Activity
From 2011-02-27 to 2011-03-12
2011-03-12
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19:31 Doomsday Engine Revision 522cfecf (github): Investigating frame deltas
- It seems that some deltas (especially mobjs) become malformed...
At least the client successfully attempts to move pl... -
19:29 Doomsday Engine Revision 8212c1e0 (github): Client's updatecount is useless
- The updatecount was intended to detect if a client misbehaves by
not sending any ticcmds, but there are better ways t... -
19:26 Doomsday Engine Revision ab618d94 (github): Clients are only allowed to spawn playerstarts.
2011-03-11
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17:48 Doomsday Engine Revision a8462e44 (github): RSS: Fixed error counting
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17:47 Doomsday Engine Revision d3db944a (github): CMake: Fixed jDoom64 build configuration
2011-03-10
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20:17 Doomsday Engine Revision 5725ec38 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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20:16 Doomsday Engine Revision 272f9ce4 (github): RSS: Remove single periods from the commit subject
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20:00 Doomsday Engine Revision d5c38af7 (github): Work progresses in fixing network client behavior.
- The client is now using the same logic for player behavior as
single-player. The clmobj is affixed to the real player... -
19:57 Doomsday Engine Revision e3f59305 (github): Removing obsolete things from the exports.
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19:20 Doomsday Engine Revision 4712fe06 (github): Removed the "Host Game" menu item.
- The ability to run non-dedicated servers will be dropped.
It is currently still possible to start the host via consol... -
19:07 Doomsday Engine Revision 84d1d77d (github): Discarded ticcmds altogether.
- The actions and movement of players is not intended to be shared
via ticcmds any more. Thus they are completely obsol... -
19:06 Doomsday Engine Revision 94058d34 (github): Improved 64-bit assertion macro.
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18:21 Doomsday Engine Revision f82251f1 (github): memcpy() was used with libc headers.
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18:21 Doomsday Engine Revision 3c94ac33 (github): Fixing warnings.
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18:21 Doomsday Engine Revision 7629e058 (github): "class" is a C++ keyword, so renamed all to "class_".
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18:21 Doomsday Engine Revision 2fffbec0 (github): CMake: jDoom64 is built by default. Also included more headers.
2011-03-09
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00:14 Doomsday Engine Revision 2b1bd0c3 (github): Tweaked the version ID a bit more.
- Moved time of build to the end.
2011-03-08
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23:58 Doomsday Engine Revision 05bb1818 (github): Fixes that allow a client to join a network game
- Started work on debugging the network client. This commit fixes
the most glaring problems with client connect: data m... -
23:38 Doomsday Engine Revision e469e35c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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23:36 Doomsday Engine Revision d6240641 (github): Saner 64-bit compile-time checks.
- __64BIT__ is now defined if the build is a 64-bit one. The 32/64-bitness
is included in the executable description (v... -
23:33 Doomsday Engine Revision d233d903 (github): Fixed a number of compiler warnings.
- Mostly about type conversions, discarding const.
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08:52 Doomsday Engine Revision a91b5107 (github): RSS: Added a summary for each entry.
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01:13 Doomsday Engine Revision e0875c69 (github): Use the non-ARB versions of the multitexture function pointer types on Windows.
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00:32 Doomsday Engine Revision 1b144629 (github): Refactored interface to OpenGL with a minimum requirement of version 1.4
- * If the implementation reports a lower than required version; display a critical message and gracefully abort startu...
2011-03-07
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10:19 Doomsday Engine Revision e9074ea5 (github): Added DOOMSDAY_RELEASE_TYPE and a more logical version ID.
- The Doomsday version text now contains the release type
(unstable, candidate, stable). Revised the way the version
te...
2011-03-05
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19:37 Doomsday Engine Revision ea238380 (github): Fixed dedicated server UI on ncurses / Mac OS X
- Most likely this fixes the dedicated server UI also for other
Unix builds. Added checks for isDedicated in various pl... -
14:46 Doomsday Engine Revision 704510a5 (github): Lets not leave it to the gl implementation to decide the actual internal format for textures when the user has explictly requested that compression be disabled.
