Activity
From 2011-07-22 to 2011-08-04
2011-08-04
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18:42 Doomsday Engine Revision d2fba806 (github): Heretic/Hexen: stability fixes
- Incorrect list management and code not intended for client-side.
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18:41 Doomsday Engine Revision 25272b5e (github): Client: Use DMU to update planes
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18:41 Doomsday Engine Revision 3634ba71 (github): Fixed: Behavior when there are no free DM startspots
- Instead of Con_Error() it just selects one of them.
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18:40 Doomsday Engine Revision a073ff35 (github): Fixed: Lookdir in action requests
- The lookdir provided in action requests was being
ignored by the server. -
18:39 Doomsday Engine Revision ec336af9 (github): Memory debugging aid
- Fixed an issue with the fake memory zone's bookkeeping.
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18:38 Doomsday Engine Revision 2fc5b3e7 (github): Changes to network protocol
- Fixes a number of issues: Hexen's negative floorclips were not
tolerated by Msg_WritePackedShort; player lookdir now
... -
15:52 Doomsday Engine Revision 90058d0b (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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15:52 Doomsday Engine Revision 323c9665 (github): Check incoming data size
- Also, adjusted the default frame size.
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15:47 Doomsday Engine Revision 0ab83ca5 (github): Network: Fixed handling of reception buffer
- Fixed a problem where too much data was being read into the reception
buffer, causing heap corruption.
Also, the cod... -
14:16 Doomsday Engine Revision 37f453f8 (github): Win32: Fixed build
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13:07 Doomsday Engine Revision a7526dca (github): Merge branch 'beta6-ringzero' into ringzero+master
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01:40 Doomsday Engine Revision 182b0fb5 (github): Cleanup.
2011-08-03
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21:15 Doomsday Engine Revision 3fd4082b (github): Refactor: Reworking the interfaces for searching the contents of PathDirectorys.
- Searches can now be performed using hashes via the interate methods. The search
state is part of the group of variabl... -
18:55 Doomsday Engine Revision e407bae5 (github): Sleep a little in the receiver thread
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18:29 Doomsday Engine Revision 9550ee84 (github): Working on network messaging
- Added a separate thread for monitoring incoming
TCP connections for joined nodes. -
18:27 Doomsday Engine Revision aef8e961 (github): Busy mode: Not needed with novideo
- When running in novideo mode, busy mode is skipped
and the worker function is called in the same thread. -
18:27 Doomsday Engine Revision 6fbd9d07 (github): Adjusted maximum net message sizes
- The protocol uses a short for the message
length, which restricts the maximum data size. -
17:13 Doomsday Engine Revision 5b68486f (github): During an engine state update (e.g., reset or load null-game) we should
- re-initialize the resource path map (vdmappings).
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17:11 Doomsday Engine Revision 7ff1c9e3 (github): Fixed missing newline in ccmd "reload" and return true if attempting to reload
- when no game is presently loaded.
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17:10 Doomsday Engine Revision 445300d5 (github): Fixed SIGSEGV in HU_UpdatePlayerSprite during a game change.
2011-08-02
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21:49 Doomsday Engine Revision f3b14d3f (github): Various checks for careless usage of signed shorts
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21:46 Doomsday Engine Revision abbff556 (github): Reverting network change
- Problem is on client side?
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21:40 Doomsday Engine Revision 8a011e8c (github): Tweaking network reception
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21:39 Doomsday Engine Revision ce97df63 (github): Fixed: Buffer size mismatch in texture upload
- Deferred texture was copying from a 2x larger buffer
than what was being provided. -
18:27 Doomsday Engine Revision 9d0cbac8 (github): ddstring: Option to use standard memory allocs
- ddstrings were being used with libcurl when communicating
with the master server. However, ddstrings were internally
... -
16:58 Doomsday Engine Revision ee0f456f (github): Refactored ResourceNamespace adding an extensible search path grouping mechanic.
- Added two new search path groups named SPG_OVERRIDE and SPG_FALLBACK to accommodate
the additional paths specified on... -
14:37 Doomsday Engine Revision df572d37 (github): Mac OS X: Added missing return value in music player
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14:37 Doomsday Engine Revision 182ad52d (github): Removed unused variable
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13:44 Doomsday Engine Revision b45b64db (github): Set signal handlers before network init
- In the hope of affecting SDL_net's behavior.
