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danij's activity

From 2009-08-21 to 2009-09-03

2009-09-03

20:17 Doomsday Engine Bug #730: [ DD 1.9.0. 6.4 Beta ] Heretic E5M2 Broken
Seems to work precisely the same as in the original Heretic for me (I've just a side by side comparison using DOSBox)... danij
17:52 Doomsday Engine Bug #737: Dehacked Files Crash Doomsday
I'm going to assume that this problem is now resolved as the submitter has since shown that they can play this mod in... danij
14:56 Doomsday Engine Bug #740: Bullets not visible in map cheat
Fixed for 1.9.0-beta6.7 danij
10:39 Doomsday Engine Bug #758: Erratic Ultimate Doom Exit Behavior
The same problem was present in jHeretic also but both have since been fixed. danij
10:29 Doomsday Engine Bug #755: Time on Intermission Screen Shows 2 Seconds
Fixed for 1.9.0-beta6.9 danij

2009-09-02

23:04 Doomsday Engine Bug #754: Gun-Triggered Switches Inactive in PWADs
Fixed for 1.9.0-beta6.7 danij
21:36 Doomsday Engine Bug #757: SND_INFO error when changing difficulty on MP setup
Fixed for 1.9.0-beta6.7 danij
02:54 Doomsday Engine Feature #1496: Aspect correct scaling of UI and HUD elements/interfaces
- **status**: open --> closed
- **milestone**: Next Release --> Version 1.9
danij

2009-09-01

23:05 Doomsday Engine Bug #753: [Hexen] Invincible Afrits
- **labels**: jHexen Gameplay --> Hexen
danij
04:22 Doomsday Engine Bug #744: Linux 32bit Heretic & Hexen Segfault
Working with eunbolt over ICQ we've managed to track the segfault here:
engine/portable/src/cl_world.c #100:
...
danij
02:55 Doomsday Engine Bug #696: [jHeretic] Clip through a wall if an object is near.
I have confirmed this problem to be present in jHexen but I am yet to replicate it in jHeretic.
In jHexen this iss...
danij

2009-08-31

22:50 Doomsday Engine Bug #613: [InFine] Inadvertent background animation
This is a side effect of the new global materials system introduced in 1.9.0-beta6. As materials are animated automat... danij
19:31 Doomsday Engine Bug #752: Dragonskin Bracers don't work (possibly other armor too)
There appears to be nothing wrong with HUD armor display nor the collection of armor items from the map (for example,... danij
15:24 Doomsday Engine Feature #1413: Map Names
Logged In: YES
user_id=849456
Please do not post duplicate feature requests. I have
already responded to this requ...
danij
15:21 Doomsday Engine Feature #1434: No vsync option anywhere
Logged In: YES
user_id=849456
Originator: NO
Not a bug. Moving to feature requests.
danij

2009-08-30

13:51 Doomsday Engine Bug #652: Music volume and balance
These issues should now be fixed for 1.9.0-beta6.6 danij
11:58 Doomsday Engine Bug #751: Getting stuck behind moved surfaces after reloading level
I can confirm this same issues occurs with pretty much every twosided linedef that changes blocking status dynamicall... danij
04:43 Doomsday Engine Bug #749: [All games] In helpscreens "any key" no longer advances.
Fixed for 1.9.0-Beta6.10 danij
03:06 Doomsday Engine Bug #705: Heretic/HeXen: Minor inventory glitches
Most of these issues have now been fixed for 1.9.0-beta6.6
The minor visual offset issue with the inventory use fl...
danij
01:15 Doomsday Engine Bug #705: Heretic/HeXen: Minor inventory glitches
> In Heretic, when you use an artefact, no blue flash graphic appears
> briefly in the place of the hud icon for sai...
danij
00:45 Doomsday Engine Bug #705: Heretic/HeXen: Minor inventory glitches
> In both Heretic and HeXen, the scroll inventory left key can't
> be held down to scroll like the scroll inventory ...
danij

2009-08-29

07:53 Doomsday Engine Bug #743: No intermission screen after map30
Fixed for 1.9.0-beta6.6 danij
01:49 Doomsday Engine Bug #727: [jDoom v1.9.0 beta6.4] Skill menu plays two sounds
Fixed for 1.9.0-beta6.6 danij
01:10 Doomsday Engine Bug #749 (Closed): [All games] In helpscreens "any key" no longer advances.
When viewing the help screens accessible via the menu or the F1 shortcut (default) it is no longer possible to advanc... danij
00:22 Doomsday Engine Bug #738: WFALL Textures inanimate in PWAD
Fixed for 1.9.0-beta6.6 danij
 

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