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14:08 Doomsday Engine Revision 4aab2a8d (github): Continuing the refactoring of texture uploading/processing. Hmm, why are we converting *all* texture types to RGB(A) prior to upload even if we request a different gl format (they'll have to be converted again before they can be used by the implementation)?
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11:05 Doomsday Engine Revision 21581093 (github): RSS: Fixed a typo.
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11:02 Doomsday Engine Revision 265aa044 (github): RSS: Improved appearance of build status table
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10:40 Doomsday Engine Revision bfc95e64 (github): RSS: Informative build status table
- Organized all the build information into a nice-looking table.
Warnings and errors are counted in build logs and show...
2011-03-04
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18:25 Doomsday Engine Revision 09e8286e (github): RSS: Terminology tweak.
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17:58 Doomsday Engine Revision 73e79924 (github): RSS: Prettier formatting for commit body.
- Removed newlines from commit body, leaving only paragraph breaks.
This makes the text reflow better in a web browser ... -
17:46 Doomsday Engine Revision 6b3036c8 (github): RSS: Crop very long commit subject lines.
- If the commit subject line is very long (maybe the committer has not included
one), break down the subject line after... -
15:48 Doomsday Engine Revision b0a2473a (github): Build script: Fixes and fine-tuning.
- HTML tags in revision log entries are now converted to character
entities. Added a command for regenerating the revis... -
14:29 Doomsday Engine Revision 290caf28 (github): Changed: Removed dependence on the GLU library; the only thing we were using it for was gluBuild2DMipmaps. As a temporary measure I've borrowed code for this from the Mesa 3D graphics library to ensure continuity and to avoid introducing any new issues. However we now have at least three different algorithms for generating mipmaps and I'm presently in the process of combining them. We really only need one fallback algorithm on application side; we should instead make use of the GL_ARB_imaging functionality where available to accelerate all image processing on the GPU.
2011-03-03
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12:58 Doomsday Engine Revision 655cf626 (github): Fixed: S3TC texture compression was not being utilized when available. Remember that texture compression can be disabled via the command line with -notexcomp Todo: Our format selection logic clearly needs work... Changed: S3 texture compression support is now a compile-time option; remove the USE_TEXTURE_COMPRESSION_S3 define in sys_opengl.h to disable. Todo: Expose as a make option? Changed: Multitexture support is now a compile-time option; remove the USE_MULTITEXTURE define in sys_opengl.h to disable. Todo: Expose as a make option?
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07:43 Doomsday Engine Revision 5f8f70a7 (github): Fixed lightmap registration; ignore empty URIs.
2011-03-02
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19:29 Doomsday Engine Revision 84ca4e85 (github): Include platform architecture in build log filename.
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19:16 Doomsday Engine Revision 29f1982d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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19:14 Doomsday Engine Revision 27b8a53f (github): Moved the Mac OS X "Read Me.rtf" under distrib.
- It was under doomsday/build/mac, but the Read Me has little to do
with building anything, it's more of a packaging re... -
19:00 Doomsday Engine Revision 337fadd6 (github): Added a .desktop entry for Doomsday.
- It will appear automatically in the Applications -> Games menu.
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15:39 Doomsday Engine Revision b1d3e06d (github): Changed: Removed support for GL_EXT_paletted_texture (-paltex) - explicit hardware support for paletted textures is long gone and it ain't coming back.
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13:17 Doomsday Engine Revision 61e31bf0 (github): GL_GENERATE_MIPMAP_SGIS is a per-texture object paramater, not a global state; no need to explicitly disable it before uploading a manually mipmapped texture (default is off).
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13:14 Doomsday Engine Revision b4c3ca53 (github): Cleanup.
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11:50 Doomsday Engine Revision e0b6f69b (github): Further preparatory refactoring and cleanup of the texture loading/processing pipeline.
2011-03-01
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23:43 Doomsday Engine Revision 3dac68b6 (github): Fix game compilation error on non-Windows platforms due to the errno stuff being defined elsewhere.
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22:13 Doomsday Engine Revision 2c3a5278 (github): Fixed hq2x's LerpColor.
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21:54 Doomsday Engine Revision 9fff28f2 (github): Normalize line endings.
