danij's activity
From 2009-03-20 to 2009-04-02
2009-04-01
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20:44 Doomsday Engine Bug #657: DED Reader: Failing to locate State definitions
- Fixed in svn for 1.9.0-beta6.2
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17:38 Doomsday Engine Bug #657: DED Reader: Failing to locate State definitions
- I'm currently looking into this rather strange problem. The DED parser is correctly reading all states but Def_GetSta...
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13:56 Doomsday Engine Bug #459: Level music and "before" infine scripts
- Are you trying to achieve silence (i.e., you want no music at all unless you specify the track to play)?
2009-03-31
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17:56 Doomsday Engine Bug #654: Hexen crash\playabitliy issue
- Thanks for submitting this bug report. Both of these issues have since been fixed for the (imminent) 1.9.0-beta6.1 re...
2009-03-30
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19:42 Doomsday Engine Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
- Thanks for the information. We'll need to try and get hold of this version so that we can determine how best to suppo...
2009-03-29
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22:23 Doomsday Engine Bug #652: Music volume and balance
- Which OS are you running?
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22:00 Doomsday Engine Bug #653: The light creates a wall
- Thanks for submitting this bug report. However, this issue has already been reported.
Closing as duplicate. -
21:54 Doomsday Engine Bug #632: jHexen: Savegame Crash with jXRP
- Fixed in svn for 1.9.0-beta6.1
2009-03-28
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03:32 Doomsday Engine Bug #632: jHexen: Savegame Crash with jXRP
- This problem does not seem to be related to the save games, the problem seems to originate from the particle generato...
2009-03-27
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23:16 Doomsday Engine Bug #650: Dynamic lights bleeding through solid walls
- Fixed in svn for 1.9.0-beta6.1
2009-03-26
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21:06 Doomsday Engine Bug #648: jHeretic: P_MoveThingsOutOfWalls VS axis-parallel walls
- Fixed in svn rev #6465.
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02:39 Doomsday Engine Bug #648 (Closed): jHeretic: P_MoveThingsOutOfWalls VS axis-parallel walls
- The current algorithm (P_MoveThingsOutOfWalls) used by jHeretic which attempts to move the wall-hanging torches out f...
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13:48 Doomsday Engine Bug #649: Armor bugs not only in jDoom
- Closing as duplicate
2009-03-23
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14:21 Doomsday Engine Bug #646: jHexen Deathkings Crash
- Fixed in svn for 1.9.0-beta6.1
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14:20 Doomsday Engine Bug #647: when environment pack is selected the music does not work
- This is not a bug. These addons have changed the default MapInfo definitions are missing music track information. As ...
2009-03-21
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15:40 Doomsday Engine Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
- Doomsday is reporting that it cannot identify the version of the IWAD you are using.
Please try copying the WAD fi...
2009-03-20
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15:05 Doomsday Engine Bug #617: Full Map Code Works Incorrectly After Switching Resolutions
- Fixed in svn for 1.9.0-beta6.1
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14:47 Doomsday Engine Bug #628: Failing to read more than one loose ded
- Fixed in svn for 1.9.0-beta6.1
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13:55 Doomsday Engine Bug #622: jHexen: Dark Crucible: Bridge motionless and dark on respawn
- Fixed in svn for 1.9.0-beta6.1
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13:40 Doomsday Engine Bug #622: jHexen: Dark Crucible: Bridge motionless and dark on respawn
- I've done a bit more investigating and the ACS script stack and all the related state in p_acs.c appears to have been...
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13:55 Doomsday Engine Bug #626: jHexen: Savegame bug (e.g. seven portals)
- Fixed in svn for 1.9.0-beta6.1
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13:54 Doomsday Engine Bug #630: jHexen: Winnowing Hall (Emerald Key Room): Walls don't rise
- Fixed in svn for 1.9.0-beta6.1
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13:53 Doomsday Engine Bug #632: jHexen: Savegame Crash with jXRP
- Please attach your savegame files to this tracker item so that we may debug the problem.
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13:07 Doomsday Engine Bug #637: [Hexen] Class change in-game causes instability, issues
- After further investigation, doing this the proposed "easy" way would not actually be possible without first addressi...
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