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From 2009-08-01 to 2009-08-14

2009-08-14

08:15 Doomsday Engine Bug #748 (Closed): Mus_Start: Couldn't open dd-buffered-song for writing(...)
Original thread - http://dengine.net/forums/viewtopic.php?f=7&t=97
Using and enabling a music addon works for title ...
jonusc

2009-08-12

23:55 Doomsday Engine Bug #744: Linux 32bit Heretic & Hexen Segfault
Heretic crashs just after loading sdl window
heretic crashes after choosing character
Also crashes with a 64bit buil...
eunbolt

2009-08-11

21:37 Doomsday Engine Bug #748: Mus_Start: Couldn't open dd-buffered-song for writing(...)
Hopefully this issue is now fixed in 1.9.0-beta6.6 but if not please re-open this report and we will investigate furt... danij
21:37 Doomsday Engine Bug #747 (Closed): warnings require fixes
its good idea to have code compiled without warnings
some of them are definitely bugs like
doomsday/engine/portable...
sergepavlovsky

2009-08-10

08:58 Doomsday Engine Bug #674: Segmentation violation: semi-transparent wall texture (bars)
I can no longer replicate this bug in 1.9.0-beta6.5, so I am marking it as fixed. mittens

2009-08-09

13:09 Doomsday Engine Bug #746 (Closed): Model Particles not rendered
Apparently was working in previous versions, but no model particles are rendered in v1.9.0-beta-6.5; Neither from jDR... zoeikon

2009-08-08

10:08 Doomsday Engine Bug #745: [Render hack] Deep water tricks not supported
This DOOM.exe rendering trick can indeed be supported in Doomsday. It is on my shortlist of tricks that will be addre... danij
08:43 Doomsday Engine Bug #745: [Render hack] Deep water tricks not supported
Map11
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/77541818/5881/attachment/avmap11.jpg
sonicdoommario
08:42 Doomsday Engine Bug #745: [Render hack] Deep water tricks not supported
Map01
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/77541818/a54a/attachment/avmap01.jpg
sonicdoommario
08:42 Doomsday Engine Bug #745 (Closed): [Render hack] Deep water tricks not supported
In Alien Vendetta, there are two levels where you see a slime pool/water that the player "falls" into, even though th... sonicdoommario

2009-08-07

02:20 Doomsday Engine Bug #213: x86_64 Compiling Issues
_(originally posted by anonymous SF.net user)_
This Tracker item was closed automatically by the system. It was
prev...
skyjake
02:20 Doomsday Engine Bug #400: fails to initialize!
_(originally posted by anonymous SF.net user)_
This Tracker item was closed automatically by the system. It was
prev...
skyjake

2009-08-06

06:32 Doomsday Engine Bug #744: Linux 32bit Heretic & Hexen Segfault
i'm starting like doomsday -window -game jheretic -file ~/games/wads/heretic.wad -userdir foo/blah. Have to check it ... cteg

2009-08-05

04:51 Doomsday Engine Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
Another follow-up to this issue is that this also affects Level 30: Last Call of TNT. There are 3 staircases that ge... sonicdoommario

2009-08-04

16:04 Doomsday Engine Bug #744: Linux 32bit Heretic & Hexen Segfault
Does this occur with a minimal config, such as:
doomsday -game jheretic -iwad (the-iwad) -nosound
skyjake
06:45 Doomsday Engine Bug #744 (Closed): Linux 32bit Heretic & Hexen Segfault
After Initialization, just before starting up the doomsday window, it shows a segfault.
No additional information.
...
cteg
00:03 Doomsday Engine Bug #690: (MAC) Doomsday Engine gives error on startup
Just installed Python 2.5 again, and wxPython 2.5. I ran the wxPython app, and it seemed to work. A nice GUI screen... pingosimon

2009-08-03

18:19 Doomsday Engine Bug #743 (Closed): No intermission screen after map30
Whenever you finish Map30 in any WAD, the intermission screen does not appear and takes you directly to the story end... sonicdoommario

2009-08-02

07:27 Doomsday Engine Bug #690: (MAC) Doomsday Engine gives error on startup
I'm out of ideas... As far as I can tell it appears to be some glitch specific to your system that wxPython doesn't l... skyjake

2009-08-01

20:27 Doomsday Engine Bug #742 (Closed): Alien Vendetta::MAP07 cannot be completed (tag 667)
In Map07 of Alien Vendetta, you must kill all Arachnotrons and hit two switches to open up the exit. However, if you ... sonicdoommario
17:51 Doomsday Engine Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
This is hard to explain, but after furthur investigation, it seems that Doomsday is "reversing" the stair-raise by 16... sonicdoommario
17:01 Doomsday Engine Bug #737: Dehacked Files Crash Doomsday
Although the DEH patch is being applied correctly on my system and I do not get a crash I can confirm similar behavio... danij
16:27 Doomsday Engine Bug #737: Dehacked Files Crash Doomsday
Even after uninstalling and then reinstalling the repackaged Doomsday, I still get the crashes.
I also tried deletin...
sonicdoommario
10:42 Doomsday Engine Bug #737: Dehacked Files Crash Doomsday
Its looking to me like something is going wrong with the -file command line option. danij
10:27 Doomsday Engine Bug #737: Dehacked Files Crash Doomsday
I have just tried the repackaged 1.9.0-beta6.5 windows released this morning, loading av.zip (Alien Vendetta) and eve... danij
10:55 Doomsday Engine Bug #594: Full screen HUD sprites / Incorrect scaling of HUD items
From another bug report
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/929c799a/62ad/attachment...
skyjake
10:31 Doomsday Engine Bug #741: [DOOM] Incorrect scaling of HUD items
Closing as duplicate of http://sourceforge.net/tracker/?func=detail&aid=2528250&group_id=74815&atid=542099 danij
 

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