Activity
From 2019-01-23 to 2019-02-05
2019-01-27
- 19:14 Bug #2306: Sky masking polygons should not be visible
- Also seems to affect the swamp waves in Hexen map 8. The sides of each wave are black although they should fall back ...
- 19:10 Revision 4d8442d4 (github): Fixed|Renderer: Missing blending modes in DGL shader
- DGL texture modulation modes 5 and 7 were missing. These were being used for additive dynamic lights (e.g., when fog ...
- 19:09 Bug #2318 (Resolved): Light blending bug where dynamic lights with additive blending cause textures to become temporarily fully white
- 18:56 Bug #2318 (In Progress): Light blending bug where dynamic lights with additive blending cause textures to become temporarily fully white
- 19:09 Revision 40938758 (github): Fixed|Renderer: Missing blending modes in DGL shader
- DGL texture modulation modes 5 and 7 were missing. These were being used for additive dynamic lights (e.g., when fog ...
- 18:25 Revision 3a39974d (github): Fixed|Scripting: Crash when shutting down
- Functions registered by plugins should be deleted when the plugin is unloaded.
- 17:34 Revision 315d7a18 (github): Heretic|Scripting: Spawning homing missiles
- IssueID #2316
- 17:33 Feature #2320: Re-enable XG dummy line
- This needs some investigating as to why the feature was disabled...
2019-01-24
- 20:06 Feature #2320 (New): Re-enable XG dummy line
- Support for XG functions that internally use dummy lines to function has been long deliberately disabled (since the n...
- 20:03 Bug #2319 (Closed): [Infine] Screen filters don't fully fill the screen unless the window has 4:3 aspect ratio
- The screen filter feature of Infine (i.e filter 0 0 0 0) doesn't fill the screen in non 4:3 screen ratios.
2019-01-23
- 09:24 Bug #2318 (Closed): Light blending bug where dynamic lights with additive blending cause textures to become temporarily fully white
- For example, see comments:
* https://talk.dengine.net/discussion/comment/17388/#Comment_17388
* https://talk.dengin...
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