Activity
From 2017-02-22 to 2017-03-07
2017-03-07
- 23:08 Revision 29d1c57d (github): Renderer|Client: “cubeshot” chooses a unique output file name
- IssueID #2208
- 22:47 Bug #2206 (Closed): "jdrp.box" is not being recognized
- 22:20 Revision d816fed6 (github): Fixed|Model Renderer: Cube map reflections were not mirrored horizontally
- 21:12 Revision 2867bd47 (github): Renderer|Client: Rendering a cubemap screenshot (“cubeshot” command)
- IssueID #2208
- 21:11 Revision c2359e16 (github): Fixed|libgui: Image captured from an FBO was upside down
- 21:10 Revision 6709b207 (github): Fixed|Model Renderer: Cube map reflections were not mirrored horizontally
- 21:08 Feature #2208 (Resolved): cubemap screenshot function/console command
- 11:40 Revision 319ca849 (github): Homepage|Web: Cache blog news feeds and the latest stable release
- 10:24 Revision 8433b6cf (github): Homepage: Removed internal API docs from the Source page
- 09:50 Revision ce0f3078 (github): Builder: Only generate public API docs
- 09:50 Revision 3a21bef4 (github): Homepage: Updated Forums link
2017-03-06
- 21:34 Revision e19c9d5c (github): Homepage|Forums: Customized date formatting
- 21:09 Revision 73f94950 (github): Web|Builder: Tweaked build page output
- 19:02 Revision 3d2447a3 (github): Web|Builder: Cache all build database query output
- 15:30 Revision 2c9356e3 (github): Fixed|Client|Resource: More robust way to load packages needed by savegame
- At the moment, there are a number of bugs that get triggered when
data files are unloaded and loaded individually. As... - 15:30 Revision 3f9b0841 (github): UI|Home: Consider game “unplayable” if its default packages are missing
- The user's additional packages selected in the profile shouldn't have
an effect on visibility. - 15:30 Revision 61554320 (github): Fixed|MSVC|Debug: Build failure
- 15:29 Revision 09d8d3c1 (github): Client|World: Avoid a crash when materials are broken
- 15:28 Revision 2dae9290 (github): UI|Home: Usability improvements
- Show a different message when user-selected packages are missing
vs. when the game IWAD files are missing.
Re-filter... - 15:28 Revision 72bd2be9 (github): Fixed|Resources|libdoomsday: Malformed version number generated for a file
- 15:28 Revision d1929c13 (github): FS|libcore: Only populate the folder that was asked for, not all parents
- 15:28 Revision 0bd69430 (github): Fixed|UI|Resources: Package compatibility dialog loads/unloads files twice
- The dialog was still doing a manual load/unload in addition to the
automatic one carried out by PackageLoader. - 15:28 Revision 7bdacd2d (github): Fixed|Resources|libdoomsday: Loading and unloading DEH files
- Don’t attempt to actually load DEHs as data files, but instead let
the DEH import plugin read them while a reset occurs. - 15:28 Revision 7bbaa762 (github): Games|libdoomsday: Checking whether a game is playable at all
- 15:28 Revision 44fad230 (github): UI|Home|Widgets: Showing and hiding individual Home item action buttons
- 15:27 Revision e9ed008d (github): FS|libcore: Improved multithreaded behavior in the file index
- 15:18 Revision afe39e75 (github): UI|Home: Consider game “unplayable” if its default packages are missing
- The user's additional packages selected in the profile shouldn't have
an effect on visibility.
2017-03-05
- 13:50 Revision cebf6266 (github): Fixed|Client|Resource: More robust way to load packages needed by savegame
- At the moment, there are a number of bugs that get triggered when
data files are unloaded and loaded individually. As... - 13:48 Revision 1683e663 (github): Fixed|MSVC|Debug: Build failure
- 12:12 Bug #2209 (New): Materials do not get correctly reset when loading/unloading data files while a game is loaded
- Steps to reproduce:
# Load Aliens TC and start a map.
# Load a savegame from vanilla Doom.
# @PackageCompatibility... - 12:10 Revision 702b72fb (github): Client|World: Avoid a crash when materials are broken
- 12:09 Revision 0339cdda (github): Cleanup
- 12:06 Revision b3eb0e2c (github): Fixed|Resources|libdoomsday: Loading and unloading DEH files
- Don’t attempt to actually load DEHs as data files, but instead let
the DEH import plugin read them while a reset occurs. - 11:19 Revision 0214deea (github): Fixed|UI|Resources: Package compatibility dialog loads/unloads files twice
- The dialog was still doing a manual load/unload in addition to the
automatic one carried out by PackageLoader. - 11:18 Revision 2aea2457 (github): FS|libcore: Only populate the folder that was asked for, not all parents
- 11:18 Revision 6f73ab5e (github): Fixed|Resources|libdoomsday: Malformed version number generated for a file
- 11:17 Revision a20b92d7 (github): UI|Home: Usability improvements
- Show a different message when user-selected packages are missing
vs. when the game IWAD files are missing.
