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chrisdragon's activity

From 2003-05-26 to 2003-06-08

2003-06-08

14:58 Doomsday Engine Feature #1155: 3D model for the sky
Logged In: YES
user_id=763563
I agree, the skies would look very NICE if someone created
the textures for the gam...
chrisdragon

2003-06-07

00:24 Doomsday Engine Bug #60 (Closed): Top of monsters + shooting their heads
it does no damage at all, I was atop a demon's head and
slicing away with the chainsaw, no damage was occuring
*...
chrisdragon

2003-06-02

22:05 Doomsday Engine Feature #1175 (Closed): Sound effect cutoff at monster's death
How about cutting off the "see player" sight for
monsters that get killed before the whole sound
finish...
chrisdragon
22:01 Doomsday Engine Feature #1174 (Closed): Player corpse duration for multiplayer
How about a cvar that dictates how long player corpses
stay in the map? Nobody likes seeing dozens of player
mode...
chrisdragon
05:41 Doomsday Engine Bug #58 (Closed): Squished switch textures
See thread below for analysis
http://forums.newdoom.com/UBB/Forum5/HTML/000826.
html
*Labels:* Graphics
chrisdragon

2003-05-26

17:11 Doomsday Engine Bug #52 (Closed): [Render hack] Fake/see-through bridges
In scythe.wad and others using fake bridges and such,
it looks fine from sides but when you get atop it it
flicke...
chrisdragon
16:48 Doomsday Engine Bug #51 (Closed): Sky rendering glitch
Go to the URL below to see the screenshots
http://forums.newdoom.com/UBB/Forum5/HTML/000801.
html
*Labels:* Op...
chrisdragon
 

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