Activity
From 2017-01-10 to 2017-01-23
2017-01-22
- 08:55 Feature #1994 (Resolved): Model asset for player weapons (model.weapon.*)
- I consider this good enough for the 2.0 release.
- 08:50 Feature #2195: Permanent blood (surface decal effect)
- The current particle system implementation isn't quite efficient enough for long-term effects, and there is no surfac...
2017-01-20
- 19:00 Feature #2195 (New): Permanent blood (surface decal effect)
- Hi!
I think it's really satisfying seeing the floor spilled with blood whenever a monster dies, but could it be po... - 13:00 Feature #2168 (Closed): Package compatibility check in multiplayer games
- 13:00 Feature #2190 (Closed): Include 3D model animation state in saves
- 13:00 Bug #1729 (Closed): Repeat loading of DEHACKED patches specified on the command line following a game change
2017-01-19
- 10:34 Bug #2194 (New): Enhanced player weapon 3D model animations (VR compatible)
- The player weapon 3D models use a vanilla-like sine-curve bobbing animation. However, if the model author would be ab...
2017-01-11
- 12:49 Feature #2193 (Closed): Update Shell Help wiki page for 2.0
- The Shell user guide should be updated for 2.0: http://wiki.dengine.net/w/Shell_Help
2017-01-10
- 12:54 Feature #2192 (New): Procedural images generated based on a text file (.deimage)
- Perform one-time, load-time operations on image data to procedurally generate pixel content.
A ScriptedInfo file w...
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