Re-filter... - 10:32 Revision 361a2e51 (github): UI|Home|Widgets: Showing and hiding individual Home item action buttons
- 10:30 Revision e7f18fc1 (github): Games|libdoomsday: Checking whether a game is playable at all
- 10:30 Revision 6e2af5f0 (github): FS|libcore: Improved multithreaded behavior in the file index
- 09:04 Revision be96970a (github): Homepage: Updated other download links on Linux page
- 08:23 Feature #2208 (Closed): cubemap screenshot function/console command
- Allow for a keypress/console command to take a 360 screenshot for use in reflection cube maps
This would allow for q...
2017-03-04
- 22:47 Revision 09348e49 (github): Fixed|Widgets|libappfw: LineEditWidget is not clipped at all
- 22:47 Revision 57524b1f (github): Resources|libdoomsday: Choosing a default version number for data files
- If there is no other version information, generate a version number
based on the file last-modified timestamp. - 22:47 Revision 25b1c5d2 (github): Fixed|UI|Home: Changing profile packages will update save list
- Compatibility with savegames depends on the profile’s packages.
- 22:45 Revision 44458229 (github): Fixed|UI|Home: Changing profile packages will update save list
- Compatibility with savegames depends on the profile’s packages.
- 22:38 Revision 6254895e (github): Resources|libdoomsday: Choosing a default version number for data files
- If there is no other version information, generate a version number
based on the file last-modified timestamp. - 22:18 Revision a64b6eb0 (github): Fixed|Widgets|libappfw: LineEditWidget is not clipped at all
- 21:39 Feature #2207 (Closed): Fast Monsters option in the Options > Gameplay menu
- 10:52 Feature #2207 (Resolved): Fast Monsters option in the Options > Gameplay menu
- 10:08 Feature #2207: Fast Monsters option in the Options > Gameplay menu
- It would be cool to see the option for fast monsters extended to Heretic and HeXen as well; they lack this command li...
- 09:23 Feature #2207 (Closed): Fast Monsters option in the Options > Gameplay menu
- The fast monsters option should be exposed as a setting in the Options > Gameplay menu. Previously it has only been a...
- 21:16 Revision d38a11b7 (github): Homepage: Omit year in build events list
- 15:58 Revision dd6a906b (github): Cleanup|Homepage: Minor CSS edit
- 15:58 Revision 843dcf5b (github): Documentation: Updated version numbers
- 15:17 Revision 5d5b0dd0 (github): Cleanup|Homepage: Removed files of the old buildrepository plugin
- Now obsolete due to the BDB web API.
[ci skip] - 15:03 Revision 5435e008 (github): Fixed|libcore: JSON parsing error
- Parsing an empty JSON dictionary.
- 15:02 Revision fda35fec (github): Updater: Added a separate channel for RC+stable releases
- The unstable and stable channels only provide one type of builds.
IssueID #1595 - 15:00 Feature #1595 (Resolved): [Updater] Separate channels for unstable, stable, and RC+stable releases
- 14:56 Revision 58170a79 (github): App|Web|libcore: Convenient method for getting the web API URL
- 14:55 Revision 79e6a343 (github): Fixed|libcore: JSON parsing error
- Parsing an empty JSON dictionary.
- 14:03 Revision 0e10895d (github): Model Renderer: Added variable “uReflection” to model.skeletal.generic shader
- Controls the amount of contribution from the environment cube map.
- 12:54 Revision 84f1a6a3 (github): Homepage: Updated links
- [ci skip]
- 12:52 Revision 8d121d97 (github): Doom|Menu: Added Fast Monsters menu option, cvar “game-monsters-fast”
- IssueID #2207
- 12:52 Revision e7bec393 (github): Scripting|libcore: Added more Core.String and Core.File bindings
- 12:52 Revision f3104d61 (github): Fixed|Resources|FS|libdoomsday: “jdrp.box” is not shown in the Packages list
- Packages with an undefined version were not being registered as
being available.
