine Revision c94ddd9c (github): Doom|Heretic|Hexen: Correct aspect ratio of head-up displays
danij
15:14 Doomsday Engine Revision f7c06a4a (github): Doom|Heretic|Hexen: Correct aspect ratio of map title display
danij

2012-01-02

19:01 Doomsday Engine Revision 863a7c92 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
19:00 Doomsday Engine Revision 8200d738 (github): Revert inadvertent commit
danij
18:45 Doomsday Engine Revision ae5974f9 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
18:43 Doomsday Engine Revision a67ae0d4 (github): Heretic: Fixed MN_MustFindObjectOnPage fatal error during game init
Attempting to play any version of Heretic other than extended would
result in a fatal error during game init.
danij
18:33 Doomsday Engine Revision f97d9f41 (github): Cleanup
danij
18:12 Doomsday Engine Revision 005e720e (github): Player Log: Fixed vertical offset scroll calculation
The y offset was calculated incorrectly due to code which assumed
it still had to take the vertical aspect ratio into...
danij
17:45 Doomsday Engine Revision cc9d0fe5 (github): Win32: Fixed -userdir paths not ending in a directory separator
Ensure -userdir path is always closed. danij
16:43 Doomsday Engine Revision 6b3d86ed (github): Use fileName when logging load success in GL_LoadImageFromFile
danij
16:36 Doomsday Engine Revision ebec55b0 (github): Fixed: GL_LoadImageFromFile guessing of an image handler
danij
16:34 Doomsday Engine Revision e0d97f38 (github): Fixed: GL_LoadImageFromFile guessing of an image handler
When attempting to load a lump as a graphic, GL_LoadImageFromFile
was using the path rather than the name of the lump...
danij
16:33 Doomsday Engine Revision 6984bd96 (github): Fixed: GL_LoadImageFromFile guessing of an image handler
When attempting to load a lump as a graphic, GL_LoadImageFromFile
was using the path rather than the name of the lump...
danij
13:52 Doomsday Engine Revision 3062f4cb (github): Cleanup
danij
13:41 Doomsday Engine Revision 2b4ad7cb (github): Add new PathMap source files
danij
13:36 Doomsday Engine Revision 9630a589 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
13:35 Doomsday Engine Revision 5ad2dc5c (github): Moved PathMap into its own source files
PathMap now only depends on PathDirectory for it's name hashing
algorithm, which has been exported from that module a...
danij
13:08 Doomsday Engine Revision 76cccedb (github): Refactor: Generalized pathdirectorysearch_t as PathMap
PathMap will be used to solve the regressions in addon file loading
caused by misdetermination due to the old F_Match...
danij
11:26 Doomsday Engine Revision 896051e4 (github): Cleanup
danij
07:17 Doomsday Engine Revision 1488c552 (github): Refactor: UIWidget geometry is now represented as Rect (was RectRaw)
Composite head-up display geometry is now precisely calculated by
union of child widget geometries.
danij
02:12 Doomsday Engine Revision d82a945b (github): Doom|Heretic|Hexen: Fixed round off error in HUD region calculation
danij
02:02 Doomsday Engine Revision 812e3e16 (github): Doom: Use the correct shade of yellow in the Game Menu
danij
01:52 Doomsday Engine Revision 91807245 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
01:51 Doomsday Engine Revision c3cad9d8 (github): Doom|Heretic|Hexen: Fixed scaling of statusbar at 4:3 aspect ratios
The engine knows how to calculate aspect correct scale factors, so
make use of it in the games when drawing the head-...
danij
01:48 Doomsday Engine Revision 99cfc621 (github): Doom|Heretic|Hexen: Fixed scaling of statusbar at 4:3 aspect ratios
The engine knows how to calculate aspect correct scale factors, so
make use of it in the games when drawing the head-...
danij
01:35 Doomsday Engine Revision 80d952a4 (github): Cleanup
danij
00:44 Doomsday Engine Revision b2a3815a (github): Fixed: Pixel wide border of uncleared screen with bordered projection
Some unusual resolutions could result in mathematical roundoff errors
in the borded projection geometry calculation. ...
danij

