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From 2010-10-15 to 2010-10-28

2010-10-28

13:48 Doomsday Engine Feature #1525: Allow gaps in Sprite animation frame sets
In what situation would a missing sprite frame be valid? Seems to me that if you have defined the set {A, B, ..., D} ... danij
11:50 Doomsday Engine Feature #1525 (Closed): Allow gaps in Sprite animation frame sets
Not so much a bug, rather an oversight or small limitation in Dday.
When loading sprite containing wads at start u...
vermil
12:00 Doomsday Engine Feature #1523: [Infine] Skill level checks
I'm rather surprised to see that this functionality isn't already present. danij

2010-10-26

20:49 Doomsday Engine Feature #1524 (New): [XG] Ability to do anything with ammo, weapons and artefacts
XG can be used to alter (i.e add or remove) the player’s health, armour and keys in various ways and all can be requi... vermil

2010-10-23

14:38 Doomsday Engine Feature #1521: Scaling of hires replacements
This feature has been available for a while now, its part of the Materials system which lets you specify any world-sp... danij
11:04 Doomsday Engine Feature #1523 (New): [Infine] Skill level checks
Infine has "if" commands for each game Day supports, whether the game is multiplayer and the players class in HeXen.
...
vermil

2010-10-21

19:45 Doomsday Engine Bug #939 (Closed): [Doom] Barrels are not turning into gib piles if crushed
In the original Doom, a barrel that is crushed will turn into a gib pile. Doomsday doesn't replicate this behaviour.
...
vermil

2010-10-17

21:42 Doomsday Engine Feature #1515: HHE support for Heretic
HHE support for Heretic has already been requested (see here: http://sourceforge.net/tracker/?func=detail&aid=868821&... danij
21:16 Doomsday Engine Feature #1522 (Rejected): Sprite scaling
One can scale models and sub models in a model def. One can scale any graphic in Infine. One can scale a detail textu... vermil
 

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