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danij's activity

From 2011-09-16 to 2011-09-29

2011-09-29

19:00 Doomsday Engine Revision 74e52ef5 (github): Fixed: Case sensitive identifier comparisons in DED module
danij
18:32 Doomsday Engine Revision b87f79bf (github): Fixed: Segfault in rendSegSection when using rend-tex 2
When using rend-tex2 there are two materials in use for any given
surface, the one which is linked to the surface bei...
danij
18:11 Doomsday Engine Revision 0359d48d (github): Optimize: Do not bother buffering unknown chunks in models
Rather than buffering unknown chunks in model files, simply seek
past them instead.
danij
16:59 Doomsday Engine Revision 2623da47 (github): Fixed: Incorrect logic in ZipFile_ApplyPathMappings
ZipFile_ApplyPathMappings was mapping all known resource types into
the /data/<pluginname>/auto directory rather than...
danij
01:33 Doomsday Engine Revision 5a094973 (github): Merge branch 'master' into ringzero+master
danij
01:29 Doomsday Engine Revision 9787e900 (github): Merge branch 'beta6-ringzero' into ringzero+master
Conflicts:
doomsday/engine/portable/src/r_things.c
danij
01:19 Doomsday Engine Revision 72a77e47 (github): Merge commit '8716adbba7665a9dd641113c93355a85bb3c7478' into ringzero+master
danij
01:05 Doomsday Engine Revision 955afd93 (github): Improved calculation of mobj dynamic light origins
Factor in the same short range visual offsets as applied to the sprites
when calculating the origins for dynamic ligh...
danij
01:00 Doomsday Engine Revision 40d5aaf0 (github): Fixed: Miscalculation of dynamic light origin on high-res Patches
Conflicts:
doomsday/engine/portable/src/gl_tex.c
doomsday/engine/portable/src/r_lumobjs.c
doomsday/engine...
danij
00:22 Doomsday Engine Revision bd5d34aa (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
00:21 Doomsday Engine Revision eb29a34a (github): Improved calculation of mobj dynamic light origins
Factor in the same short range visual offsets as applied to the sprites
when calculating the origins for dynamic ligh...
danij
00:17 Doomsday Engine Revision fdd9eab9 (github): Fixed: Miscalculation of dynamic light origin on high-res Patches
danij

2011-09-28

22:05 Doomsday Engine Revision eaa714ce (github): Fixed: ZipFile_ReadLumpDirectory miscalculating lump indices
danij
17:45 Doomsday Engine Revision 57493139 (github): Minor warning fixes
danij
17:32 Doomsday Engine Revision e4e4944b (github): Minor warning fixes "no newline at end of file"
danij
17:11 Doomsday Engine Revision 8b6cb29c (github): Fixed a couple of warnings
danij
14:59 Doomsday Engine Revision 1c09f633 (github): Cleanup
danij
14:49 Doomsday Engine Revision bd6590e3 (github): Completed renaming r_textureprojection.c/h to rend_dynlight.c/h respectively
Refactored symbol names accordingly and moved all render-time functionality
for dynamic lights to rend_dynlight.c
Mo...
danij
14:09 Doomsday Engine Revision 4676ec95 (github): Renamed r_textureprojection.c/h to rend_dynlight.c/h respectively
danij
06:38 Doomsday Engine Revision e8927914 (github): Relocated mobj shadow projection stuff out of r_textureprojection.c/h
Split up functionality moving refresh stuff to r_shadow.c/h and render
specific stuff into rend_shadow.c/h
Duplicate...
danij
03:30 Doomsday Engine Revision fa4225c3 (github): Completed rename of r_shadow.c/h to r_fakeradio.c/h respectively
danij
01:55 Doomsday Engine Revision daf7f076 (github): Renamed r_shadow.c/h to r_fakeradio.c/h respectively
danij

2011-09-27

22:21 Doomsday Engine Revision 136e947c (github): Fixed: Font renderer drawing of gitter fx
Gitter for a fragment of a multipart text block was drawn with along the
with each fragment rather than in a separate...
danij
21:50 Doomsday Engine Revision ccdc6b45 (github): Improved engine/data/graphics/background.pcx so it tiles
When using a viewgrid this image is used as the background for
empty grid cells and consqeuently it should tile seaml...
danij
12:43 Doomsday Engine Revision 79e1e92d (github): Store tangent and bitangent vectors in (map) surface_t.
For the purposes of lighting an decoration projection, these vectors
are frequently needed and by not storing them, i...
danij