2012-01-01

21:10 Doomsday Engine Revision 6f25d6d6 (github): Fixed misleading obsolete comment
danij
21:02 Doomsday Engine Revision 803eab7f (github): Configs are now stored in the ./configs subdirectory
Revised scheme for storing game and player configs. All configs are
now stored in the ./configs subdirectory of the r...
danij
19:57 Doomsday Engine Revision 6cd82140 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
19:56 Doomsday Engine Revision 2a074613 (github): HacX: Use more appropriate defaults for Menu and HUD colors
danij
17:22 Doomsday Engine Revision bba93b2b (github): HacX: Use the BIGFN* resources rather than FONTB* in jdoom.pk3
danij
16:35 Doomsday Engine Revision 5c1ad359 (github): HacX: Validate the presence of a PLAYPAL to ensure ver 1.2 is used
danij
16:09 Doomsday Engine Revision 32328ca4 (github): Fixed: Copying Uri references from patched Music definitions was broken
danij
15:11 Doomsday Engine Revision 844c10ca (github): Updated copyright year
danij

2011-12-31

14:17 Doomsday Engine Revision 6a05596f (github): Windows Installer: List HacX and Chex Quest with their game components
danij
12:10 Doomsday Engine Revision 3845d155 (github): Game Menu: Implemented an upper page scroll limit
danij
11:45 Doomsday Engine Revision 34171bce (github): Fix typo in previous commit
danij
11:05 Doomsday Engine Revision 793bbcb7 (github): Game Menu: Crude but functional page scrolling
Todo: Finesse! danij
10:11 Doomsday Engine Revision 0fcb815b (github): Game Menu: Page's own drawer is now applied over it's children
danij
10:01 Doomsday Engine Revision 333f78f3 (github): Game Menu: Calculate geometry for an entire page
Todo: Use page focus object origin and page geometry to calculate page
scrolling position, pagination values and orie...
danij
09:58 Doomsday Engine Revision ad1308ee (github): Game Menu: Draw the focus cursor on top of everything else on the page
danij
09:21 Doomsday Engine Revision e0fa154b (github): Game Menu: Refactor object geometry using Rect (was RectRaw)
danij
09:21 Doomsday Engine Revision 81ce9619 (github): Cleanup
danij
06:17 Doomsday Engine Revision a8cffc30 (github): Further fleshing out of Rect implementation
danij
05:45 Doomsday Engine Revision ae9c60e5 (github): Implement non-static versions of Normalized and United for Rect
Normalize and Unite methods work directly to mutate their owning object,
while Normalized and United populate a speci...
danij
03:32 Doomsday Engine Revision e7a5265f (github): Cleanup
danij
03:32 Doomsday Engine Revision 8820e21c (github): Implement various new functionality for Rects
Added TopLeft, TopRight, BottomLeft, and BottomRight methods for
obtaining the indicated corner coordinates.
Added N...
danij
01:01 Doomsday Engine Revision 3956cd20 (github): Game Menu: Fixed positioning of prev/next page icons in Heretic/Hexen
danij
00:23 Doomsday Engine Revision 6abadaaa (github): Game Menu: Apply groups to objects on the Weapons option page
danij
00:22 Doomsday Engine Revision 9a781cc2 (github): Game Menu: Apply groups to objects on the Inventory options page
danij
00:21 Doomsday Engine Revision 85a57bdc (github): Game Menu: Apply groups to objects on the Gameplay options page
danij
00:20 Doomsday Engine Revision b73921cc (github): Game Menu: Apply groups to objects in the HUD options page
danij
00:08 Doomsday Engine Revision 34c82de7 (github): Game Menu: Position label plus controlbinding pairs similarly to buttons
Only temporarily, once all objects are laid out reasonably, relative
to one another, I'll then apply additional align...
danij
00:05 Doomsday Engine Revision ee8e8c36 (github): Game Menu: Place objects for the controls menu into groups
danij
00:04 Doomsday Engine Revision 851f9d67 (github): Game Menu: Add additional vertical spacing between groups of objects
danij

