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danij's activity

From 2008-10-17 to 2008-10-30

2008-10-29

21:21 Doomsday Engine Bug #555: M_DOOM graphic being used on Option menu.
Fixed both issues in svn for 1.9.0-beta6.
To resolve the issue of the main menu items not aligning up, when PWADs cr...
danij

2008-10-25

00:20 Doomsday Engine Bug #374: jDoom64: No monsters in E1M33, E1M35
Closing as out of date. Far too many changes have occurred within both the engine and jDoom64 to follow this up. Plea... danij
00:19 Doomsday Engine Bug #373: jDoom64: Broken behaviour in E1M12
Closing as out of date. Far too many changes have occurred within both the engine and jDoom64 to follow this up. Plea... danij
00:15 Doomsday Engine Bug #436: JHeretic: Hellstaff fire effect
Fixed in svn for 1.9.0-beta6 danij
00:11 Doomsday Engine Bug #551: TNT.wad MAP 07
Closing as duplicate. This problem has since been fixed for 1.9.0-beta6 danij

2008-10-24

13:22 Doomsday Engine Feature #553 (Closed): Performance of many scrolling surface materials
Since the introduction of DMU, many scrolling surface materials on a map are currently causing significant slowdown. ... danij
11:52 Doomsday Engine Bug #552 (New): Ambient occlusion on middle surfaces of 2-sided lines
How best to handle this; Multitexture, split the poly into a 3x3 quadstrips (at most) and use vertex lighting?
*La...
danij

2008-10-23

17:48 Doomsday Engine Bug #550: Mana icon's not displayed in full screen hud
Fixed in svn for 1.9.0-beta6 danij

2008-10-22

15:58 Doomsday Engine Bug #548 (Closed): Jittery object Z position smoothing
When object position smoothing is enabled their currently seems to be a problem resulting in jittery Z movement. This... danij
15:52 Doomsday Engine Bug #435: JHeretic: Firemace problems
Fixed in svn for 1.9.0-beta6 danij
05:08 Doomsday Engine Bug #547 (Closed): Tiny flats thrashing the materials/texture systems
Currently there is a problem where tiny flats cause constant thrashing of the material/texture systems due to the fac... danij

2008-10-18

16:55 Doomsday Engine Bug #523: lightref_original doesn't work for coloured lighting
Fixed in svn for 1.9.0-beta6 danij
16:13 Doomsday Engine Bug #528: A possible resource loading bug in Beta5
Fixed in svn for 1.9.0-beta6 danij
01:20 Doomsday Engine Bug #493: Plane move issue
This and a lot of the other current issues with XG since the switch to DMU is due to the fact that the dummy linedef ... danij
00:22 Doomsday Engine Bug #488: end level xg class bug
Fixed in svn for 1.9.0-beta6 danij
 

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