danij's activity
From 2008-09-19 to 2008-10-02
2008-09-30
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20:34 Doomsday Engine Feature #1472: Dedicated Command-Line Server
- A dedicated text mode server is already implemented. Run Doomsday with the command line option "-dedicated".
2008-09-28
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13:16 Doomsday Engine Bug #530: Extreme HOM Effects in Final DOOM
- These errors are the result of feature of the original DOOM engine that was not known to us devs until just after thi...
2008-09-27
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10:06 Doomsday Engine Feature #1458: Handling obsolete IWADs
- What are your thoughts on this skyjake? I can see plenty of advantages in requiring the latest IWADs but do we really...
2008-09-26
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21:12 Doomsday Engine Bug #529 (Closed): Segfault if thing pain chance > 0 but no pain state
- Currently a segfault will occur when a thing attempts to enter it's pain state, as it's pain chance is greater than z...
2008-09-25
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15:47 Doomsday Engine Feature #1471: Standard definitions should conform to vanilla
- Making the additional effect DED(s) optional would still not fix the issue you outlined.
That issue is one that af...
2008-09-24
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15:54 Doomsday Engine Feature #1471: Standard definitions should conform to vanilla
- I agree that some of these additional states should now be removed since we now have newer features within the engine...
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13:17 Doomsday Engine Bug #214: Models not rendered if the sector they are in isn't vissible
- Fixed in svn for 1.9.0-beta6
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13:05 Doomsday Engine Bug #482: Controls and weapon switching.
- This has been addressed for 1.9.0-beta6
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13:05 Doomsday Engine Bug #484: Controls stick, continuous fire
- This has been addressed for 1.9.0-beta6
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13:02 Doomsday Engine Bug #504: USE key not functioning
- This has been addressed for 1.9.0-beta6
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11:35 Doomsday Engine Feature #1279: Decoration -> Glow Definition
- Logged In: YES
user_id=849456
The new data reference system in XG could handle setting the
glow parameters to eg t... -
11:27 Doomsday Engine Feature #1463: Voodoo dolls not supported in JHeretic
- Implemented for 1.9.0-Beta6.9
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11:26 Doomsday Engine Feature #1310: Specular maps
- Closing as duplicate.
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11:21 Doomsday Engine Feature #1340: Easier way to load detail textures
- Logged In: YES
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As of Doomsday 1.8.6 it is now possible to load detail
textures as external resource... -
11:14 Doomsday Engine Feature #1363: Update notifier
- - **status**: open --> closed
- **milestone**: --> Version 1.9
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11:09 Doomsday Engine Feature #1408: Map Name CWILVxx Images
- Logged In: YES
user_id=849456
This functionality is already implemented as of
Doomsday1.9.0-beta4. -
11:07 Doomsday Engine Feature #1409: [DOOM/HERETIC/HEXEN] Automap - font scaling for Map names
- The size of the map name displayed in the automap is now dependent upon the HUD scale. Implemented in svn for 1.9.0-b...
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10:58 Doomsday Engine Feature #1470: Functionality of original Doom sector/line types vs XG
- Closing as duplicate.
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10:50 Doomsday Engine Feature #1436: Anisotropic Filtering controls
- Logged In: YES
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Originator: NO
As would controls for other useful controls such as anti-aliasing, vsy... -
10:45 Doomsday Engine Feature #1456: Working multiplayer + options
- Logged In: YES
user_id=849456
Originator: NO
Both of the these features are already implemented. Enable cheats on t...
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