danij's activity
From 2011-09-16 to 2011-09-29
2011-09-29
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19:00 Doomsday Engine Revision 74e52ef5 (github): Fixed: Case sensitive identifier comparisons in DED module
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18:32 Doomsday Engine Revision b87f79bf (github): Fixed: Segfault in rendSegSection when using rend-tex 2
- When using rend-tex2 there are two materials in use for any given
surface, the one which is linked to the surface bei... -
18:11 Doomsday Engine Revision 0359d48d (github): Optimize: Do not bother buffering unknown chunks in models
- Rather than buffering unknown chunks in model files, simply seek
past them instead. -
16:59 Doomsday Engine Revision 2623da47 (github): Fixed: Incorrect logic in ZipFile_ApplyPathMappings
- ZipFile_ApplyPathMappings was mapping all known resource types into
the /data/<pluginname>/auto directory rather than... -
01:33 Doomsday Engine Revision 5a094973 (github): Merge branch 'master' into ringzero+master
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01:29 Doomsday Engine Revision 9787e900 (github): Merge branch 'beta6-ringzero' into ringzero+master
- Conflicts:
doomsday/engine/portable/src/r_things.c -
01:19 Doomsday Engine Revision 72a77e47 (github): Merge commit '8716adbba7665a9dd641113c93355a85bb3c7478' into ringzero+master
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01:05 Doomsday Engine Revision 955afd93 (github): Improved calculation of mobj dynamic light origins
- Factor in the same short range visual offsets as applied to the sprites
when calculating the origins for dynamic ligh... -
01:00 Doomsday Engine Revision 40d5aaf0 (github): Fixed: Miscalculation of dynamic light origin on high-res Patches
- Conflicts:
doomsday/engine/portable/src/gl_tex.c
doomsday/engine/portable/src/r_lumobjs.c
doomsday/engine... -
00:22 Doomsday Engine Revision bd5d34aa (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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00:21 Doomsday Engine Revision eb29a34a (github): Improved calculation of mobj dynamic light origins
- Factor in the same short range visual offsets as applied to the sprites
when calculating the origins for dynamic ligh... -
00:17 Doomsday Engine Revision fdd9eab9 (github): Fixed: Miscalculation of dynamic light origin on high-res Patches
2011-09-28
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22:05 Doomsday Engine Revision eaa714ce (github): Fixed: ZipFile_ReadLumpDirectory miscalculating lump indices
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17:45 Doomsday Engine Revision 57493139 (github): Minor warning fixes
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17:32 Doomsday Engine Revision e4e4944b (github): Minor warning fixes "no newline at end of file"
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17:11 Doomsday Engine Revision 8b6cb29c (github): Fixed a couple of warnings
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14:59 Doomsday Engine Revision 1c09f633 (github): Cleanup
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14:49 Doomsday Engine Revision bd6590e3 (github): Completed renaming r_textureprojection.c/h to rend_dynlight.c/h respectively
- Refactored symbol names accordingly and moved all render-time functionality
for dynamic lights to rend_dynlight.c
Mo... -
14:09 Doomsday Engine Revision 4676ec95 (github): Renamed r_textureprojection.c/h to rend_dynlight.c/h respectively
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06:38 Doomsday Engine Revision e8927914 (github): Relocated mobj shadow projection stuff out of r_textureprojection.c/h
- Split up functionality moving refresh stuff to r_shadow.c/h and render
specific stuff into rend_shadow.c/h
Duplicate... -
03:30 Doomsday Engine Revision fa4225c3 (github): Completed rename of r_shadow.c/h to r_fakeradio.c/h respectively
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01:55 Doomsday Engine Revision daf7f076 (github): Renamed r_shadow.c/h to r_fakeradio.c/h respectively
2011-09-27
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22:21 Doomsday Engine Revision 136e947c (github): Fixed: Font renderer drawing of gitter fx
- Gitter for a fragment of a multipart text block was drawn with along the
with each fragment rather than in a separate... -
21:50 Doomsday Engine Revision ccdc6b45 (github): Improved engine/data/graphics/background.pcx so it tiles
- When using a viewgrid this image is used as the background for
empty grid cells and consqeuently it should tile seaml... -
12:43 Doomsday Engine Revision 79e1e92d (github): Store tangent and bitangent vectors in (map) surface_t.
