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danij's activity

From 2009-03-20 to 2009-04-02

2009-04-01

20:44 Doomsday Engine Bug #657: DED Reader: Failing to locate State definitions
Fixed in svn for 1.9.0-beta6.2 danij
17:38 Doomsday Engine Bug #657: DED Reader: Failing to locate State definitions
I'm currently looking into this rather strange problem. The DED parser is correctly reading all states but Def_GetSta... danij
13:56 Doomsday Engine Bug #459: Level music and "before" infine scripts
Are you trying to achieve silence (i.e., you want no music at all unless you specify the track to play)? danij

2009-03-31

17:56 Doomsday Engine Bug #654: Hexen crash\playabitliy issue
Thanks for submitting this bug report. Both of these issues have since been fixed for the (imminent) 1.9.0-beta6.1 re... danij

2009-03-30

19:42 Doomsday Engine Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
Thanks for the information. We'll need to try and get hold of this version so that we can determine how best to suppo... danij

2009-03-29

22:23 Doomsday Engine Bug #652: Music volume and balance
Which OS are you running? danij
22:00 Doomsday Engine Bug #653: The light creates a wall
Thanks for submitting this bug report. However, this issue has already been reported.
Closing as duplicate.
danij
21:54 Doomsday Engine Bug #632: jHexen: Savegame Crash with jXRP
Fixed in svn for 1.9.0-beta6.1 danij

2009-03-28

03:32 Doomsday Engine Bug #632: jHexen: Savegame Crash with jXRP
This problem does not seem to be related to the save games, the problem seems to originate from the particle generato... danij

2009-03-27

23:16 Doomsday Engine Bug #650: Dynamic lights bleeding through solid walls
Fixed in svn for 1.9.0-beta6.1 danij

2009-03-26

21:06 Doomsday Engine Bug #648: jHeretic: P_MoveThingsOutOfWalls VS axis-parallel walls
Fixed in svn rev #6465. danij
02:39 Doomsday Engine Bug #648 (Closed): jHeretic: P_MoveThingsOutOfWalls VS axis-parallel walls
The current algorithm (P_MoveThingsOutOfWalls) used by jHeretic which attempts to move the wall-hanging torches out f... danij
13:48 Doomsday Engine Bug #649: Armor bugs not only in jDoom
Closing as duplicate danij

2009-03-23

14:21 Doomsday Engine Bug #646: jHexen Deathkings Crash
Fixed in svn for 1.9.0-beta6.1 danij
14:20 Doomsday Engine Bug #647: when environment pack is selected the music does not work
This is not a bug. These addons have changed the default MapInfo definitions are missing music track information. As ... danij

2009-03-21

15:40 Doomsday Engine Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
Doomsday is reporting that it cannot identify the version of the IWAD you are using.
Please try copying the WAD fi...
danij

2009-03-20

15:05 Doomsday Engine Bug #617: Full Map Code Works Incorrectly After Switching Resolutions
Fixed in svn for 1.9.0-beta6.1 danij
14:47 Doomsday Engine Bug #628: Failing to read more than one loose ded
Fixed in svn for 1.9.0-beta6.1 danij
13:55 Doomsday Engine Bug #622: jHexen: Dark Crucible: Bridge motionless and dark on respawn
Fixed in svn for 1.9.0-beta6.1 danij
13:40 Doomsday Engine Bug #622: jHexen: Dark Crucible: Bridge motionless and dark on respawn
I've done a bit more investigating and the ACS script stack and all the related state in p_acs.c appears to have been... danij
13:55 Doomsday Engine Bug #626: jHexen: Savegame bug (e.g. seven portals)
Fixed in svn for 1.9.0-beta6.1 danij
13:54 Doomsday Engine Bug #630: jHexen: Winnowing Hall (Emerald Key Room): Walls don't rise
Fixed in svn for 1.9.0-beta6.1 danij
13:53 Doomsday Engine Bug #632: jHexen: Savegame Crash with jXRP
Please attach your savegame files to this tracker item so that we may debug the problem. danij
13:07 Doomsday Engine Bug #637: [Hexen] Class change in-game causes instability, issues
After further investigation, doing this the proposed "easy" way would not actually be possible without first addressi... danij
 

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