Activity
From 2017-01-13 to 2017-01-26
2017-01-26
- 17:56 Revision e4d9f151 (github): Cleanup
- 17:56 Revision 8807a3c8 (github): Cleanup|libcore|Amethyst: Deprecated QChar behavior
- 17:56 Revision d9eb52e8 (github): CMake: Policy warning from Qt 5.8.0 config modules
- 13:34 Revision 224f63ce (github): Model Renderer: Print a message when allocating a new model texture atlas
2017-01-23
- 21:12 Revision c81fa5df (github): Fixed|World: Memory leak in world data
- The segments and sections of lines were never deleted.
- 19:18 Revision 81a68706 (github): Cleanup
- 18:18 Revision 5dee42b9 (github): Fixed|libcore: Memory leak when copying Record members
- 14:49 Revision 0577eefc (github): Fixed|FS|libcore: Minor memory leak when shutting down the file system
- Indices were being recreated during root folder destruction (deindexing)
and not deleted afterwards. - 14:48 Revision d5cf9bc0 (github): Cleanup
- 14:48 Revision 24d38dab (github): Fixed|Scripting|libcore: Memory leak when removing dictionary elements
- 11:19 Revision f0aaeb24 (github): Fixed|Scripting|libcore: Fixed a memory leak when evaluating `and`/`or`
- OperatorExpression was leaking the left operand’s result value.
2017-01-22
- 21:24 Revision 79a66312 (github): Cleanup
- 19:24 Revision 4e7c7da5 (github): Fixed|Client|World: Memory leak in the BSP builder
- LineSegmentBlock objects were not being deleted.
- 18:30 Revision 9d06a5d7 (github): Fixed|UI|Home: When dismissed, prevent input from going to Home
- This should fix the issue of the game seemingly being unresponsive
because a widget in the hidden Home is still focus... - 18:17 Revision bfc85ba4 (github): libgui|Client: Disable use of the alternative AlternativeBuffer utility
- 18:10 Revision ea91c363 (github): UI|Client: Un-focus all widgets when a game is started
- 14:33 Revision e820156a (github): Cleanup
- 14:31 Revision 2bc0913b (github): Revert "Debug|libgui: Counting render buffer allocs"
- This reverts commit 4d7e547dc1bf4e0e05a6ed1a522cbcc4aba8978c.
- 14:24 Revision 4d7e547d (github): Debug|libgui: Counting render buffer allocs
- 14:00 Revision 700238d6 (github): Debug|libgui|macOS: Check for memory leaks
- 13:59 Revision 60aa0e28 (github): libgui: Thread-safety in string measurement caching
- 13:23 Revision 79aaf310 (github): Cleanup|Model Renderer: Clarified shader variable memory allocations
- The ShaderVar::init() methods create AnimationValues, and expect that
ownership is transferred to a Record immediatel... - 13:21 Revision a547f44c (github): Cleanup
- 13:21 Revision 31d82685 (github): Fixed|libdoomsday: Make sure the recycled allocs are released at shutdown
- Before ~Garbages does it, that is.
- 11:58 Revision bc8fbb5b (github): Scripting|libcore: Evaluating AnimationValues without copying the Animations
- 09:15 Revision 91eaf5bd (github): Scripting|libcore: Underscores can be used for readability in long numbers
- .
- 08:55 Feature #1994 (Resolved): Model asset for player weapons (model.weapon.*)
- I consider this good enough for the 2.0 release.
- 08:50 Feature #2195: Permanent blood (surface decal effect)
- The current particle system implementation isn't quite efficient enough for long-term effects, and there is no surfac...
2017-01-21
- 19:53 Revision 639ac824 (github): UI|Client: Tweaked the text of the package info dialog
- If there is a game tag, don’t say that it is impossible to know
which game the package is for. - 19:51 Revision 39d8f190 (github): Resources|libdoomsday: Handle error when loading profile’s packages
- Also added methods for listing the known game tags.
- 17:32 Revision 1e180d60 (github): Fixed|Renderer: Crash when shutting down with 3D models loaded
- The reflection textures were not released in time.
- 14:00 Revision dceff8ed (github): libgui|Font: Thread-safety when accessing fonts
- 13:39 Revision 1190e253 (github): macOS|libgui: Fixed multithreaded CoreText font usage
- 12:23 Revision 179ab53a (github): Performance|UI|Client: Faster updating of item widgets in the package lists
- PackagesWidget uses recycled virtualized items, so no time is wasted
destroying and recreating widgets for the items. - 12:22 Revision 50870963 (github): Performance|Widgets|libappfw: Optionally recycle children in a virtualized menu
- Provides better performance in menus where all the items use the same kind
of widget. - 12:21 Revision a88c946b (github): Widgets|Fixed: Label images sometimes not initialized
- ProceduralImage instances were only GL-initialized if they were set before
the widget itself was initialized. - 12:20 Revision 95abe8e5 (github): Performance|libcore: Checking current animation time
- 11:03 Revision f13dab8e (github): Windows|FS|libcore: Show full native paths
- While technically correct, the `%HOMEPATH%` environment variable is not
familiar to most Windows users. - 11:01 Revision 85372a89 (github): Performance|libgui|Font: String measurement caching
- NativeFont instances were being constantly recreated, so they couldn't
utilize any form of caching for repeatedly mea... - 08:55 Revision 1e162312 (github): UI|Default Style|Widgets: Slightly smaller monospace font on Windows
- 08:31 Revision 4065200d (github): Performance|libgui|Atlas: Upload smaller parts of the texture atlas
- Atlas was choosing to update too large sections of the atlas. Now only the
actually changed regions are updated.
