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From 2017-06-27 to 2017-07-10

2017-07-09

14:35 Revision d54fb918 (github): Ubuntu: Added "libminizip1" to DEB dependencies
This dependency comes from Assimp. skyjake

2017-07-06

16:05 Bug #2256 (New): Sky clipping through ceiling
If you load up the save file (Heretic) and look at the roof, you'll see the sky clipping through it.
Win7-64, 2.02...
BFG10K

2017-07-05

21:45 Bug #2255 (Closed): Line teleport (XG class) - "No Flash" parameter inverted
According to the wiki (https://manual.dengine.net/xg/class/line_teleport) description a silent teleport is performed ... Dennis_the_Menace
08:32 Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
When the game grabs key/mouse input, events should be received via SDL so that the appropriate low-level APIs are use... skyjake

2017-07-03

21:16 Feature #1900 (Closed): OpenGL 3.3 Core Profile
skyjake

2017-07-01

18:11 Revision b9fda1a8 (github): UI|Default Style: Adjusted popup outlines
skyjake
10:01 Bug #2252 (Feedback): Mac Installer fails to install server properly
Please try 2.0.2 and see if the problem persists.
http://dengine.net/build2372
skyjake
09:05 Bug #2254: [Render hack] TNT map02: Deep Water not supported
This is a regression... I remember working on this very issue back in the day, but since then the map data has underg... skyjake
02:16 Bug #2254 (Closed): [Render hack] TNT map02: Deep Water not supported
I was playing through Map02 of TNT the other day and noticed the deep-water pool in the room with the Blue and Yellow... sonicdoommario
09:01 Bug #2253: [Doom] Arch-vile sprite disappears when resurrecting a monster
I wonder if bug #1964 has made a comeback... skyjake
02:09 Bug #2253 (New): [Doom] Arch-vile sprite disappears when resurrecting a monster
I've noticed when playing recently that the Arch-vile will briefly disappear when resurrecting a monster. From testin... sonicdoommario

2017-06-28

22:42 Revision c9aa520b (github): UI|Client|libgui: Added monitor refresh rate to Video Settings
Allow picking the preferred refresh rate from the refresh rates
supported by the hardware.
skyjake
16:07 Revision e8e04ea8 (github): Model Renderer|Shaders: Added alpha macro in "model.skeletal.unlit.diffuse"
skyjake
09:03 Revision e68426ca (github): Fixed|Model Renderer|Shaders: Check for macros before using them
skyjake
08:11 Revision 70ec7172 (github): Homepage: Slight CSS adjustment for the topbar
skyjake

2017-06-27

18:18 Revision 89c43b6c (github): UI|Client: Removed outline from the AlertDialog
skyjake
10:06 Revision 7229a188 (github): Windows|UI|Client: Changed the UI font to Source Sans Pro
HiDPI displays will use the Light font weights as well. skyjake
09:38 Revision 7e2efe90 (github): UI|Default Style: Popup color tweaks
skyjake
 

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