2011-09-25

16:44 Doomsday Engine Revision 8dbe295d (github): Do not advise the user they can load a game if none are available
danij
16:22 Doomsday Engine Revision 1758bf96 (github): Print a nicer "No Registered Games." message when none present
Rather than print an empty formatted list upon executing a listgames
ccmd when no games have been registered, simply ...
danij
16:00 Doomsday Engine Revision eca10275 (github): Update error message in StringPool (zero-length strings allowed)
danij
15:57 Doomsday Engine Revision f2f4dde7 (github): Allow interning a zero-length string in StringPool take #2
danij
15:55 Doomsday Engine Revision 2e3af557 (github): Allow interning a zero-length string in StringPool
danij
14:14 Doomsday Engine Revision be36a107 (github): Fix sys_findfile.h unix lzss build error take #2
It helps if you get the path correct, duh... danij
13:58 Doomsday Engine Revision 6b82ab75 (github): Merge branch 'master' into ringzero+master
danij
13:52 Doomsday Engine Revision e9b15275 (github): Fixed filename_t build error due to duplicate definitions
filename_t is now defined in dd_types.h in ringzero danij
13:40 Doomsday Engine Revision e1be8116 (github): Fix lzss sys_findfile.h build error on unix
The find file interface is now defined in the portable header
engine/portable/include/sys_findfile.h
danij
02:54 Doomsday Engine Revision f27b67e9 (github): Completed rend_dyn.c/h rename and cleanup
danij
00:39 Doomsday Engine Revision 159e2390 (github): Renamed rend_dyn.c/h to r_textureprojection.c/h respectively
These files were renamed to reflect their actual purpose within the
engine (no drawing occurs in this module, its a s...
danij

2011-09-24

16:41 Doomsday Engine Revision 593cfc3e (github): Cleanup
danij

2011-09-23

06:46 Doomsday Engine Revision c0999860 (github): Merge branch 'beta6-ringzero' into ringzero+master
danij
06:29 Doomsday Engine Revision 5b64f6cd (github): engine/portable/include/m_misc.h missing include of stdio.h
danij
00:34 Doomsday Engine Revision 1db6d6c1 (github): Removed obsolete file paths from engine.pro
portable/include/sys_file.h
portable/src/sys_filein.c
danij
00:15 Doomsday Engine Revision 4192c895 (github): Merge branch 'beta6-ringzero' into ringzero+master
danij

2011-09-22

19:19 Doomsday Engine Revision 59f9e943 (github): Zip_Find and Zip_SourceFile are now surplus to requirement
danij
18:06 Doomsday Engine Revision f70e7860 (github): Normalize line endings
danij
18:03 Doomsday Engine Revision b7864cb0 (github): Reworking F_Open interface removing the 'x' mode property
Previously the F_Open function defined an additional 'x' mode
paramater to the standard set of fopen paramaters meani...
danij
15:50 Doomsday Engine Revision 89da5a30 (github): Extra verbose file buffering/caching messages in DEBUG builds
Beginning work on resolving the extremely inefficent file loading
which often results in a single file being buffered...
danij
13:58 Doomsday Engine Revision 27f4a738 (github): Cleanup
danij

2011-09-21

21:09 Doomsday Engine Revision cd53acda (github): Completed filesystem refactorings to "remove" DFILE
All file objects in the vfs are now constructed from two core
components named AbstractFile and DFile. AbstractFile i...
danij

2011-09-19

21:29 Doomsday Engine Revision d84924a1 (github): Explicitly initialize local variable record in ZipFile_ReadLumpDirectory to shutup gcc.
danij
21:23 Doomsday Engine Revision a3ef8c0b (github): engine/portable/src/fs_util.c missing include of ctype.h
danij
21:21 Doomsday Engine Revision 4e7256b0 (github): Fixed typo in Mus_IsMUSLump.
danij
21:17 Doomsday Engine Revision fe731c76 (github): Renamed CBuffer's clear function to clearText to hopefully avoid name
collision with some macro on unix I've never even heard of (or even
find docs for).
And people say the WinAPI result...
danij
12:11 Doomsday Engine Revision c20f014c (github): Merge branch 'beta6-ringzero' into ringzero+master
danij
06:38 Doomsday Engine Revision 6490f305 (github): File system refactoring continues:
* Moved baseOffset out of LumpInfo and up into AbstractFile
* Record an AbstractFile pointer to the container from wh...
danij
02:03 Doomsday Engine Revision 63d3e344 (github): Use the Patch graphic format's column offset table to validate that
the data is at least well-formed and most likely in this format.
Invalid patches within a composite texture will not...
danij

