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danij's activity

From 2010-04-30 to 2010-05-13

2010-05-12

18:50 Doomsday Engine Bug #575: "Upscale and Sharpen" vs texreset
Fixed for 1.9.0-Beta6.10 danij

2010-05-11

23:31 Doomsday Engine Bug #908 (New): Detail texture maximum distance ignored
Presently the maximum distance specified in a Detail definition is ignored. Doomsday should use this value as a facto... danij

2010-05-09

13:35 Doomsday Engine Bug #327: [DOOM/HERETIC/HEXEN] 'PRINT' key not bindable
Fixed for 1.9.0-Beta6.10 danij
13:00 Doomsday Engine Bug #719: Windowed resolutions wider than primary monitor do not work
Fixed for 1.9.0-Beta6.10 danij
12:25 Doomsday Engine Bug #879: [Heretic] Chicken beak psprite yoffset incorrect
Fixed for 1.9.0-beta6.9 danij

2010-05-06

12:13 Doomsday Engine Bug #905: [DEH] Wrong sprites displayed (shooting pinkys)
Its not just these particular mods that are affected. Support for old Text style sprite name changing in DEH patches ... danij

2010-05-05

19:30 Doomsday Engine Feature #1453: Lack of plain Give Health command line option
Implemented in svn trunk, rev #6157 danij
18:34 Doomsday Engine Feature #1515: HHE support for Heretic
A values.ded has already been requested for Heretic/Hexen (see here: http://sourceforge.net/tracker/?func=detail&aid=... danij
18:32 Doomsday Engine Feature #1315: KickStart support of long filenames
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Won't implement.
Snowberry is the new offical Doomsday launcher.
These restrict...
danij
17:34 Doomsday Engine Feature #1438: GUI needs some transparency effects
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Originator: NO
What do you suggest?
danij
17:24 Doomsday Engine Feature #1463: Voodoo dolls not supported in JHeretic
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This is by design, not a bug. Converting to a RFE.
danij
11:18 Doomsday Engine Bug #887: [x64 Ubuntu] Crash when loading a level
Great detective work yagisan, I had suspected this was a compiler-specific issue. It may be the automatic vectorize s... danij
10:56 Doomsday Engine Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
- **labels**: jDoom --> Doom
danij
10:24 Doomsday Engine Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
FreeDOOM is not currently supported as it relies upon BOOM features which are currently unavailable. This will be add... danij
 

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