2011-12-30

23:16 Doomsday Engine Revision 4c60054c (github): Game Menu: Fixed colorbox geometry calculation and drawer
danij
22:38 Doomsday Engine Revision f36c8973 (github): Game Menu: Position label plus colorbox pairs similarly to buttons
danij
22:25 Doomsday Engine Revision 95ec6fdc (github): Win32: Fixed warning about uninitialized local variable 'handle'
danij
19:40 Doomsday Engine Revision 24703dce (github): Game Menu: Fixed line offset calculation in layout algorithm
danij
19:36 Doomsday Engine Revision 9a646861 (github): Added \todo comment about menu object pairs
danij
19:30 Doomsday Engine Revision 2eb72241 (github): Fix typo in previous commit
danij
19:25 Doomsday Engine Revision 57259e1c (github): Game Menu: Position label plus textual value-slider pairs similarly to buttons
danij
19:01 Doomsday Engine Revision d43b1769 (github): Game Menu: Fixed assertion failures attempting to select list items
danij
18:51 Doomsday Engine Revision 52211746 (github): Game Menu: Position MN_TEXT plus MN_LISTINLINE pairs similarly to buttons
danij
18:27 Doomsday Engine Revision e45e595c (github): Game Menu: Inline lists are new object types (MN_LISTINLINE)
danij
18:15 Doomsday Engine Revision 23fadd68 (github): Game Menu: Position label plus button pairs with button to the right
danij
16:55 Doomsday Engine Revision 3cc02bdb (github): Game Menu: Stub implementation of the dynamic page layouting logic
danij
15:33 Doomsday Engine Revision bd277cc2 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
danij
15:31 Doomsday Engine Revision e45a1e52 (github): Game Menu: Minor refactoring
danij
15:28 Doomsday Engine Revision 599e824a (github): Game Menu: Locate save/load menu objects by id when updating
danij
15:24 Doomsday Engine Revision 98bb1f08 (github): Game Menu: Locate the multiplayer page's disconnect/join button by id
danij
15:22 Doomsday Engine Revision 3965495a (github): Game Menu: Locate color mixer widget's ColorBox by id when updating
danij
15:20 Doomsday Engine Revision 06ca39f9 (github): Game Menu: Locate ColorBox object by id in color widget cmd responder
danij
15:17 Doomsday Engine Revision d10370ad (github): Game Menu: Locate Skill menu objects by id during page init
danij
14:15 Doomsday Engine Revision e45a9b83 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
danij
14:15 Doomsday Engine Revision a5f8d293 (github): Fixed: Heap corruption during a fatal error shutdown
When a fatal error occurs and the engine is shutdown, the conversion
LUTs which translate Texture uniqueIds to Textur...
danij
13:47 Doomsday Engine Revision 921440fc (github): Game Menu: Use ids for locating sub-objects in the color mixer widget
danij
01:30 Doomsday Engine Revision 33043621 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
danij
01:29 Doomsday Engine Revision 493ab97d (github): Fixed: Attempted to prepare BitmapComposite while in Busy mode
Doom's Arms weapon ownership head-up icons are now drawn correctly. danij
00:31 Doomsday Engine Revision 9b6a2806 (github): Flip sky sphere material on the x axis if primary texture is missing
Although we normally draw from right to left we do not want to display
the "missing" material back to front.
danij
00:02 Doomsday Engine Revision 1fcaf2ae (github): Fixed game menu item help displays and further cleanup
danij
00:00 Doomsday Engine Revision c6d3b3fd (github): Fixed line height in sound debug info drawer
danij