2011-09-18

21:58 Doomsday Engine Revision 54d194ba (github): Allow reading from any file with a base offset other than zero.
This facilitates the use of IWADs embedded in larger containers
for which we don't know the format of. For example, t...
danij

2011-09-17

15:28 Doomsday Engine Revision 56e7fca5 (github): Fixed: loadPatchCompositeDefs failed to pass the non-drawable flag
from an IWAD original texture to any replacement in a PWAD. Fixes
the problem of supposedly non-drawable Materials be...
danij
14:44 Doomsday Engine Revision a0cb4811 (github): Fixed: S_MaterialClassForName did not always return the correct
environment class for a given Material path. danij
13:28 Doomsday Engine Revision c8cb22ba (github): Added ccmd "inspectmaterial": print extended information about
a Material to the console (primarily for debug). danij
04:14 Doomsday Engine Revision e5ba639d (github): Seemingly Net_ResetTimer is used to initialize client mobj
Smoothers so don't abort if the client is not "connected". danij
01:51 Doomsday Engine Revision 6dc50261 (github): Kludge: Override gamemode mismatch test in NetCl_UpdateGameState.
See in-place notes for explanation (essentially they can't possibly
match because in ringzero, gamemode identifiers a...
danij
01:47 Doomsday Engine Revision 30af8cf4 (github): Fixed divide by zero in R_RenderPlayerView if the client has
not yet configured the dimensions of the view window.
Todo: How'd that happen? The window should already be setup
by...
danij
01:45 Doomsday Engine Revision fd66ae56 (github): Fixed merge bug in libcommon's spawnMapObjects which attempted
to use the unitialized value of local var mobjtype_t type when
deciding if a mobj should be spawned on client side.
danij
01:17 Doomsday Engine Revision ac997a31 (github): Revert to the R15 net protocol so we can communicate with the
dedicated servers. danij
00:51 Doomsday Engine Revision bdc9718a (github): 64-bit fixes in the new game menu page initializer.
danij
00:41 Doomsday Engine Revision 7a3aad00 (github): Post merge cleanup
danij
00:21 Doomsday Engine Revision 490d78e9 (github): Merge changes from master to branch ringzero+master
danij

2011-09-16

23:00 Doomsday Engine Revision 1927bd39 (github): Fixed [DOOM,DOOM64]: Advancing the intermission did not work.
danij
22:50 Doomsday Engine Revision 368a3b0c (github): Fixed SIGSEGV in Net_DestroyArrays if a Smoother has not yet
been allocated for a client. danij
22:49 Doomsday Engine Revision 8845a238 (github): The menu items for Join Game/Player Setup have been swapped
so select the correct mnobject when updating labels. danij
22:31 Doomsday Engine Revision 38f5f27f (github): Smoother related fix ups.
When are client Smoothers intended to be allocated? danij
20:04 Doomsday Engine Revision 8e795c36 (github): Merge branch 'beta6-ringzero' into ringzero+master
danij
20:00 Doomsday Engine Revision 84dfd30e (github): engine/portable/include/sys_audio.h and engine/api/sys_audiod_sfx.h
were under the wrong file filters in doomsday.vcproj danij
19:32 Doomsday Engine Revision 2825658e (github): Fixed typo in non-smoothed DOOM screen wipe which resulted in the
transition texture being stretched horizontally. danij
19:26 Doomsday Engine Revision 31879c10 (github): Manually updated doomsday.vcproj (hopefully for the last time by
the looks of branch replacing-cmake-with-qmake). danij
02:39 Doomsday Engine Revision 275d0aeb (github): Improved the smoothed DOOM screen wipe by applying an alpha
fade to the top, which gets progressively larger and stronger
as the transition nears its end.
danij
00:24 Doomsday Engine Revision 7a42c0d1 (github): Flash the content of MNEDIT widgets when they have focus and
use the active color during edit. danij
 

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