Project

General

Profile

Feature #1175

Sound effect cutoff at monster's death

Added by chrisdragon over 21 years ago. Updated about 12 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
-
Start date:
2003-06-02
% Done:

100%


Description

How about cutting off the "see player" sight for
monsters that get killed before the whole sound
finishes? (legacy has this feature) I use custom zombie
see sounds while are like 2-3 seconds long and it
seems weird to have them laughing/cracking up when
their bodies are on the ground.

Labels: Sound

History

#1 Updated by skyjake over 21 years ago

Logged In: YES
user_id=717323

An easy fix: Stop all sounds when a monster dies.

For the next release.

#2 Updated by skyjake over 21 years ago

Logged In: YES
user_id=717323

Of course, I meant stop all sounds originating from the
dying monster.

Also available in: Atom PDF