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danij's activity

From 2008-09-19 to 2008-10-02

2008-09-30

20:34 Doomsday Engine Feature #1472: Dedicated Command-Line Server
A dedicated text mode server is already implemented. Run Doomsday with the command line option "-dedicated". danij

2008-09-28

13:16 Doomsday Engine Bug #530: Extreme HOM Effects in Final DOOM
These errors are the result of feature of the original DOOM engine that was not known to us devs until just after thi... danij

2008-09-27

10:06 Doomsday Engine Feature #1458: Handling obsolete IWADs
What are your thoughts on this skyjake? I can see plenty of advantages in requiring the latest IWADs but do we really... danij

2008-09-26

21:12 Doomsday Engine Bug #529 (Closed): Segfault if thing pain chance > 0 but no pain state
Currently a segfault will occur when a thing attempts to enter it's pain state, as it's pain chance is greater than z... danij

2008-09-25

15:47 Doomsday Engine Feature #1471: Standard definitions should conform to vanilla
Making the additional effect DED(s) optional would still not fix the issue you outlined.
That issue is one that af...
danij

2008-09-24

15:54 Doomsday Engine Feature #1471: Standard definitions should conform to vanilla
I agree that some of these additional states should now be removed since we now have newer features within the engine... danij
13:17 Doomsday Engine Bug #214: Models not rendered if the sector they are in isn't vissible
Fixed in svn for 1.9.0-beta6 danij
13:05 Doomsday Engine Bug #482: Controls and weapon switching.
This has been addressed for 1.9.0-beta6 danij
13:05 Doomsday Engine Bug #484: Controls stick, continuous fire
This has been addressed for 1.9.0-beta6 danij
13:02 Doomsday Engine Bug #504: USE key not functioning
This has been addressed for 1.9.0-beta6 danij
11:35 Doomsday Engine Feature #1279: Decoration -> Glow Definition
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The new data reference system in XG could handle setting the
glow parameters to eg t...
danij
11:27 Doomsday Engine Feature #1463: Voodoo dolls not supported in JHeretic
Implemented for 1.9.0-Beta6.9 danij
11:26 Doomsday Engine Feature #1310: Specular maps
Closing as duplicate. danij
11:21 Doomsday Engine Feature #1340: Easier way to load detail textures
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As of Doomsday 1.8.6 it is now possible to load detail
textures as external resource...
danij
11:14 Doomsday Engine Feature #1363: Update notifier
- **status**: open --> closed
- **milestone**: --> Version 1.9
danij
11:09 Doomsday Engine Feature #1408: Map Name CWILVxx Images
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This functionality is already implemented as of
Doomsday1.9.0-beta4.
danij
11:07 Doomsday Engine Feature #1409: [DOOM/HERETIC/HEXEN] Automap - font scaling for Map names
The size of the map name displayed in the automap is now dependent upon the HUD scale. Implemented in svn for 1.9.0-b... danij
10:58 Doomsday Engine Feature #1470: Functionality of original Doom sector/line types vs XG
Closing as duplicate. danij
10:50 Doomsday Engine Feature #1436: Anisotropic Filtering controls
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As would controls for other useful controls such as anti-aliasing, vsy...
danij
10:45 Doomsday Engine Feature #1456: Working multiplayer + options
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Both of the these features are already implemented. Enable cheats on t...
danij
 

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