IssueID #2206 - 11:49 Bug #2201 (Closed): Some packages not recognized (builds 2238, 2239)
- 11:49 Bug #2206 (Resolved): "jdrp.box" is not being recognized
- 11:48 Revision 69076313 (github): Fixed|Resources|FS|libdoomsday: “jdrp.box” is not shown in the Packages list
- Packages with an undefined version were not being registered as
being available.
IssueID #2206 - 11:47 Revision e446e9c8 (github): Scripting|libcore: Added more Core.String and Core.File bindings
- 10:51 Revision 550dd50c (github): Doom|Menu: Added Fast Monsters menu option, cvar “game-monsters-fast”
- IssueID #2207
- 09:25 Bug #2198 (Closed): [HeXen] Crash when going through portals with wings (trying to unlock map06 in hub1)
- 09:17 Revision f4af5be3 (github): Fixed|Widgets|GL: Missing flushes of queued draws
- 09:16 Revision cb78e9ae (github): Fixed|Widgets|GL: Missing flushes of queued draws
- 08:55 Revision dbc5c68e (github): Fixed|CMake: Missing quotes around DENG_PLATFORM_ID
- 08:44 Revision 4f98038d (github): Homepage: Revised layout of main page; new download buttons
- The download buttons were moved to the center of the top status box.
Build information for downloads is fetched insta... - 08:42 Revision 8ad6c076 (github): Cleanup|Builder: Autobuilder doesn’t write static HTML pages or XML feed
- Now handled by api.dengine.net.
2017-03-03
- 19:04 Revision 6b9abf6c (github): Web|Homepage: Generate download badges from BDB
- First on Windows.
- 17:09 Revision 7d5a78af (github): Homepage: Configure the api.dengine.net source directory
- 17:09 Revision 942949df (github): Homepage: Use BDB API instead of the old XML build repository
- 17:08 Revision d0ca18ea (github): Web|Builder: Moved JSON response and browser check to an include file
- 10:20 Revision 478b5329 (github): Web|Builder: Redirect download mirror links
- 09:54 Revision de001f33 (github): Web|Builder: Versioned platform IDs for Linux
- 09:23 Revision a92ca469 (github): CMake: Define platform IDs for update checks in CMake config
- 08:41 Revision 472b396a (github): Web|Builder: Download counters and latest build JSON queries
2017-03-02
- 23:18 Revision aa273831 (github): Web|Builder: Added an include subdirectory
- 23:08 Revision 504c62fa (github): Web|Builder: Generate RSS feed; all output is valid HTML 5
- 20:07 Revision edb05c73 (github): Web|Builder: Don’t purge unstable builds if there’s too few available
- 20:01 Revision 792d569a (github): Web|Builder: Fixed purging of old builds and files
- 19:30 Revision 396c1cbd (github): Web|Builder: Tweaked CSS for build index page
- 19:30 Revision c27d1c3c (github): Builder: Adjusted purge threshold for local build storage
- 13:01 Revision 8266e7a3 (github): Bumped version number to 2.1 Unstable
- 12:52 Revision 0fdf3054 (github): macOS|Client|Shell: Updated app bundle strings
- [ci skip]
- 12:51 Revision cb284d0f (github): macOS|Client|Shell: Updated app bundle strings
- [ci skip]
- 12:46 Revision f1e0f0a8 (github): Web|Builder: Stable builds link to release notes in the wiki
- 10:48 Bug #2206 (Closed): "jdrp.box" is not being recognized
- The jDRP .box doesn't show up in Packages. Another .box, jXCCP, does.
- 09:02 Revision 08ca93f4 (github): Web|Builder: Commits link to both Github and the Tracker
2017-03-01
- 22:18 Revision fd11e6df (github): Web|Builder: Revised index style, added browser detection, date improvements
- 18:26 Revision 1ac247db (github): Web|Builder: Appearance and content fine tuning
- 11:02 Revision 035f328b (github): Web|Builder: Added macOS 10.10 platform; revised downloads layout
- 10:44 Revision 4a90c0ea (github): Web|Builder: Added version number to build page description
- 10:43 Revision 146f88ba (github): Web|Builder: Build index uses inline layout for other versions
- Old stable builds only have a single build available, so those can be
laid out more compactly.