- For the purposes of lighting an decoration projection, these vectors
are frequently needed and by not storing them, i...
2011-09-25
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16:44 Doomsday Engine Revision 8dbe295d (github): Do not advise the user they can load a game if none are available
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16:22 Doomsday Engine Revision 1758bf96 (github): Print a nicer "No Registered Games." message when none present
- Rather than print an empty formatted list upon executing a listgames
ccmd when no games have been registered, simply ... -
16:00 Doomsday Engine Revision eca10275 (github): Update error message in StringPool (zero-length strings allowed)
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15:57 Doomsday Engine Revision f2f4dde7 (github): Allow interning a zero-length string in StringPool take #2
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15:55 Doomsday Engine Revision 2e3af557 (github): Allow interning a zero-length string in StringPool
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14:14 Doomsday Engine Revision be36a107 (github): Fix sys_findfile.h unix lzss build error take #2
- It helps if you get the path correct, duh...
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13:58 Doomsday Engine Revision 6b82ab75 (github): Merge branch 'master' into ringzero+master
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13:52 Doomsday Engine Revision e9b15275 (github): Fixed filename_t build error due to duplicate definitions
- filename_t is now defined in dd_types.h in ringzero
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13:40 Doomsday Engine Revision e1be8116 (github): Fix lzss sys_findfile.h build error on unix
- The find file interface is now defined in the portable header
engine/portable/include/sys_findfile.h -
02:54 Doomsday Engine Revision f27b67e9 (github): Completed rend_dyn.c/h rename and cleanup
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00:39 Doomsday Engine Revision 159e2390 (github): Renamed rend_dyn.c/h to r_textureprojection.c/h respectively
- These files were renamed to reflect their actual purpose within the
engine (no drawing occurs in this module, its a s...
2011-09-24
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16:41 Doomsday Engine Revision 593cfc3e (github): Cleanup
2011-09-23
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06:46 Doomsday Engine Revision c0999860 (github): Merge branch 'beta6-ringzero' into ringzero+master
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06:29 Doomsday Engine Revision 5b64f6cd (github): engine/portable/include/m_misc.h missing include of stdio.h
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00:34 Doomsday Engine Revision 1db6d6c1 (github): Removed obsolete file paths from engine.pro
- portable/include/sys_file.h
portable/src/sys_filein.c -
00:15 Doomsday Engine Revision 4192c895 (github): Merge branch 'beta6-ringzero' into ringzero+master
2011-09-22
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19:19 Doomsday Engine Revision 59f9e943 (github): Zip_Find and Zip_SourceFile are now surplus to requirement
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18:06 Doomsday Engine Revision f70e7860 (github): Normalize line endings
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18:03 Doomsday Engine Revision b7864cb0 (github): Reworking F_Open interface removing the 'x' mode property
- Previously the F_Open function defined an additional 'x' mode
paramater to the standard set of fopen paramaters meani... -
15:50 Doomsday Engine Revision 89da5a30 (github): Extra verbose file buffering/caching messages in DEBUG builds
- Beginning work on resolving the extremely inefficent file loading
which often results in a single file being buffered... -
13:58 Doomsday Engine Revision 27f4a738 (github): Cleanup
2011-09-21
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21:09 Doomsday Engine Revision cd53acda (github): Completed filesystem refactorings to "remove" DFILE
- All file objects in the vfs are now constructed from two core
components named AbstractFile and DFile. AbstractFile i...
2011-09-19
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21:29 Doomsday Engine Revision d84924a1 (github): Explicitly initialize local variable record in ZipFile_ReadLumpDirectory to shutup gcc.
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21:23 Doomsday Engine Revision a3ef8c0b (github): engine/portable/src/fs_util.c missing include of ctype.h
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21:21 Doomsday Engine Revision 4e7256b0 (github): Fixed typo in Mus_IsMUSLump.
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21:17 Doomsday Engine Revision fe731c76 (github): Renamed CBuffer's clear function to clearText to hopefully avoid name
- collision with some macro on unix I've never even heard of (or even
find docs for).
