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From 2017-01-10 to 2017-01-23

2017-01-22

08:55 Feature #1994 (Resolved): Model asset for player weapons (model.weapon.*)
I consider this good enough for the 2.0 release. skyjake
08:50 Feature #2195: Permanent blood (surface decal effect)
The current particle system implementation isn't quite efficient enough for long-term effects, and there is no surfac... skyjake

2017-01-20

19:00 Feature #2195 (New): Permanent blood (surface decal effect)
Hi!
I think it's really satisfying seeing the floor spilled with blood whenever a monster dies, but could it be po...
Esrael
13:00 Feature #2168 (Closed): Package compatibility check in multiplayer games
skyjake
13:00 Feature #2190 (Closed): Include 3D model animation state in saves
skyjake
13:00 Bug #1729 (Closed): Repeat loading of DEHACKED patches specified on the command line following a game change
skyjake

2017-01-19

10:34 Bug #2194 (New): Enhanced player weapon 3D model animations (VR compatible)
The player weapon 3D models use a vanilla-like sine-curve bobbing animation. However, if the model author would be ab... skyjake

2017-01-11

12:49 Feature #2193 (Closed): Update Shell Help wiki page for 2.0
The Shell user guide should be updated for 2.0: http://wiki.dengine.net/w/Shell_Help skyjake

2017-01-10

12:54 Feature #2192 (New): Procedural images generated based on a text file (.deimage)
Perform one-time, load-time operations on image data to procedurally generate pixel content.
A ScriptedInfo file w...
skyjake
 

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