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10:35 Doomsday Engine Revision 8304041f (github): hacx.wad does not include any textures named FIRE* thus there are no
- materials by these names either - skip the definitions if playing hacx.
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09:58 Doomsday Engine Revision 77221a9f (github): Added missing newline to log message output by DD_InitResourceSystem.
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09:15 Doomsday Engine Revision 6f4eaa9a (github): Heretic: Fixed potential segfault
- Not checking for a null player mobj.
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08:32 Doomsday Engine Revision 0d9aa5c5 (github): Fixed: Do not attempt to load a game using ccmd "load" unless all the required
- startup resources have been located. If resources are found missing; list them
and abort the load attempt.
2011-08-01
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12:25 Doomsday Engine Revision 0e746d2a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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12:19 Doomsday Engine Revision 2b87f7fc (github): vcbuild: Added debug build mode
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10:49 Doomsday Engine Revision 5f1730c8 (github): P_HitSlideLine: Switch back to original distance calculation
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10:48 Doomsday Engine Revision 08c1e502 (github): Investigating slide moves
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10:46 Doomsday Engine Revision 08deb8cb (github): Fixed parsing of master server list
2011-07-29
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18:42 Doomsday Engine Revision d39cefff (github): Win32: Export Smoother_Clear
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17:26 Doomsday Engine Revision b68194bc (github): Incremented DOOMSDAY_VERSION
- For 1.9.7.
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17:25 Doomsday Engine Revision 86c6afc9 (github): Pos/angle/momentum fixes for remote players
- Fixes a problem where a remote player's position is
not correctly updated when he steps through a teleport.
Now posit... -
13:57 Doomsday Engine Revision eb30f349 (github): Clear server-side Smoother after FIXPOS
- E.g., teleporting causes a non-linear break in the movement.
-
12:48 Doomsday Engine Revision a8d2204d (github): Mac OS X: Use the Cocoa QTKit API
- The old Carbon QuickTime API is becoming obsolete.
2011-07-28
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18:25 Doomsday Engine Revision 4145dda3 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/engine/portable/include/sv_pool.h
doomsday/engine/portable/src/cl_world.c
doomsday/engine/port... -
18:19 Doomsday Engine Revision d15668ba (github): Client: Disallow dev-mobj-bbox in non-debug netgames
-
17:15 Doomsday Engine Revision f535c02c (github): Fixed: Clientside plane glows
- The server was sending some bogus glow colors,
overriding the client's correct colors. Materials
define the glow colo... -
10:19 Doomsday Engine Revision 379c2efe (github): Client: Fixed initial plane heights update
- The client receives a number of plane height updates
when joining a game. However, the viewer is reset
immediately af...
2011-07-27
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17:22 Doomsday Engine Revision d1b8c24f (github): Network: Send floats as floats, not fixed-point
- Previously floats were sent as 16.16 fixed-point numbers,
which have a rather limited value range. For instance,
game... -
17:19 Doomsday Engine Revision aaba10ef (github): Removed a debug output
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17:19 Doomsday Engine Revision abd823a4 (github): Client: Fixed player Z coord problems
- The Z coordinate was not always correctly updated
for the visible player mobj, particularly when the clmobj
had the "... -
11:18 Doomsday Engine Revision 83accb7a (github): Merge branch 'beta6-ringzero' into ringzero+master
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10:56 Doomsday Engine Revision 92ff84cd (github): Merge branch 'master' into ringzero+master
-
10:03 Doomsday Engine Revision 5118c791 (github): Cleanup
2011-07-26
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21:58 Doomsday Engine Revision 06bf71ad (github): Smoother: Fixed client-side stuttering
- The coordinates were being timed using the client's sharp
gameTime instead of the original server gameTime.
This caus... -
19:31 Doomsday Engine Revision dbde1248 (github): Fixed bug in the font renderer which failed to consider multiple newline
- character sequences with no printable characters seperating them.
