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Feature #1174

Player corpse duration for multiplayer

Added by chrisdragon over 21 years ago. Updated about 12 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
-
Start date:
2003-06-02
% Done:

100%


Description

How about a cvar that dictates how long player corpses
stay in the map? Nobody likes seeing dozens of player
model bodies all around map01 after a continuous DM.
All those bodies will eventually put strain on the engine.

corpseduration -1 for infinity and any numbers above
specified in minutes (5, 10, 15, etc)

Labels: Multiplayer

History

#1 Updated by skyjake over 21 years ago

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There is already the cvar "game-corpse-time". It should work
great in multiplayer games, though only on the server. IIRC
its value is the number of seconds that corpses stay before
fading away. Zero is 'forever'.

If that cvar doesn't work in netgames, post a bug report,
please.

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