danij's activity
From 2008-06-13 to 2008-06-26
2008-06-26
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04:52 Doomsday Engine Bug #520: D'sparil teleport crash
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I presume this problem is in a PWAD which either has only one bossspot... -
03:32 Doomsday Engine Bug #521: Small player cross and key required xg bug
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This is by design. All objects that require a key to activate are trea... -
03:25 Doomsday Engine Bug #459: Level music and "before" infine scripts
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Fixed in svn for 1.9.0-beta6 -
02:06 Doomsday Engine Bug #483: A_SkelMissile missile offset incorrect
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Fixed in svn for 1.9.0-beta6
2008-06-25
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21:05 Doomsday Engine Bug #522: flat changing sky issue
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This is due to the way the sky fix has been implemented (it is only ch...
2008-06-22
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17:18 Doomsday Engine Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
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user_id=849456
Originator: NO
You misunderstand, I meant that the logical outcome is that there shou... -
17:16 Doomsday Engine Bug #512: XG scrolling animated texture issue
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Originator: NO
Closing as duplicate.
2008-06-20
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10:33 Doomsday Engine Bug #489: Supercharge has incorrect value!
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Originator: NO
Fixed in svn for 1.9.0-beta6 -
10:24 Doomsday Engine Bug #510: Menu colours cfg/values def conflict
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Works for me in latest svn #rev5723. Closing. -
09:53 Doomsday Engine Bug #512: XG scrolling animated texture issue
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user_id=849456
Originator: NO
Is this issue the same as reported in bug #1977583? -
09:50 Doomsday Engine Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
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user_id=849456
Originator: NO
The only issue here that I have been able to reproduce is that of the ... -
09:17 Doomsday Engine Bug #515: old ded syntax issue
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I've checked the DED parser in current svn #rev5723 and both of the ab... -
08:46 Doomsday Engine Bug #517: Cleric's Fletchettes Have No Effect
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Closing as duplicate. -
08:46 Doomsday Engine Bug #519: HUD Weapon Model Position (non 4:3 aspects)
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This is actually referring to the position of HUD models when the aspe...
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