2011-12-29

21:36 Doomsday Engine Revision bd64179d (github): Cleanup
danij
12:52 Doomsday Engine Revision 35a55156 (github): Defer Rend_ParticleLoadExtraTextures until DD_ChangeGameWorker completes
Only the main thread can communicate with GL. danij
12:34 Doomsday Engine Revision 3e5388cb (github): Fixed fatal error attempting to listvars
danij
11:43 Doomsday Engine Revision 7e644376 (github): Re-implement support for the -iwad option
Interpret paths specified using -iwad as search paths. Ideally these
would be published directly to the FileDirectory...
danij
10:56 Doomsday Engine Revision d8900bd5 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
danij
10:56 Doomsday Engine Revision ee5896ac (github): Hexen: Fixed "reborn" save slot handling
danij
10:22 Doomsday Engine Revision 28f46cbd (github): Cleanup
danij
10:13 Doomsday Engine Revision 926a7f9a (github): Refactor: Current Game is publicaly visible via theGame global pointer
Make the current Game instance available via a global pointer within
the engine, removing the need for DD_CurrentGame
danij
09:23 Doomsday Engine Revision 6912c7b4 (github): Do not include the special "null-game" object in the Game collection
This addresses the potential issue of the "null-game" being found via
identity key searches (e.g., using console comm...
danij
08:47 Doomsday Engine Revision 0ada7c3b (github): Cleanup
danij
07:18 Doomsday Engine Revision 8be9395e (github): Moved SVG into svg.c/h
danij
07:10 Doomsday Engine Revision 9af92402 (github): Cleanup
danij
06:43 Doomsday Engine Revision 7a8ad988 (github): Completed rename of ResourceRecord to AbstractResource
danij
06:42 Doomsday Engine Revision 5deef147 (github): Cleanup: Renamed resourcerecord.c/h to abstractresource.c/h respectively
danij
06:35 Doomsday Engine Revision 65d5a3e8 (github): Cleanup: Rename ResourceRecord as AbstractResource
danij
06:22 Doomsday Engine Revision b4fca658 (github): Cleanup
danij
06:17 Doomsday Engine Revision cc74c8dc (github): Cleanup: Removed '_' prefix from Game's private members (now opaque)
danij
06:14 Doomsday Engine Revision 7a0537a9 (github): Cleanup: Renamed gameinfo.c/h to game.c/h respectively
danij
06:10 Doomsday Engine Revision f69c30a6 (github): Cleanup: Renamed GameInfo as Game
danij
05:16 Doomsday Engine Revision 3289b2ae (github): Cleanup: Implemented GameDef
danij
03:13 Doomsday Engine Revision 4c744ea3 (github): Cleanup
danij

2011-12-28

22:38 Doomsday Engine Revision 1e66a087 (github): Fixed mixups with Uri* to char* conversions
danij
20:03 Doomsday Engine Revision 440b8ac5 (github): Merge branch 'master' into ringzero+master
danij
19:55 Doomsday Engine Revision b45db125 (github): Use smoothed mobj origins and angles in the automap
danij
18:25 Doomsday Engine Revision 9db041d9 (github): releaseVariantGLTexture should return non-zero when matching a spec
danij
17:50 Doomsday Engine Revision c8a16ab5 (github): Do not set monochrome and upscaleAndSharpenPatches when defining fonts
These states are obsolete now that we texture variants however as far
as the game is concerned there is only one set ...
danij
16:40 Doomsday Engine Revision 7b0ebfb5 (github): Removed use of display lists in the font renderer
These didn't really improve preformance much and instead only complicated
the preparation process.
danij
15:40 Doomsday Engine Revision 70146cd1 (github): Fixed merge issues
danij
15:21 Doomsday Engine Revision 7eac624d (github): Merge branch 'game-ui-refactoring' into ringzero+master
danij
15:12 Doomsday Engine Revision 3488dfe6 (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/CMakeLists.txt
doomsday/engine/portable/include/r_main.h
doomsday/engine/portable/src/dd_main.c
d...
danij

