Activity
From 2017-07-01 to 2017-07-14
2017-07-13
- 17:30 Revision 67e2f6f3 (github): UI|Home: Adjusted package image size in PackageInfoDialog
- Adapt to image height.
- 16:11 Revision ed8fb1f3 (github): Ubuntu: Added "libminizip1" to DEB dependencies
- This dependency comes from Assimp.
- 16:11 Revision b25c50e0 (github): Bumped version number to 2.0.3
2017-07-11
- 19:13 Feature #1229 (Rejected): Input plugins: generate events from connected controllers
- If SDL 2 is used for input (see #1886), having input plugins doesn't really provide much additional value.
- 15:13 Revision 7aa30eb4 (github): Homepage: Top bar usability improvement
- 15:13 Revision c0aea837 (github): Homepage|CSS: Website navigation bar colors
- 15:13 Revision 2adfafef (github): Cleanup
2017-07-09
- 14:35 Revision d54fb918 (github): Ubuntu: Added "libminizip1" to DEB dependencies
- This dependency comes from Assimp.
2017-07-06
- 16:05 Bug #2256 (New): Sky clipping through ceiling
- If you load up the save file (Heretic) and look at the roof, you'll see the sky clipping through it.
Win7-64, 2.02...
2017-07-05
- 21:45 Bug #2255 (Closed): Line teleport (XG class) - "No Flash" parameter inverted
- According to the wiki (https://manual.dengine.net/xg/class/line_teleport) description a silent teleport is performed ...
- 08:32 Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
- When the game grabs key/mouse input, events should be received via SDL so that the appropriate low-level APIs are use...
2017-07-03
2017-07-01
- 18:11 Revision b9fda1a8 (github): UI|Default Style: Adjusted popup outlines
- 10:01 Bug #2252 (Feedback): Mac Installer fails to install server properly
- Please try 2.0.2 and see if the problem persists.
http://dengine.net/build2372 - 09:05 Bug #2254: [Render hack] TNT map02: Deep Water not supported
- This is a regression... I remember working on this very issue back in the day, but since then the map data has underg...
- 02:16 Bug #2254 (Closed): [Render hack] TNT map02: Deep Water not supported
- I was playing through Map02 of TNT the other day and noticed the deep-water pool in the room with the Blue and Yellow...
- 09:01 Bug #2253: [Doom] Arch-vile sprite disappears when resurrecting a monster
- I wonder if bug #1964 has made a comeback...
- 02:09 Bug #2253 (New): [Doom] Arch-vile sprite disappears when resurrecting a monster
- I've noticed when playing recently that the Arch-vile will briefly disappear when resurrecting a monster. From testin...
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