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From 2019-01-20 to 2019-02-02

2019-01-27

19:14 Bug #2306: Sky masking polygons should not be visible
Also seems to affect the swamp waves in Hexen map 8. The sides of each wave are black although they should fall back ... skyjake
19:10 Revision 4d8442d4 (github): Fixed|Renderer: Missing blending modes in DGL shader
DGL texture modulation modes 5 and 7 were missing. These were being used for additive dynamic lights (e.g., when fog ... skyjake
19:09 Bug #2318 (Resolved): Light blending bug where dynamic lights with additive blending cause textures to become temporarily fully white
skyjake
18:56 Bug #2318 (In Progress): Light blending bug where dynamic lights with additive blending cause textures to become temporarily fully white
skyjake
19:09 Revision 40938758 (github): Fixed|Renderer: Missing blending modes in DGL shader
DGL texture modulation modes 5 and 7 were missing. These were being used for additive dynamic lights (e.g., when fog ... skyjake
18:25 Revision 3a39974d (github): Fixed|Scripting: Crash when shutting down
Functions registered by plugins should be deleted when the plugin is unloaded. skyjake
17:34 Revision 315d7a18 (github): Heretic|Scripting: Spawning homing missiles
IssueID #2316 skyjake
17:33 Feature #2320: Re-enable XG dummy line
This needs some investigating as to why the feature was disabled... skyjake

2019-01-24

20:06 Feature #2320 (New): Re-enable XG dummy line
Support for XG functions that internally use dummy lines to function has been long deliberately disabled (since the n... vermil
20:03 Bug #2319 (Closed): [Infine] Screen filters don't fully fill the screen unless the window has 4:3 aspect ratio
The screen filter feature of Infine (i.e filter 0 0 0 0) doesn't fill the screen in non 4:3 screen ratios. vermil

2019-01-23

09:24 Bug #2318 (Closed): Light blending bug where dynamic lights with additive blending cause textures to become temporarily fully white
For example, see comments:
* https://talk.dengine.net/discussion/comment/17388/#Comment_17388
* https://talk.dengin...
skyjake

2019-01-22

11:30 Bug #2315 (Closed): Warning about multiple "conhelp.txt" files
skyjake
11:28 Bug #2317 (Closed): Cleaning up "category" in Snowberry Info metadata
skyjake
10:26 Bug #2317 (Closed): Cleaning up "category" in Snowberry Info metadata
If the category specified in Snowberry Info contains special tags like "gamedata", the file will not be recognized co... skyjake
11:28 Feature #2314 (Closed): [Heretic] Gameplay option for allowing powered-up staff to damage ghosts
skyjake
10:26 Revision 3fb118d6 (github): Fixed|Resources|libdoomsday: Clean up the Category in Snowberry Info
IssueID #2317 skyjake
10:26 Revision a4370ac0 (github): Fixed|Resources|libdoomsday: Clean up the Category in Snowberry Info
IssueID #2317 skyjake

2019-01-20

13:14 Revision ae826b72 (github): Heretic|Scripting: Added World.Thing.attack() method
Higher-level melee/missile attack. Returns nonzero if attack was made; 1 if melee, 2 if missile. skyjake
11:06 Revision f1aeaca7 (github): Fixed|libcore: Time formatting
The year was printed as "YYYY" instead of a number. skyjake
11:06 Revision fbced2b9 (github): Fixed: Warning about "conhelp.txt"
SInce game plugin data is not yet packaged, the file system may see multiple "conhelp.txt" files and doesn't have a w... skyjake
11:05 Revision 447ad661 (github): State actions using Doomsday Script
IssueID #2316 skyjake
11:04 Feature #2316 (Closed): Scriptable custom state action functions
States could use Doomsday Script to implement actions for powerful customizability. skyjake
09:16 Revision 494eb05f (github): Fixed: Warning about "conhelp.txt"
SInce game plugin data is not yet packaged, the file system may see multiple "conhelp.txt" files and doesn't have a w... skyjake
09:15 Bug #2315 (Closed): Warning about multiple "conhelp.txt" files
Game plugin data needs to be packaged, but in the meantime, just pick the first "conhelp.txt" that is found. skyjake
07:37 Revision 3071df40 (github): Fixed|libcore: Time formatting
The year was printed as "YYYY" instead of a number. skyjake
 

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