Activity
From 2017-01-19 to 2017-02-01
2017-02-01
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23:59 Revision 60004930 (github): Fixed|Shell: Spurious buttons in the Options tab after connecting
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20:49 Revision 4cdb1dd2 (github): UI|Client: ServerInfoDialog queries map outline
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19:38 Revision 18514fb5 (github): Server: Changes to “server-public” cause immediate announcements
- Non-public servers are announced as un-joinable.
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19:38 Revision 35dcc4dd (github): UI|Client: Setting up MapOutlineWidget; ServerLink parses outline response
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19:37 Revision 5c1fa148 (github): UI|Widgets: Changing colors in PackagesWidget
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19:37 Revision 55b50a96 (github): Refactor|Client: ServerLink uses pimpl-friendly audiences
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19:34 Revision 127bba64 (github): Refactor|Server: Initializing a map outline packet
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19:32 Revision 83ed18d9 (github): libcore: Added a new constructor for ByteSubArray
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19:32 Revision 3c8f6b9e (github): UI|Widgets|libappfw: Change LineEditWidget colors and hint font
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19:31 Revision 8b8811f8 (github): Fixed|Master Server: Server IP address incorrectly entered to database
- Must be unsigned for IPv4.
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19:30 Revision ea36b390 (github): UI|Widgets: HomeItemWidget color switching
- The icon color needs to match the text color.
2017-01-31
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11:53 Revision d97e4754 (github): UI|Widgets: Querying HomeItemWidget’s current text color
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11:52 Revision 9063a254 (github): UI|Widgets: Configuring which tags are hidden in PackagesWidget
2017-01-30
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23:27 Revision 5e6a0f2a (github): UI|Home: Query latest server information in ServerInfoDialog
- A direct query will contain all information, including player names
and package list. -
23:26 Revision d16de7fb (github): Cleanup
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10:48 Feature #2196 (Closed): Improved multiplayer UI in the Home
- "Multiplayer" is one of the tabs in Home. It has the following features:
* Browse the currently running public and l...
2017-01-29
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22:58 Revision ae99a02d (github): UI|Home: Added basic information about servers to ServerInfoDialog
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21:48 Revision 60a16bcc (github): Server|Network: Servers can specify a public domain name for joining
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19:44 Revision e06eccb6 (github): UI|Client: Added stub for ServerInfoDialog
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16:38 Revision 96baa728 (github): Cleanup|X11: Conflicting X11 preprocessor define
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16:30 Revision a8a3b9e6 (github): Cleanup|X11: Undefined conflicting X11 preprocessor define
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16:12 Revision 1986306d (github): Refactor|Log: Extra verbose entries only created if enabled in LogBuffer
- Do not waste time and memory for buffering extra verbose log entries
if they won’t be visible in the LogBuffer. -
12:40 Revision 2419421d (github): UI|Home: Ensuring the input focus is cleared when a game starts
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12:40 Revision af054576 (github): Widgets|libcore: Disabled focused widget relinquishes focus
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12:40 Revision 5e6c079e (github): UI|Home: Disable Home when dismissed
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12:31 Revision 85f9c0e1 (github): Fixed|Server|Client: Wait for file system init before checking game availability
- Particularly was a problem when trying to start a server without the "-game" option.
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08:05 Revision 3dac4371 (github): Model Renderer: Sequence duration can be overridden in sequence definition
- Override sequence duration with the “duration” variable, parameter is
floating-point seconds.
2017-01-28
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21:07 Revision b33ca17b (github): Fixed|Model Renderer: Restoring model animation variables from a save
- Incorrect variable names were being used when updating animations
after a save was loaded. -
21:04 Revision 23261241 (github): Scripting|libcore: Making copies of records vs. read-only variables
- Read-only variables should be assigned, too.
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15:21 Revision 8adb74b3 (github): libgui|GLShader: Default to GLSL version 1.20
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13:42 Revision ddd35805 (github): Cleanup|Renderer: Removed obsolete VR shader
2017-01-26
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17:56 Revision e4d9f151 (github): Cleanup
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17:56 Revision 8807a3c8 (github): Cleanup|libcore|Amethyst: Deprecated QChar behavior
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17:56 Revision d9eb52e8 (github): CMake: Policy warning from Qt 5.8.0 config modules
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13:34 Revision 224f63ce (github): Model Renderer: Print a message when allocating a new model texture atlas
2017-01-23
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21:12 Revision c81fa5df (github): Fixed|World: Memory leak in world data
- The segments and sections of lines were never deleted.
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19:18 Revision 81a68706 (github): Cleanup
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18:18 Revision 5dee42b9 (github): Fixed|libcore: Memory leak when copying Record members
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14:49 Revision 0577eefc (github): Fixed|FS|libcore: Minor memory leak when shutting down the file system
- Indices were being recreated during root folder destruction (deindexing)
and not deleted afterwards. -
14:48 Revision d5cf9bc0 (github): Cleanup
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14:48 Revision 24d38dab (github): Fixed|Scripting|libcore: Memory leak when removing dictionary elements
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11:19 Revision f0aaeb24 (github): Fixed|Scripting|libcore: Fixed a memory leak when evaluating `and`/`or`
- OperatorExpression was leaking the left operand’s result value.
2017-01-22
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21:24 Revision 79a66312 (github): Cleanup
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19:24 Revision 4e7c7da5 (github): Fixed|Client|World: Memory leak in the BSP builder
- LineSegmentBlock objects were not being deleted.
