Activity
From 2016-12-21 to 2017-01-03
2017-01-03
- 23:35 Revision 89c39241 (github): Fixed|libcore: Implemented a missing time comparison case
- Comparing a high-performance delta to a full date+time.
- 23:17 Revision 1a7bba77 (github): MSVC: Attempting workaround for an MSVC issue
- 23:00 Bug #2157 (Closed): [Hexen] Rotating doors are only rotating once in Heresiarch Seminary (ACS gets stuck waiting for notification)
- 23:00 Bug #2186 (Closed): Deleting a save in the in-game menu using Del key locks out that save slot
- 22:52 Bug #2186 (Resolved): Deleting a save in the in-game menu using Del key locks out that save slot
- 20:58 Bug #2186: Deleting a save in the in-game menu using Del key locks out that save slot
- I am able to reproduce the bug now.
- 23:00 Revision a0bc6ab9 (github): Fixed|libdoomsday: Don’t autosave configs during busy mode
- When a game is being loaded, the full configuration may not have been
restored yet so rewriting it would mess things ... - 22:52 Revision 521c47af (github): Fixed|Menu|All Games: Deleting a save in menu disables the widget
- IssueID #2186
- 22:25 Bug #994 (Closed): Input box is too narrow in Save menu
- 22:14 Bug #994 (Resolved): Input box is too narrow in Save menu
- 22:14 Revision 3d0a88b4 (github): UI|Menu|All Games: Wider menu entries for save/load names
- The text edit widgets for the save/load names were too narrow for the
specified maximum size.
IssueID #994
2017-01-02
- 10:16 Bug #2146: [Hexen] Dragon Chapel - Game Breaking Bug (needs testing)
- It is possible that this is another manifestation of bug #2157 (script getting stuck waiting for notification), but i...
- 10:14 Bug #2157: [Hexen] Rotating doors are only rotating once in Heresiarch Seminary (ACS gets stuck waiting for notification)
- theleo_ua wrote:
> Question: is this related to rotating doors in map13, or should be separate issue?
It could be... - 10:12 Bug #2157 (Resolved): [Hexen] Rotating doors are only rotating once in Heresiarch Seminary (ACS gets stuck waiting for notification)
- 09:47 Bug #2157 (In Progress): [Hexen] Rotating doors are only rotating once in Heresiarch Seminary (ACS gets stuck waiting for notification)
- 10:11 Revision 2a8fb308 (github): Fixed|Hexen: Doors in map 13 rotate only once
- Removed a seemingly unnecessary check in p_mapspec.cpp that sometimes
prevented scripts from being notified about the...
2016-12-28
- 13:51 Revision b7e42fae (github): Cleanup
- [ci skip]
2016-12-27
- 21:32 Feature #2191 (Resolved): Write config files automatically (or periodically) at runtime
- 15:35 Feature #2191 (In Progress): Write config files automatically (or periodically) at runtime
- 21:32 Revision 6ebce2c7 (github): Client|Server|libcore: Rewrite “persist.pack” periodically (if changed)
- Records can be queried whether their members have changed their values.
IssueID #2191 - 15:35 Revision 831d6857 (github): libdoomsday|Client|Server: Autosave .cfg files after cvars changed
- IssueID #2191
2016-12-24
- 13:06 Bug #2157: [Hexen] Rotating doors are only rotating once in Heresiarch Seminary (ACS gets stuck waiting for notification)
- I started playing Deathkings with 1.15.8, and noticed, that map03 sump contains "moving columns" with strange behavio...
2016-12-23
- 08:50 Feature #2191 (Closed): Write config files automatically (or periodically) at runtime
- To avoid losing your config in case of a crash, config files (persist.pack and .cfg files) should be written whenever...
2016-12-22
- 08:40 Feature #2190 (Closed): Include 3D model animation state in saves
- When 3D models are in use, they may have client-side animations and scripted behavior that the game is not aware of. ...
2016-12-21
- 15:16 Revision 69052693 (github): Fixed|MSVC|Turbo: Build failure (ambiguous symbol)
- 12:56 Revision 48bcf8be (github): Client|Renderer: Deserialize internal state when loading a save
- The internal state of thinkers (including mobjs) is now restored when
loading a save. This includes the StateAnimator... - 12:49 Revision 87f0880c (github): libcommon|libdoomsday: Thinker ID mapping for deserializing internal map state
- When reading internal map state, it is crucial to know which internal
state belongs to which thinker. However, the ch...
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