2017-02-28
- 21:51 Revision 8efb9cc0 (github): Web|Builder: Fixed issues with file data stored in the database
- 19:36 Revision 537d2845 (github): Web|Builder: Fixed commit list output and build addition
- 16:04 Revision 5e7764a5 (github): Web|Builder: Composing the commit list for a build page
- 13:10 Revision bc7d4e48 (github): Web|Builder: Generate a table of download links
- 10:07 Revision e11d84c7 (github): Web|Builder: Generating the build index and build report header
2017-02-27
- 21:47 Revision c0f6504b (github): Web|Builder: Basic setup of the build database
- 08:40 Revision 54dfc4a4 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into stable
- 08:39 Revision f72f347a (github): Cleanup
- 06:54 Revision 790c94cb (github): Fixed|Widgets|libappfw: DocumentWidget does not open
- There is no need to wait for a LabelWidget to become ready if it
doesn't have any text. - 06:22 Bug #2040 (Closed): Auto-completion popup widget width changes when scrolling
2017-02-26
- 21:30 Revision 6d2f9d87 (github): UI|Multiplayer|Home: “No Servers Found” notice in Multiplayer tab
- 21:30 Revision 238fe199 (github): UI|Widgets|libappfw: Styling a label for empty menus
- 18:00 Revision 3180b054 (github): Performance|Widgets|libappfw: Update background blur only when needed
- GuiWidget was redrawing the blur FBO even when no one needed it.
Now it gets updated just-in-time when someone wants it. - 17:59 Revision cd168383 (github): Fixed|liblegacy: Update the current time
- 16:38 Revision f371ac88 (github): Optimize|libcore: Faster time tracking; keep one time for each loop iteration
- 16:37 Revision e82c8e62 (github): Cleanup
- 14:48 Revision 8b9980fe (github): Fixed|Widgets|libcore: Enabling widgets
- 14:30 Revision e5cbbaf4 (github): FS|libcore: Adjusted log entry verbosity when updating archives
- 14:27 Revision 7d035cf2 (github): Refactor|Widgets: Better distinction between Widget and GuiWidget
- Less need for dynamic_cast.
- 14:18 Revision 65e11e7e (github): Optimize|Animation|libcore: Faster animation time checking
- 08:18 Revision 07c5a999 (github): Documentation: Cleanup
- [ci skip]
2017-02-25
- 23:10 Bug #2189 (Closed): "refresh-rate-maximum" has no effect
- 23:05 Bug #2189 (Resolved): "refresh-rate-maximum" has no effect
- 22:37 Revision e761423c (github): Video|GL: Re-enabled the FPS limiter (cvar “refresh-rate-maximum”)
- Now comes with a slider in Video Settings.
IssueID #2189 - 22:37 Revision e519d0c8 (github): Builder: Added a script for generating release notes
- 18:04 Feature #2205 (Closed): Optimize ZIP, WAD, and data file access by caching metadata
- @MetadataBank@ stores metadata about ZIP and WAD files, and package metadata for all data bundles.
- 11:27 Bug #2204 (Closed): Failed to locate "file" for model "directory" error
- 11:27 Bug #2203 (Closed): Double profiles after first execution (randomly)
- 08:44 Revision d4563d8a (github): Documentation|Readme: Fixed a formatting error in the TXT output
- 08:16 Revision aa1314b7 (github): Git: Ignore .rpm files in the releases directory
- 08:08 Revision b108d458 (github): Fixed|Amethyst|GCC: Build failure (missing header)
2017-02-24
- 22:55 Revision 288f3fac (github): Fixed|Resources|Console|UI: Updated “load” and “unload” commands
- “load” can now load games, game profiles, Doomsday 2 packages, and
data files based on partial native path.
“unload”... - 22:53 Revision 52d27f3c (github): Resources|libdoomsday: Finding all available data files based on a file name
- 22:52 Revision bfaf773a (github): Cleanup
- 22:52 Revision eeca1e76 (github): libcore: Added template function for filtering a container
- 17:11 Revision 2763bc11 (github): Cleanup
- 10:52 Feature #2078 (Closed): Update the Readme for 2.0
- 10:46 Revision 690a644e (github): Fixed|UI|Bindings: Console shortcut key binding widget does not work
- The base class, ButtonWidget, handles focus changing now.
- 08:54 Revision 08aa9554 (github): Documentation|Readme: Documented the remaining task bar features
- 08:22 Revision 5323e1fe (github): Documentation|Readme: Documented the configuration menu
- 08:21 Revision 601289e9 (github): UI|Updater: Hide the update download location setting
- Changing the download location is not supported, so keeping the
setting visible isn’t very useful. - 07:50 Revision 75f494de (github): Audio|SFX: Permanently disable sound effects resampling
- The old resampling method introduces artifacts in the sound data.