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19:28 Doomsday Engine Revision de6bd8d5 (github): Fixed DOOM: Only attempt to register map name patches for available resources
- (i.e., episode 1 for shareware, 1-4 for ultimate, else 1-3).
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19:21 Doomsday Engine Revision 6f393520 (github): Working on the Smoother
- Fixes a problem where the smoother starts
lagging behind in time.
Something is causing the smoother's output to be f...
2011-07-25
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16:15 Doomsday Engine Revision 76e99021 (github): Refactor: ResourceNamespace nolonger constructs a path directory for it's resources.
- It is now the responsibility of the caller to construct/choose a path directory when
calling F_CreateResourceNamespac... -
11:11 Doomsday Engine Revision a075affa (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/build/win32/doomsday_cl.rsp
doomsday/engine/api/doomsday.def
doomsday/engine/portable/include/...
2011-07-24
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15:35 Doomsday Engine Revision 236c0c39 (github): Win32: Update build for the Smoother class
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14:22 Doomsday Engine Revision 424c37f5 (github): Apply movement smoothing in the renderer
- Rather than applying it in the game logic, the smoother
is now applied in the renderer when the mobj becomes
a visspr... -
14:11 Doomsday Engine Revision 9134d456 (github): jDoom64: Added missing breaks to switch compounds
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14:10 Doomsday Engine Revision 8f11e850 (github): Added missing 'break's to a switch compound
-
13:12 Doomsday Engine Revision 943e5f59 (github): Merge branch 'beta6-ringzero' into ringzero+master
-
12:55 Doomsday Engine Revision b5e48bac (github): Moved the definition of stringpool_intern_t into stringpool.c
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12:49 Doomsday Engine Revision a9c5c638 (github): Deleted old copies of StringPool source files inadvertently included in an earlier
- commit. For whatever reason Tortoise Git appears to automatically include anything
added to the current head when pro... -
12:39 Doomsday Engine Revision d3c8520e (github): Normalize line endings.
-
12:38 Doomsday Engine Revision 9bc17ad4 (github): Cleanup
-
12:36 Doomsday Engine Revision 6833facc (github): Refactor: Split the string interning mechanism out of PathDirectory and into a
- new class named StringPool. Performance of inserting a path into the PathDirectory
took a small hit in the process as... -
12:11 Doomsday Engine Revision 261e2cd5 (github): Client: Use the Smoother for remote players
- Now works better, but there is still a timing problem
with the client's Smoother: remote movement lags
a lot even wit... -
11:49 Doomsday Engine Revision 7d4f17da (github): Working on remote player movement
- Smoothers are cleared when map changes.
All remote players (on client and server) get unlimited step-ups. -
11:08 Doomsday Engine Revision ddf8c7c2 (github): Working on remote player movement
- Movement is now replicated on server-side without big
errors. The next step is to interpolate properly it on
client-s... -
11:06 Doomsday Engine Revision a49cd2d1 (github): P_TryMove: Allow large step-ups for remote players
- Otherwise there is a big risk of remote players getting stuck
in stairs on server-side as the Z coordinate is being
i...
2011-07-23
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12:53 Doomsday Engine Revision ef2c58eb (github): Working on client-side remote player smoothing
- Still not working correctly. Something is going wrong with
the times of the movement path points. Also, the onFloor
f...
2011-07-22
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23:01 Doomsday Engine Revision 45c6ab75 (github): Added Smoother: calculating player movement paths
- de::Smoother is a class whose purpose is to reproduce a smooth
movement path out of a handful of distinct points.
Th... -
19:20 Doomsday Engine Revision 47a02daf (github): During a game change the console databases are cleared thus the cvars
- registered by I_InitVirtualInputDevices are lost. After unloading a game
we must re-init the virtual input device tab... -
17:14 Doomsday Engine Revision 7de69a3a (github): libcommon: Use common.h to include the game's headers
- For convenience.
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14:15 Doomsday Engine Revision fb61c64d (github): jDoom64: Added missing breaks to switch compounds
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13:23 Doomsday Engine Revision e9718914 (github): Win32: Fixed build (there is no type "bool")
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10:47 Doomsday Engine Revision 5d13e153 (github): Added missing 'break's to a switch compound
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