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danij's activity

From 2009-01-23 to 2009-02-05

2009-02-03

21:00 Doomsday Engine Bug #600 (Closed): Win32: No IWAD => startup hangs
Since the change to startup so that all work is done in DD_StartupWorker Doomsday will no longer produce a critical s... danij

2009-02-02

20:02 Doomsday Engine Bug #209: MacOS X SDLMixer: Error
Ah I see. The issue is that we don't know what file extension to give the data lump even if we do dump it to disk. danij
20:00 Doomsday Engine Bug #209: MacOS X SDLMixer: Error
Perhaps then if passed a file buffer rather than a file path, our QuickTime playback wrapper should dump the data to ... danij
16:31 Doomsday Engine Bug #209: MacOS X SDLMixer: Error
Whats the status on this? Are we now using QuickTime for non-MIDI music? danij
15:59 Doomsday Engine Bug #387: 3D Sound problem
I don't know whether this has subsequently been fixed but it appears to work correctly for me with current svn trunk.... danij
15:53 Doomsday Engine Bug #424: Cannot get past new game screen
I think I may have noticed a trend among similar crash reports from users using Intel graphics chipsets. All of which... danij
15:31 Doomsday Engine Bug #549: Sound causes Deng to freeze on linux
Kurikai informs me this issue has subsequently been fixed. danij

2009-02-01

21:38 Doomsday Engine Bug #154: Masked texture lines
Time to bump the priority on this I think. These rendering artefacts are starting to annoy me. danij
21:34 Doomsday Engine Bug #335: in *nix MIDI hangs Doomsday
According to Kurikai this problem is now fixed in current svn trunk. danij

2009-01-28

22:17 Doomsday Engine Bug #329: [Heretic|Hexen] Afrit/Gargoyle death, endless frame loop
This is due to a bug in original Heretic and Hexen where flying creatures can get stuck in a loop whereby they repeat... danij
22:12 Doomsday Engine Bug #576: Automap colours
Both issues have now been fixed in svn for 1.9.0-beta6, the changelog will detail changes to the default behaviour an... danij
20:03 Doomsday Engine Bug #599: Speed field ignored for certain missiles
Correct. The issue here is the implementation of "fast mode". Ideally this should be redesigned as a server-side modi... danij
14:55 Doomsday Engine Bug #599: Speed field ignored for certain missiles
Not a bug. The speed of missiles is governed by whatever shoots it, not the definition of the Thing itself. The only ... danij

2009-01-27

21:23 Doomsday Engine Bug #595: Automap Zoom Resets
Fixed in svn for 1.9.0-beta6. danij

2009-01-26

07:01 Doomsday Engine Bug #598 (Closed): External resource loader - File names with extensions
Currently, file names specified in DED definitions must not include an extension otherwise the resource loader will n... danij

2009-01-25

22:50 Doomsday Engine Bug #597 (Closed): [Mac] Missing error dialog
Evidentially no error message dialog is presented as a result of a Con_Error under OS X.
*Labels:* System
danij

2009-01-23

14:00 Doomsday Engine Bug #596: Armour bug
This is due to the rather bizarre handling of armour in DOOM. In P_DamageMobj it can be seen that a player is only co... danij
 

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