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18:30 Revision 9d06a5d7 (github): Fixed|UI|Home: When dismissed, prevent input from going to Home
- This should fix the issue of the game seemingly being unresponsive
because a widget in the hidden Home is still focus... -
18:17 Revision bfc85ba4 (github): libgui|Client: Disable use of the alternative AlternativeBuffer utility
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18:10 Revision ea91c363 (github): UI|Client: Un-focus all widgets when a game is started
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14:33 Revision e820156a (github): Cleanup
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14:31 Revision 2bc0913b (github): Revert "Debug|libgui: Counting render buffer allocs"
- This reverts commit 4d7e547dc1bf4e0e05a6ed1a522cbcc4aba8978c.
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14:24 Revision 4d7e547d (github): Debug|libgui: Counting render buffer allocs
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14:00 Revision 700238d6 (github): Debug|libgui|macOS: Check for memory leaks
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13:59 Revision 60aa0e28 (github): libgui: Thread-safety in string measurement caching
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13:23 Revision 79aaf310 (github): Cleanup|Model Renderer: Clarified shader variable memory allocations
- The ShaderVar::init() methods create AnimationValues, and expect that
ownership is transferred to a Record immediatel... -
13:21 Revision a547f44c (github): Cleanup
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13:21 Revision 31d82685 (github): Fixed|libdoomsday: Make sure the recycled allocs are released at shutdown
- Before ~Garbages does it, that is.
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11:58 Revision bc8fbb5b (github): Scripting|libcore: Evaluating AnimationValues without copying the Animations
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09:15 Revision 91eaf5bd (github): Scripting|libcore: Underscores can be used for readability in long numbers
- .
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08:55 Feature #1994 (Resolved): Model asset for player weapons (model.weapon.*)
- I consider this good enough for the 2.0 release.
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08:50 Feature #2195: Permanent blood (surface decal effect)
- The current particle system implementation isn't quite efficient enough for long-term effects, and there is no surfac...
2017-01-21
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19:53 Revision 639ac824 (github): UI|Client: Tweaked the text of the package info dialog
- If there is a game tag, don’t say that it is impossible to know
which game the package is for. -
19:51 Revision 39d8f190 (github): Resources|libdoomsday: Handle error when loading profile’s packages
- Also added methods for listing the known game tags.
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17:32 Revision 1e180d60 (github): Fixed|Renderer: Crash when shutting down with 3D models loaded
- The reflection textures were not released in time.
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14:00 Revision dceff8ed (github): libgui|Font: Thread-safety when accessing fonts
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13:39 Revision 1190e253 (github): macOS|libgui: Fixed multithreaded CoreText font usage
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12:23 Revision 179ab53a (github): Performance|UI|Client: Faster updating of item widgets in the package lists
- PackagesWidget uses recycled virtualized items, so no time is wasted
destroying and recreating widgets for the items. -
12:22 Revision 50870963 (github): Performance|Widgets|libappfw: Optionally recycle children in a virtualized menu
- Provides better performance in menus where all the items use the same kind
of widget. -
12:21 Revision a88c946b (github): Widgets|Fixed: Label images sometimes not initialized
- ProceduralImage instances were only GL-initialized if they were set before
the widget itself was initialized. -
12:20 Revision 95abe8e5 (github): Performance|libcore: Checking current animation time
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11:03 Revision f13dab8e (github): Windows|FS|libcore: Show full native paths
- While technically correct, the `%HOMEPATH%` environment variable is not
familiar to most Windows users. -
11:01 Revision 85372a89 (github): Performance|libgui|Font: String measurement caching
- NativeFont instances were being constantly recreated, so they couldn't
utilize any form of caching for repeatedly mea... -
08:55 Revision 1e162312 (github): UI|Default Style|Widgets: Slightly smaller monospace font on Windows
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08:31 Revision 4065200d (github): Performance|libgui|Atlas: Upload smaller parts of the texture atlas
- Atlas was choosing to update too large sections of the atlas. Now only the
actually changed regions are updated.
2017-01-20
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19:35 Revision a8f8ba59 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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19:35 Revision cbc146ec (github): UI|Client: Package list filtering with the special “loaded” tag
- To see just the loaded packages, use “loaded” as a filter word.
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19:34 Revision d3eb0579 (github): libcore|FS: Keeping track of the version of loaded packages
- The version is kept in Package for querying later. Both the file name
and the metadata are checked. -
19:00 Feature #2195 (New): Permanent blood (surface decal effect)
- Hi!
I think it's really satisfying seeing the floor spilled with blood whenever a monster dies, but could it be po... -
13:00 Feature #2168 (Closed): Package compatibility check in multiplayer games
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13:00 Feature #2190 (Closed): Include 3D model animation state in saves
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13:00 Bug #1729 (Closed): Repeat loading of DEHACKED patches specified on the command line following a game change
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11:08 Revision 6e38bf22 (github): Windows|FMOD|Fixed: Build failure (duplicate variable)
2017-01-19
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23:24 Revision 81e43cca (github): Audio|FMOD|UI: Added a widget for changing FMOD speaker mode
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13:08 Revision cc38e3e8 (github): UI|Default Style: Minor color adjustments
- [ci skip]
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10:34 Bug #2194 (New): Enhanced player weapon 3D model animations (VR compatible)
- The player weapon 3D models use a vanilla-like sine-curve bobbing animation. However, if the model author would be ab...
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