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From 2019-01-23 to 2019-02-05

2019-01-27

19:14 Bug #2306: Sky masking polygons should not be visible
Also seems to affect the swamp waves in Hexen map 8. The sides of each wave are black although they should fall back ... skyjake
19:09 Bug #2318 (Resolved): Light blending bug where dynamic lights with additive blending cause textures to become temporarily fully white
skyjake
18:56 Bug #2318 (In Progress): Light blending bug where dynamic lights with additive blending cause textures to become temporarily fully white
skyjake
17:33 Feature #2320: Re-enable XG dummy line
This needs some investigating as to why the feature was disabled... skyjake

2019-01-24

20:06 Feature #2320 (New): Re-enable XG dummy line
Support for XG functions that internally use dummy lines to function has been long deliberately disabled (since the n... vermil
20:03 Bug #2319 (Closed): [Infine] Screen filters don't fully fill the screen unless the window has 4:3 aspect ratio
The screen filter feature of Infine (i.e filter 0 0 0 0) doesn't fill the screen in non 4:3 screen ratios. vermil

2019-01-23

09:24 Bug #2318 (Closed): Light blending bug where dynamic lights with additive blending cause textures to become temporarily fully white
For example, see comments:
* https://talk.dengine.net/discussion/comment/17388/#Comment_17388
* https://talk.dengin...
skyjake
 

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