danij's activity
From 2006-07-28 to 2006-08-10
2006-08-08
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22:28 Doomsday Engine Bug #333: File load limit when using response files
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user_id=849456
FIXED in SVN for Doomsday 1.9.0-beta5 -
09:45 Doomsday Engine Bug #326: [DOOM] 'Pause' message missaligned, wrong JDUI font
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This appears to be an issue with WI_DrawParamText() when
calculating the character p...
2006-08-07
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21:52 Doomsday Engine Bug #334: segfault on Linux-AMD64
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It is not currently possible to build a working Doomsday for
an x86_64 system withou... -
20:53 Doomsday Engine Bug #296: sky hall-of-mirrors
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RE: Part of the sky was rendered with alpha set to 0, which
means that it was totall...
2006-08-06
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14:39 Doomsday Engine Feature #1406: Record particles and other effects in demos
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These effects are not currently included in network packets
(they are entirely local...
2006-08-05
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22:39 Doomsday Engine Bug #305: fog won't work
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user_id=849456
Fixed in SVN [3463] for Doomsday1.9.0-beta5 -
07:17 Doomsday Engine Bug #333: File load limit when using response files
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/56f6fdf0/3cf4/attachment/Doomsday.out
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07:17 Doomsday Engine Bug #333: File load limit when using response files
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user_id=849456
I am finding it harder to explain this bug the more I look
into it. Observe the atta... -
07:02 Doomsday Engine Bug #333 (Closed): File load limit when using response files
- I have just found that on Windows at least, Doomsday
has a limit in the number of files that can be loaded
when usi... -
05:28 Doomsday Engine Bug #332 (Closed): Snowberry: Addon custom options not disabled in GUI
- If an addon has a custom option set in it's metadata,
that option should be disabled when the addon itself
is, in t... -
04:21 Doomsday Engine Bug #331 (Closed): Snowberry: Conflict wizard - resolving partial conflicts
- Say you have the following addons installed:
AddonA.PK3:
provides: doom-model-a
provides: doom-model-b
AddonB... -
03:25 Doomsday Engine Bug #320: Crash bug in jHexen
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user_id=849456
Fixed in SVN [3461]. -
01:55 Doomsday Engine Bug #320: Crash bug in jHexen
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user_id=849456
Unfortunetly this bug is not fixed. Re-opening.
2006-08-03
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23:32 Doomsday Engine Feature #1411: Customizable Automap pan speed when not using follow mode
- Implemented in svn for 1.9.0-beta6
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05:22 Doomsday Engine Feature #1411 (Closed): Customizable Automap pan speed when not using follow mode
- Add a cvar which controls the automap pan speed when
follow mode is disabled.
*Labels:* Customizability
2006-08-02
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23:19 Doomsday Engine Bug #160: Some game events not sent to clients in jHexen
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user_id=849456
I'm closing this as its too old. We may have already fixed
the cause of the original... -
23:11 Doomsday Engine Bug #224: Segmentation Fault
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user_id=849456
I'm closing this as its too old (and not very specific). We
may have already fixed t... -
23:09 Doomsday Engine Bug #258: Memory Leaks?
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user_id=849456
I'm closing this as its too old (and not very specific). We
may have already fixed t... -
23:08 Doomsday Engine Bug #261: Segmentation faults
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user_id=849456
I'm closing this as its too old (and not very specific). We
may have already fixed t... -
23:04 Doomsday Engine Bug #259: Segmentation Violation
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user_id=849456
I'm closing this as its too old (and not very specific). We
may have already fixed t... -
15:12 Doomsday Engine Bug #325 (Closed): Snowberry: Problems with spaces in addon filenames
- The following error was reported by Snowberry:
Profile Error
The profile
H:\Doomsday190-beta4\Snowberry\userprof... -
15:12 Doomsday Engine Bug #325: Snowberry: Problems with spaces in addon filenames
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6b59734a/70f8/attachment/heretic.prof
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03:34 Doomsday Engine Feature #1407: Customizable console keys
- - **assigned_to**: Daniel Swanson --> nobody
2006-08-01
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00:48 Doomsday Engine Bug #276: Spawning in wrong area with STARSHIP.WAD
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user_id=849456
Fixed in SVN [3440] for Doomsday1.9.0-beta5
2006-07-31
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23:53 Doomsday Engine Bug #319: Use key doesn't work in heretic
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user_id=849456
Fixed in SVN [3439]. -
16:00 Doomsday Engine Bug #319: Use key doesn't work in heretic
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user_id=849456
Not a problem Yagisan, I'm happy to see that all known bugs
are being documented :)
... -
23:53 Doomsday Engine Bug #316: Seg vio after savegame load when not in-game
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user_id=849456
Fixed in SVN [3439] for Doomsday1.9.0-beta5 -
23:52 Doomsday Engine Bug #313: [HERETIC] Console command 'give a' doesn't give Gauntlets
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user_id=849456
Fixed in SVN [3439] for Doomsday1.9.0-beta5 -
23:51 Doomsday Engine Bug #299: Firemace unselectable
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user_id=849456
Fixed in SVN [3439] for Doomsday1.9.0-beta5 -
21:43 Doomsday Engine Bug #322: [HERETIC] Console command 'where' gives no output
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user_id=849456
Oddly, the code for the 'where' command has been commented
out in jHeretic. I'll nee... -
21:42 Doomsday Engine Feature #1405: Crouch
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I personally see no need for crouching in DOOM. Maybe we'll
implement it one day... -
21:31 Doomsday Engine Feature #1403: Snowberry UI
- Snowberry is to be phased out and replaced with internal/runtime configuration.
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19:25 Doomsday Engine Bug #320: Crash bug in jHexen
- Logged In: YES
user_id=849456
Fixed in SVN [3436] for Doomsday 1.9.0-beta5
2006-07-29
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17:24 Doomsday Engine Bug #319: Use key doesn't work in heretic
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user_id=849456
This is a known issue and one which has already been fixed.
I will be commiting the ...
2006-07-28
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06:33 Doomsday Engine Bug #317 (Closed): PO_TranslateToStartSpot: Multiple polyobjs in a single ssec
- When trying to play Shannara.wad MAP02 with jHexen in
1.9.0-beta4 Doomsday will bomb during level load with
the mes... -
06:26 Doomsday Engine Bug #276: Spawning in wrong area with STARSHIP.WAD
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user_id=849456
I've found another PWAD where this bug is an issue -
Shannara.wad
http://www.doomwo... -
06:08 Doomsday Engine Bug #315: Seg Violation with Shannara.wad
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user_id=849456
Fixed in [SVN 3437] for Doomsday 1.9.0-beta5 -
02:26 Doomsday Engine Bug #316: Seg vio after savegame load when not in-game
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Fixed for Doomsday1.9.0-beta5.
I'll commit changes to SVN soon (at which point I'l... -
01:18 Doomsday Engine Bug #316 (Closed): Seg vio after savegame load when not in-game
- Start jHeretic and load the save game (attached)
straight from the menu without starting a new game.
After the leve... -
01:18 Doomsday Engine Bug #316: Seg vio after savegame load when not in-game
- Save game used to diagnose problem
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9fe40cb0/d6b4...
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