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From 2017-07-01 to 2017-07-14

2017-07-11

19:13 Feature #1229 (Rejected): Input plugins: generate events from connected controllers
If SDL 2 is used for input (see #1886), having input plugins doesn't really provide much additional value. skyjake

2017-07-06

16:05 Bug #2256 (New): Sky clipping through ceiling
If you load up the save file (Heretic) and look at the roof, you'll see the sky clipping through it.
Win7-64, 2.02...
BFG10K

2017-07-05

21:45 Bug #2255 (Closed): Line teleport (XG class) - "No Flash" parameter inverted
According to the wiki (https://manual.dengine.net/xg/class/line_teleport) description a silent teleport is performed ... Dennis_the_Menace
08:32 Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
When the game grabs key/mouse input, events should be received via SDL so that the appropriate low-level APIs are use... skyjake

2017-07-03

21:16 Feature #1900 (Closed): OpenGL 3.3 Core Profile
skyjake

2017-07-01

10:01 Bug #2252 (Feedback): Mac Installer fails to install server properly
Please try 2.0.2 and see if the problem persists.
http://dengine.net/build2372
skyjake
09:05 Bug #2254: [Render hack] TNT map02: Deep Water not supported
This is a regression... I remember working on this very issue back in the day, but since then the map data has underg... skyjake
02:16 Bug #2254 (Closed): [Render hack] TNT map02: Deep Water not supported
I was playing through Map02 of TNT the other day and noticed the deep-water pool in the room with the Blue and Yellow... sonicdoommario
09:01 Bug #2253: [Doom] Arch-vile sprite disappears when resurrecting a monster
I wonder if bug #1964 has made a comeback... skyjake
02:09 Bug #2253 (New): [Doom] Arch-vile sprite disappears when resurrecting a monster
I've noticed when playing recently that the Arch-vile will briefly disappear when resurrecting a monster. From testin... sonicdoommario
 

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