danij's activity
From 2009-02-20 to 2009-03-05
2009-03-04
-
20:08 Doomsday Engine Bug #629: A couple of broken XG classes
- Both these issues should now be fixed in the 1.9.0-beta6 branch of svn.
-
20:04 Doomsday Engine Bug #641: Resolution change issues (Linux)
- Thanks for the report. However, this issue has already been added to this tracker, please see here:
https://source...
2009-03-02
-
22:52 Doomsday Engine Bug #636: invalid read of 8 byte
- Fixed in rev #6434. Well spotted, cheers.
-
21:31 Doomsday Engine Bug #635: No Music
- The OpenAL audio plugin does not feature a music playback interface. Currently the only audio plugin which allows for...
2009-03-01
-
15:29 Doomsday Engine Bug #624: Armour pickup gives nothing
- Fixed in rev #6432
2009-02-28
-
16:20 Doomsday Engine Bug #619: Snowberry: Misaligned text in lists
- wxVersion() is reporting:
2.8.9.2 (ansi)
I tried the unicode package originally but after a bunch of compile erro... -
16:09 Doomsday Engine Bug #619: Snowberry: Misaligned text in lists
- I can't be sure from the screenshots alone; is this a Windows-specific issue? Only, I've just tried rebuilding Snowbe...
-
16:03 Doomsday Engine Bug #618: Snowberry: Hardcoded paths to user documents
- It does help but only in the situation were the location of Documents is actually the default location i.e., c:\Users...
2009-02-26
-
17:14 Doomsday Engine Feature #1479: Savegame: autosuggest name for savegames
- - **status**: open --> closed
- **milestone**: Version 2.0 --> Version 1.9
-
16:48 Doomsday Engine Bug #610: Heretic E3M8 repeat loading crash
- Fixed in rev #6426.
-
16:22 Doomsday Engine Bug #611: HeXen Korax bug and crash
- Fixed in rev #6424
-
16:05 Doomsday Engine Bug #622 (Closed): jHexen: Dark Crucible: Bridge motionless and dark on respawn
- When respawning on the Dark Crucible map in jHexen, the bridge at the start stays motionless and the lighting does no...
-
15:19 Doomsday Engine Bug #620: Crash when launching with Shareware Doom
- Fixed in rev #6422
-
02:55 Doomsday Engine Bug #618 (Closed): Snowberry: Hardcoded paths to user documents
- It would seem that in places, Snowberry has hardcoded paths to the user's "My Documents" folder, which obviously may ...
2009-02-24
-
16:16 Doomsday Engine Bug #546: Spider Boss shoots too high
- Fixed in svn rev #6419
2009-02-21
-
16:10 Doomsday Engine Bug #602: Changed chainsaw behaviour
- The cause of this is that P_PlayerThinkAttackLunge is still updating ddplayer_t::cmd directly, rather than player_t::...
-
12:12 Doomsday Engine Bug #605: Fog vs Fakeradio plane shadow primitives
- Fixed as of svn rev #6391.
-
11:44 Doomsday Engine Bug #605: Fog vs Fakeradio plane shadow primitives
- The edge shadows don't use texture coordinates, they are drawn untextured using the vertex colours for shadowing.
-
11:15 Doomsday Engine Bug #608: jHexen: DDVT Inconsistency (Fatal Error)
- Fixed as of svn #6388
2009-02-20
-
15:46 Doomsday Engine Bug #605: Fog vs Fakeradio plane shadow primitives
- I think it has something to do with the dynamic lights. Load up DOOM E1M1. Enable fog. Fire the DOOM plasma rifle aga...
Also available in: Atom