Activity
From 2018-12-21 to 2019-01-03
2018-12-31
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11:34 Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
 - Finally, I think I have the solution:
+ LC_NUMERIC=C
+ Doomsday 2.1.1
+ CLEAN ALL DATA from ~/.doomsday/runtime/... - 
  
11:19 Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
 - ... but sadly, HERETIC and HEXEN now fails!!!
:_(
How can be this possible? - 
  
11:08 Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
 - jesusda wrote:
> skyjake wrote:
> > According to that information, OpenGL 3.3 Core Profile (that is used by Doomsda... - 
  
01:25 Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
 - skyjake wrote:
> According to that information, OpenGL 3.3 Core Profile (that is used by Doomsday 2.1) should be sup... 
2018-12-30
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22:49 Bug #2313: GLFramebuffer: Required GL_ARB_framebuffer_object is missing! ...
 - After further testing it turns out that exactly 1.9.8-1 works on MacOSX 10.6 on iMac(s) with ATI X1600.
Looks like t... - 
  
19:02 Bug #2313: GLFramebuffer: Required GL_ARB_framebuffer_object is missing! ...
 - I have some updates: I noted a problem with the way the mac installer works
If you install an older version of Dooms... - 
  
16:43 Bug #2313: GLFramebuffer: Required GL_ARB_framebuffer_object is missing! ...
 - Can't think of anything that would help here... If the OpenGL driver does not provide the required extensions, Doomsd...
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00:29 Bug #2313: GLFramebuffer: Required GL_ARB_framebuffer_object is missing! ...
 - Commenting on my own issue. I noted that Doomsday writes that it's launched as 64-bit.
I wonder if this is a Mach-O ... - 
  
22:10 Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
 - According to that information, OpenGL 3.3 Core Profile (that is used by Doomsday 2.1) should be supported, yes.
An... - 
  
21:59 Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
 - skyjake wrote:
> This might be explained by incompatibility with your OpenGL driver. Doomsday 2.1 requires OpenGL 3.... - 
  
16:30 Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
 - This might be explained by incompatibility with your OpenGL driver. Doomsday 2.1 requires OpenGL 3.3. Does you graphi...
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19:00 Feature #2314 (Resolved): [Heretic] Gameplay option for allowing powered-up staff to damage ghosts
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19:00 Feature #2314 (Closed): [Heretic] Gameplay option for allowing powered-up staff to damage ghosts
 - As requested by Deimos_X.
 
2018-12-29
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20:35 Bug #2313 (Closed): GLFramebuffer: Required GL_ARB_framebuffer_object is missing! ...
 - Hi, I'm trying to run Doomsday Engine on some old MacOSX 10.6 systems (because why not), but it all ends with error o...
 
2018-12-24
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19:10 Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
 - In addition, I sent you a screenshot of the Main Menu. The options are not correct rendered when not selected. They a...
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19:09 Bug #2312 (Closed): 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
 - Hi!
3D models are break in 2.1.x version. They are rendered as a 2D planes (look at the Player weapon on top and t... 
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