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21:52 Doomsday Engine Revision c89e818d (github): Updated naming conventions of the color space conversion macros to follow common notation. Reverted the RGB to YUV hash key to the original 16bit one derived from an RGB565 conversion; it didn't make enough appreciable difference to warrant the additional memory requirement.
- I'm going to leave the hq2x implementation as is for now. I know what needs to be done but there is more important wo...
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21:09 Doomsday Engine Revision 2204315d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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20:51 Doomsday Engine Revision 919fdf6f (github): Got rid of some FIXMEs.
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20:25 Doomsday Engine Revision 1308ba5c (github): Moving deb packages to the apt repository.
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20:09 Doomsday Engine Revision a7fb69c9 (github): Revised apt repository generation to accommodate multiple archs.
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09:00 Doomsday Engine Revision 29f8ef9c (github): RSS: Fine-tuning.
- There were a couple of problems with the RSS feed. Most importantly, the
build event timestamps were not properly det... -
08:18 Doomsday Engine Revision 52efda14 (github): RSS: Just set the lastBuildDate, not channel pubDate.
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00:28 Doomsday Engine Revision 82e7fa71 (github): Fixes to the RSS feed as recommended by the RSS validator.
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00:17 Doomsday Engine Revision a5d0b6eb (github): Running validator on the RSS feed.
2011-02-28
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22:08 Doomsday Engine Revision e0bc6332 (github): Using <h2> is a bit too strong.
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22:06 Doomsday Engine Revision 805364cc (github): Absolute path for diskutil in the script.
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20:29 Doomsday Engine Revision 63f5ed1b (github): Fixes for the Win32 platform.
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20:22 Doomsday Engine Revision 0770a885 (github): Fixed git pull.
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20:16 Doomsday Engine Revision a9ec0eee (github): Don't leave uncompressed compiler logs in the master dir.
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19:27 Doomsday Engine Revision 0fc1975b (github): Don't leave uncompressed compiler logs in the master dir.
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19:02 Doomsday Engine Revision 885cb922 (github): Fixed problem with enumerating builds.
2011-02-27
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19:05 Doomsday Engine Revision c82e0247 (github): Include a apt source list for automatic updates.
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18:54 Doomsday Engine Revision fa76d7a8 (github): Of course it helps if you get the planes in the correct order. I wonder why the HQ2x algorithm has swapped the read order of the Y and v components? It doesn't make any difference of course (when you get them in the correct order at least, heh). Also use 32bits for accumulation in LerpColor.
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18:49 Doomsday Engine Revision a1a5fd69 (github): Fixed the dpkg package scanning.
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18:43 Doomsday Engine Revision bb803a53 (github): Apt repository builder for .deb releases.
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15:19 Doomsday Engine Revision 31c1af72 (github): Fixed typo in comment in GL_SmartFilterHQ2x - bytes not bits.
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14:58 Doomsday Engine Revision f84be69b (github): Added an RSS feed generator for listing the build events.
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14:57 Doomsday Engine Revision f5c10c20 (github): Normalize line endings.
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14:55 Doomsday Engine Revision 5a470d13 (github): Fixed: HQ2x implementation on big endian platforms made an additional swap when translating the center sample to the destination pixel.
- Clean up in preparation for further changes; we aren't handling alpha correctly atm.
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11:58 Doomsday Engine Revision bd26d07b (github): Fixed: Fractional texture coordinate/positioning miscalculation when drawing sprites.
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11:01 Doomsday Engine Revision 1638950e (github): Ignore build logs.
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10:57 Doomsday Engine Revision ad3a82cc (github): Log both stdout and stderr.
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10:49 Doomsday Engine Revision cc227ec6 (github): Consistent naming.
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10:48 Doomsday Engine Revision 5a9d404e (github): Use stderr for the log.
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10:41 Doomsday Engine Revision b1be6201 (github): Typo.
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10:33 Doomsday Engine Revision 45265b1d (github): Fixes.
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10:23 Doomsday Engine Revision e2967246 (github): Building today's platform build.
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10:07 Doomsday Engine Revision 146d9f34 (github): Working on build_event script.
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09:59 Doomsday Engine Revision 09a42122 (github): Fixed encoding.
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