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danij's activity

From 2008-06-13 to 2008-06-26

2008-06-26

04:52 Doomsday Engine Bug #520: D'sparil teleport crash
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I presume this problem is in a PWAD which either has only one bossspot...
danij
03:32 Doomsday Engine Bug #521: Small player cross and key required xg bug
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This is by design. All objects that require a key to activate are trea...
danij
03:25 Doomsday Engine Bug #459: Level music and "before" infine scripts
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Fixed in svn for 1.9.0-beta6
danij
02:06 Doomsday Engine Bug #483: A_SkelMissile missile offset incorrect
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Fixed in svn for 1.9.0-beta6
danij

2008-06-25

21:05 Doomsday Engine Bug #522: flat changing sky issue
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This is due to the way the sky fix has been implemented (it is only ch...
danij

2008-06-22

17:18 Doomsday Engine Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
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You misunderstand, I meant that the logical outcome is that there shou...
danij
17:16 Doomsday Engine Bug #512: XG scrolling animated texture issue
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Closing as duplicate.
danij

2008-06-20

10:33 Doomsday Engine Bug #489: Supercharge has incorrect value!
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Fixed in svn for 1.9.0-beta6
danij
10:24 Doomsday Engine Bug #510: Menu colours cfg/values def conflict
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Works for me in latest svn #rev5723. Closing.
danij
09:53 Doomsday Engine Bug #512: XG scrolling animated texture issue
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Is this issue the same as reported in bug #1977583?
danij
09:50 Doomsday Engine Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
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The only issue here that I have been able to reproduce is that of the ...
danij
09:17 Doomsday Engine Bug #515: old ded syntax issue
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I've checked the DED parser in current svn #rev5723 and both of the ab...
danij
08:46 Doomsday Engine Bug #517: Cleric's Fletchettes Have No Effect
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Closing as duplicate.
danij
08:46 Doomsday Engine Bug #519: HUD Weapon Model Position (non 4:3 aspects)
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This is actually referring to the position of HUD models when the aspe...
danij
 

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