Feature #1174
Player corpse duration for multiplayer
Start date:
2003-06-02
% Done:
100%
Description
How about a cvar that dictates how long player corpses
stay in the map? Nobody likes seeing dozens of player
model bodies all around map01 after a continuous DM.
All those bodies will eventually put strain on the engine.
corpseduration -1 for infinity and any numbers above
specified in minutes (5, 10, 15, etc)
Labels: Multiplayer
History
#1 Updated by skyjake over 21 years ago
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There is already the cvar "game-corpse-time". It should work
great in multiplayer games, though only on the server. IIRC
its value is the number of seconds that corpses stay before
fading away. Zero is 'forever'.
If that cvar doesn't work in netgames, post a bug report,
please.