The audio backend is assumed to be able to play sou... - 07:09 Revision 6abd9689 (github): Documentation|Readme: Documented part of the task bar functionality
- 06:37 Revision b84737b4 (github): Documentation|Readme: Use the kbd tag; other minor improvements
2017-02-23
- 23:49 Revision e0b27412 (github): UI|Home: Column description text colors
- 23:48 Revision 8088198f (github): Amethyst: @parag should have a special output with TXT
- 23:25 Revision 4d3cb390 (github): Amethyst: Style for HTML kbd tag, and adjusted CSS colors
- 21:00 Revision e4d6f9fa (github): Documentation|Readme: Documented the Multiplayer tab
- 20:01 Revision d24d8100 (github): Documentation|Readme: Documented more command line options
- 20:01 Revision a1bcb184 (github): Amethyst: Adjusted output for notes
- 17:53 Revision 717fe821 (github): Documentation|Readme: Added documentation about the Packages tab
- 17:52 Revision c5ce45fd (github): Amethyst: Link all wiki terms to the wiki in HTML output
- 15:06 Revision d18ebc41 (github): Documentation|Readme: Documentation about Home’s game library tabs
- 15:06 Revision b80d0404 (github): Amethyst: Added a paragraph heading command to amestd
- 13:13 Revision 09c37c0a (github): Amethyst: Tweaked amestd HTML stylesheet
- 11:21 Revision 032c2485 (github): Documentation|Installer: Generate readme files as HTML
- 11:16 Revision 063db403 (github): Amethyst: Added a basic stylesheet for HTML output
- 10:47 Revision 6c7f2699 (github): Fixed|Amethyst: Chapter links in Table of Contents of HTML output
- 05:48 Bug #2203: Double profiles after first execution (randomly)
- I tested it for a while and it seems to work correctly.
- 05:45 Bug #2180: Task bar shows only partially (Intel Mobility)
- It seems that all those problems occur only in a full screen mode.
2017-02-22
- 22:01 Revision be1801c7 (github): Amethyst: Adjusted RTF output parameters
- 22:01 Revision 2386d6d4 (github): Amethyst: Updated wiki link macro
- 22:01 Revision 35b5cc93 (github): Documentation|Readme: Started revising the readme for 2.0
- 14:07 Revision 29c32390 (github): Fixed|Widgets|libappfw: Potential crash when opening a panel widget
- In the rare situation where several assets changed their state during
the same event triggering loop, PanelWidget may... - 12:23 Revision 83773148 (github): Fixed|Widgets|libappfw: Potential crash when opening a panel widget
- In the rare situation where several assets changed their state during
the same event triggering loop, PanelWidget may... - 08:47 Bug #2204 (Resolved): Failed to locate "file" for model "directory" error
- 08:39 Bug #2204 (In Progress): Failed to locate "file" for model "directory" error
- As far as I can see, the skyboxes are still working correctly. In fact, these warnings seem to be premature because e...
- 08:47 Revision 6b9d8807 (github): Resources|Client: Don’t warn prematurely about missing MD2 model skins
- IssueID #2204
- 08:46 Revision 1fa3ac38 (github): Resources|Client: Don’t warn prematurely about missing MD2 model skins
- IssueID #2204
- 08:10 Bug #2203 (Resolved): Double profiles after first execution (randomly)
- I found the problem and it should now be fixed for the next build. Thanks for reporting!
- 06:10 Bug #2203 (In Progress): Double profiles after first execution (randomly)
- Thanks, I can follow the same steps and see if I can spot the bug.
- 02:57 Bug #2203: Double profiles after first execution (randomly)
- I did more testing on two systems (one with vista and the other with win10). I do the following. I remove the runtime...
- 08:06 Revision 4232b159 (github): Fixed|libcore: Qt warning about thread-local storage
- 08:06 Revision 03f6de20 (github): Fixed|UI|Home: Game profiles listed in duplicate after launching
- On the first launch, game profiles are populated based on the
available games, and it was possible that this operatio... - 08:05 Revision cce4c7d8 (github): Fixed|UI|Home: Game profiles listed in duplicate after launching
- On the first launch, game profiles are populated based on the
available games, and it was possible that this operatio...
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