2011-12-27

17:23 Doomsday Engine Revision 31b74a0a (github): Further fixes to ready artifact flash animation
danij
16:42 Doomsday Engine Revision 557722e5 (github): Use DD_IsSharpTick for 35Hz timing head-up display thinkers
Ensure the head-up display thinkers proceed during the exact same tic
as the playsim by re-using the same fixed time ...
danij
14:13 Doomsday Engine Revision f2d8281c (github): libcommon: Signal an automap view scale update when map bounds change
danij
14:07 Doomsday Engine Revision 784f65cd (github): libcommon: Updated automap display in line with UI system changes
danij
10:53 Doomsday Engine Revision 1362bd9d (github): Cleanup
danij

2011-12-26

20:09 Doomsday Engine Revision 9171c757 (github): Rename jDoom's UWG_TOP to UWG_TOPCENTER to avoid potential confusion
danij
20:03 Doomsday Engine Revision e9b4b8f2 (github): Heretic: Hide "fullscreen" ammo head-up displays while statusbar is active
danij
20:02 Doomsday Engine Revision 8a06c746 (github): Heretic: Only align the TOPCENTER group of uiwidgets with cvar msg-align
danij
19:28 Doomsday Engine Revision e1878f93 (github): Heretic: Do not collapse powerup icon head-up displays while wearing off
danij
19:14 Doomsday Engine Revision d177dbc1 (github): Hexen: Do not collapse powerup icon head-up displays when wearing off
danij
19:04 Doomsday Engine Revision afaa6b09 (github): Minor cleanup
danij
19:01 Doomsday Engine Revision 294be75f (github): Hexen: Fixed horizontal alignment of world timer head-up display
danij
18:19 Doomsday Engine Revision 72fb49e4 (github): Hexen: Align only the TOPCENTER uiwidgets to match cvar msg-align
danij
18:17 Doomsday Engine Revision ea9674cd (github): Minor cleanup
danij
18:07 Doomsday Engine Revision 0ae26abf (github): Hexen: Re-jigged top uiwidget groups
Removed superfluous TOPRIGHT2 and moved the log and chat widgets into
a new centered, vertical group named TOPCENTER.
danij
16:15 Doomsday Engine Revision 0af0a824 (github): Heretic: Fixed vertical alignment of map name head-up display
danij
16:15 Doomsday Engine Revision bf9386bd (github): Hexen: Fixed vertical alignment of map name head-up display
danij
15:27 Doomsday Engine Revision 1ebbf8d8 (github): Nest Hexen's world timer in the top right group of head-up displays
danij
15:23 Doomsday Engine Revision 7e353f11 (github): Fixed inner alignment issues in Hexen's world timer head-up display
danij
15:10 Doomsday Engine Revision 0a25cefb (github): Fixed Heretic map name headup display used incorrect color and font
danij
15:08 Doomsday Engine Revision 1a03e3dd (github): Fixed Hexen map name headup display used incorrect color and font
danij
15:04 Doomsday Engine Revision 32d31b5e (github): Fixed Hexen headup text displays used incorrect tracking values
danij
14:45 Doomsday Engine Revision 44282b45 (github): Fixed invisible message log when using the statusbar head-up display
danij

2011-12-24

17:35 Doomsday Engine Revision 010fc5ee (github): Updated Hexen's UI widget drawers respective to the new alignment features
danij
15:32 Doomsday Engine Revision 4f8ec6ba (github): Fixed UI widget tree internal padding
danij
12:53 Doomsday Engine Revision df401fc5 (github): Minor cleanup
danij
12:52 Doomsday Engine Revision 82347465 (github): Updated Heretic's UI widget drawers respective to the new alignment features
danij
 

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