danij's activity
From 2009-08-21 to 2009-09-03
2009-09-03
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20:17 Doomsday Engine Bug #730: [ DD 1.9.0. 6.4 Beta ] Heretic E5M2 Broken
- Seems to work precisely the same as in the original Heretic for me (I've just a side by side comparison using DOSBox)...
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17:52 Doomsday Engine Bug #737: Dehacked Files Crash Doomsday
- I'm going to assume that this problem is now resolved as the submitter has since shown that they can play this mod in...
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14:56 Doomsday Engine Bug #740: Bullets not visible in map cheat
- Fixed for 1.9.0-beta6.7
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10:39 Doomsday Engine Bug #758: Erratic Ultimate Doom Exit Behavior
- The same problem was present in jHeretic also but both have since been fixed.
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10:29 Doomsday Engine Bug #755: Time on Intermission Screen Shows 2 Seconds
- Fixed for 1.9.0-beta6.9
2009-09-02
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23:04 Doomsday Engine Bug #754: Gun-Triggered Switches Inactive in PWADs
- Fixed for 1.9.0-beta6.7
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21:36 Doomsday Engine Bug #757: SND_INFO error when changing difficulty on MP setup
- Fixed for 1.9.0-beta6.7
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02:54 Doomsday Engine Feature #1496: Aspect correct scaling of UI and HUD elements/interfaces
- - **status**: open --> closed
- **milestone**: Next Release --> Version 1.9
2009-09-01
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23:05 Doomsday Engine Bug #753: [Hexen] Invincible Afrits
- - **labels**: jHexen Gameplay --> Hexen
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04:22 Doomsday Engine Bug #744: Linux 32bit Heretic & Hexen Segfault
- Working with eunbolt over ICQ we've managed to track the segfault here:
engine/portable/src/cl_world.c #100:
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02:55 Doomsday Engine Bug #696: [jHeretic] Clip through a wall if an object is near.
- I have confirmed this problem to be present in jHexen but I am yet to replicate it in jHeretic.
In jHexen this iss...
2009-08-31
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22:50 Doomsday Engine Bug #613: [InFine] Inadvertent background animation
- This is a side effect of the new global materials system introduced in 1.9.0-beta6. As materials are animated automat...
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19:31 Doomsday Engine Bug #752: Dragonskin Bracers don't work (possibly other armor too)
- There appears to be nothing wrong with HUD armor display nor the collection of armor items from the map (for example,...
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15:24 Doomsday Engine Feature #1413: Map Names
- Logged In: YES
user_id=849456
Please do not post duplicate feature requests. I have
already responded to this requ... -
15:21 Doomsday Engine Feature #1434: No vsync option anywhere
- Logged In: YES
user_id=849456
Originator: NO
Not a bug. Moving to feature requests.
2009-08-30
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13:51 Doomsday Engine Bug #652: Music volume and balance
- These issues should now be fixed for 1.9.0-beta6.6
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11:58 Doomsday Engine Bug #751: Getting stuck behind moved surfaces after reloading level
- I can confirm this same issues occurs with pretty much every twosided linedef that changes blocking status dynamicall...
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04:43 Doomsday Engine Bug #749: [All games] In helpscreens "any key" no longer advances.
- Fixed for 1.9.0-Beta6.10
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03:06 Doomsday Engine Bug #705: Heretic/HeXen: Minor inventory glitches
- Most of these issues have now been fixed for 1.9.0-beta6.6
The minor visual offset issue with the inventory use fl... -
01:15 Doomsday Engine Bug #705: Heretic/HeXen: Minor inventory glitches
- > In Heretic, when you use an artefact, no blue flash graphic appears
> briefly in the place of the hud icon for sai... -
00:45 Doomsday Engine Bug #705: Heretic/HeXen: Minor inventory glitches
- > In both Heretic and HeXen, the scroll inventory left key can't
> be held down to scroll like the scroll inventory ...
2009-08-29
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07:53 Doomsday Engine Bug #743: No intermission screen after map30
- Fixed for 1.9.0-beta6.6
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01:49 Doomsday Engine Bug #727: [jDoom v1.9.0 beta6.4] Skill menu plays two sounds
- Fixed for 1.9.0-beta6.6
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01:10 Doomsday Engine Bug #749 (Closed): [All games] In helpscreens "any key" no longer advances.
- When viewing the help screens accessible via the menu or the F1 shortcut (default) it is no longer possible to advanc...
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00:22 Doomsday Engine Bug #738: WFALL Textures inanimate in PWAD
- Fixed for 1.9.0-beta6.6
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