2017-01-20
- 19:35 Revision a8f8ba59 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 19:35 Revision cbc146ec (github): UI|Client: Package list filtering with the special “loaded” tag
- To see just the loaded packages, use “loaded” as a filter word.
- 19:34 Revision d3eb0579 (github): libcore|FS: Keeping track of the version of loaded packages
- The version is kept in Package for querying later. Both the file name
and the metadata are checked. - 19:00 Feature #2195 (New): Permanent blood (surface decal effect)
- Hi!
I think it's really satisfying seeing the floor spilled with blood whenever a monster dies, but could it be po... - 13:00 Feature #2168 (Closed): Package compatibility check in multiplayer games
- 13:00 Feature #2190 (Closed): Include 3D model animation state in saves
- 13:00 Bug #1729 (Closed): Repeat loading of DEHACKED patches specified on the command line following a game change
- 11:08 Revision 6e38bf22 (github): Windows|FMOD|Fixed: Build failure (duplicate variable)
2017-01-19
- 23:24 Revision 81e43cca (github): Audio|FMOD|UI: Added a widget for changing FMOD speaker mode
- 13:08 Revision cc38e3e8 (github): UI|Default Style: Minor color adjustments
- [ci skip]
- 10:34 Bug #2194 (New): Enhanced player weapon 3D model animations (VR compatible)
- The player weapon 3D models use a vanilla-like sine-curve bobbing animation. However, if the model author would be ab...
2017-01-18
- 21:32 Revision 5b432185 (github): UI|Client: Right-clicking items in the Packages sidebar
- 09:01 Revision 649080a7 (github): Resources|libdoomsday: freedoom1.wad should be tagged “doom”
- Not “doom2”.
2017-01-17
- 23:20 Revision 67d2fb6f (github): Cleanup
- [ci skip]
- 23:17 Revision 21ab9641 (github): UI|Home|Client: Adjusted background colors in Home
- More green/blue in the background; Other Games is black and white.
- 23:16 Revision 0b3b5726 (github): libgui|Image: Added a color desaturation filter in ImageFile
- 23:15 Revision 21fb54c9 (github): Resources|libdoomsday: Added freedoom1.wad as a recognized IWAD
- 18:37 Revision b979d925 (github): Fixed|UI|Home: Package versions in the package info dialog; layout tuning
- If old-style notes are included, use a taller layout for the dialog.
Use versioned IDs when playing in / adding to pr... - 18:36 Revision 3633f887 (github): Resources|libdoomsday: Fine-tuned data bundle game detection
- 11:47 Revision 53c100c5 (github): Merge branch 'ui-packagepopup'
- 11:46 Revision edbcd45f (github): UI|Home: Layout improvements in the package info dialog
- 11:46 Revision 9f0e2133 (github): Widgets|libappfw: Querying the text of a DocumentWidget
- 09:56 Revision 53c7a576 (github): Fixed|MSVC: Build failure
2017-01-16
- 22:42 Revision 9f764059 (github): Doom|Freedoom|libdoomsday: Identify data bundles for “freedoom.phase2”
- While Freedoom is not fully supported, as a first step it now has its
own game mode and the different releases of the... - 22:37 Revision c77526a4 (github): UI|Home: Home tabs can be changed with keys (D, H, X, O, M, P)
- 22:35 Revision 7e8fa8b3 (github): Widgets|libappfw: Tab widget supports keyboard shortcuts
- The default shortcut is the first character in the tab heading.
2017-01-15
- 23:08 Revision 23af2c66 (github): Cleanup
- 23:08 Revision cb0d2f99 (github): Resources|libdoomsday: Never differentiate versions with just a label
- Version labels are not meant to have significance. Instead, missing
package versions are generated based on timestamps. - 22:52 Revision 0fb0a26d (github): UI|Home: More information in the package info dialog
- Also, PackageWidget makes sure versioned identifiers are being used.
- 22:51 Revision b6179c06 (github): Resources|libdoomsday: Improved data bundle contents analysis
- Finding all the maps in a WAD, parsing metadata from the notes text,
and applying appropriate game tags. - 22:50 Revision d9b3cb88 (github): libcore|FS: Finding packages with versioned identifiers
- If the requested package ID has a version, only select an exact match.
- 22:48 Revision ad5dfaa9 (github): libcore: Improved time/date parsing from string
- 11:49 Revision 9ea46797 (github): UI|Home: Starting a game with package; show WAD title picture in dialog
- Any package can now be easily used in any profile via the package
info dialog. The “Play in…” button uses an ad-hoc g... - 11:47 Revision 84393bba (github): Fixed|World|Client: Crash when playing Heretic Treasure Chest
- A texture is missing?
- 11:46 Revision 575e86fc (github): Resources|libdoomsday: Improved detection of intended game for package
2017-01-14
- 15:22 Revision 5a87029f (github): UI|Home: Added “Refresh” to the Packages column menu
- 15:11 Revision b2dadec8 (github): UI|Home: Right click on a package to open info dialog
2017-01-13
- 22:18 Revision 150586a9 (github): UI|Home|Widgets: Minor improvements to package info dialog
- Popup menu items now have a maximum width defined in the Style.
- 20:04 Revision 1da09acd (github): UI|Home: Adding packages to profiles using the package info dialog
- 20:01 Revision 6965982a (github): libdoomsday: Listing profiles by game family; minor API change in Game
- 19:52 Revision 78f87029 (github): Fixed|libappfw: Popup maximum height is limited to the view height
- 19:52 Revision 53f2042f (github): libcore: Config profile change notifications
- 19:52 Revision 3199f5db (github): libcore|FS: Added file system utility methods
- Added methods for looking up the native path corresponding a
File/Folder, querying the primary feed of a Folder, and ...
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