And people say the WinAPI result... -
12:11 Doomsday Engine Revision c20f014c (github): Merge branch 'beta6-ringzero' into ringzero+master
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06:38 Doomsday Engine Revision 6490f305 (github): File system refactoring continues:
- * Moved baseOffset out of LumpInfo and up into AbstractFile
* Record an AbstractFile pointer to the container from wh... -
02:03 Doomsday Engine Revision 63d3e344 (github): Use the Patch graphic format's column offset table to validate that
- the data is at least well-formed and most likely in this format.
Invalid patches within a composite texture will not...
2011-09-18
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21:58 Doomsday Engine Revision 54d194ba (github): Allow reading from any file with a base offset other than zero.
- This facilitates the use of IWADs embedded in larger containers
for which we don't know the format of. For example, t...
2011-09-17
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15:28 Doomsday Engine Revision 56e7fca5 (github): Fixed: loadPatchCompositeDefs failed to pass the non-drawable flag
- from an IWAD original texture to any replacement in a PWAD. Fixes
the problem of supposedly non-drawable Materials be... -
14:44 Doomsday Engine Revision a0cb4811 (github): Fixed: S_MaterialClassForName did not always return the correct
- environment class for a given Material path.
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13:28 Doomsday Engine Revision c8cb22ba (github): Added ccmd "inspectmaterial": print extended information about
- a Material to the console (primarily for debug).
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04:14 Doomsday Engine Revision e5ba639d (github): Seemingly Net_ResetTimer is used to initialize client mobj
- Smoothers so don't abort if the client is not "connected".
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01:51 Doomsday Engine Revision 6dc50261 (github): Kludge: Override gamemode mismatch test in NetCl_UpdateGameState.
- See in-place notes for explanation (essentially they can't possibly
match because in ringzero, gamemode identifiers a... -
01:47 Doomsday Engine Revision 30af8cf4 (github): Fixed divide by zero in R_RenderPlayerView if the client has
- not yet configured the dimensions of the view window.
Todo: How'd that happen? The window should already be setup
by... -
01:45 Doomsday Engine Revision fd66ae56 (github): Fixed merge bug in libcommon's spawnMapObjects which attempted
- to use the unitialized value of local var mobjtype_t type when
deciding if a mobj should be spawned on client side. -
01:17 Doomsday Engine Revision ac997a31 (github): Revert to the R15 net protocol so we can communicate with the
- dedicated servers.
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00:51 Doomsday Engine Revision bdc9718a (github): 64-bit fixes in the new game menu page initializer.
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00:41 Doomsday Engine Revision 7a3aad00 (github): Post merge cleanup
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00:21 Doomsday Engine Revision 490d78e9 (github): Merge changes from master to branch ringzero+master
2011-09-16
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23:00 Doomsday Engine Revision 1927bd39 (github): Fixed [DOOM,DOOM64]: Advancing the intermission did not work.
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22:50 Doomsday Engine Revision 368a3b0c (github): Fixed SIGSEGV in Net_DestroyArrays if a Smoother has not yet
- been allocated for a client.
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22:49 Doomsday Engine Revision 8845a238 (github): The menu items for Join Game/Player Setup have been swapped
- so select the correct mnobject when updating labels.
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22:31 Doomsday Engine Revision 38f5f27f (github): Smoother related fix ups.
- When are client Smoothers intended to be allocated?
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20:04 Doomsday Engine Revision 8e795c36 (github): Merge branch 'beta6-ringzero' into ringzero+master
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20:00 Doomsday Engine Revision 84dfd30e (github): engine/portable/include/sys_audio.h and engine/api/sys_audiod_sfx.h
- were under the wrong file filters in doomsday.vcproj
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19:32 Doomsday Engine Revision 2825658e (github): Fixed typo in non-smoothed DOOM screen wipe which resulted in the
- transition texture being stretched horizontally.
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19:26 Doomsday Engine Revision 31879c10 (github): Manually updated doomsday.vcproj (hopefully for the last time by
- the looks of branch replacing-cmake-with-qmake).
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02:39 Doomsday Engine Revision 275d0aeb (github): Improved the smoothed DOOM screen wipe by applying an alpha
- fade to the top, which gets progressively larger and stronger
as the transition nears its end. -
00:24 Doomsday Engine Revision 7a42c0d1 (github): Flash the content of MNEDIT widgets when they have focus and
- use the active color during edit.
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