chrisdragon's activity
From 2003-05-26 to 2003-06-08
2003-06-08
-
14:58 Doomsday Engine Feature #1155: 3D model for the sky
- Logged In: YES
user_id=763563
I agree, the skies would look very NICE if someone created
the textures for the gam...
2003-06-07
-
00:24 Doomsday Engine Bug #60 (Closed): Top of monsters + shooting their heads
- it does no damage at all, I was atop a demon's head and
slicing away with the chainsaw, no damage was occuring
*...
2003-06-02
-
22:05 Doomsday Engine Feature #1175 (Closed): Sound effect cutoff at monster's death
- How about cutting off the "see player" sight for
monsters that get killed before the whole sound
finish... -
22:01 Doomsday Engine Feature #1174 (Closed): Player corpse duration for multiplayer
- How about a cvar that dictates how long player corpses
stay in the map? Nobody likes seeing dozens of player
mode... -
05:41 Doomsday Engine Bug #58 (Closed): Squished switch textures
- See thread below for analysis
http://forums.newdoom.com/UBB/Forum5/HTML/000826.
html
*Labels:* Graphics
2003-05-26
-
17:11 Doomsday Engine Bug #52 (Closed): [Render hack] Fake/see-through bridges
- In scythe.wad and others using fake bridges and such,
it looks fine from sides but when you get atop it it
flicke... -
16:48 Doomsday Engine Bug #51 (Closed): Sky rendering glitch
- Go to the URL below to see the screenshots
http://forums.newdoom.com/UBB/Forum5/HTML/000801.
html
*Labels:* Op...
Also available in: Atom