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From 2016-05-13 to 2016-05-26

2016-05-25

11:52 Revision b0fcfe76 (github): Fixed|libdoomsday: Detecting the Chex Quest WAD
The type is PWAD, not IWAD. skyjake
09:28 Revision fb210822 (github): Cleanup
skyjake
09:28 Revision a9d8cea6 (github): Resources|libdoomsday: Use the best-scored match when detecting data bundles
In case many files match a condition, link to the best-scored file.
By default, prefer files over folders when detec...
skyjake
09:27 Revision d7ac2dee (github): MSVC|CMake: Enable multi-processor compilation
skyjake
09:27 Revision 83cfa14c (github): Homepage|Build Repository: Updated build info for latest 1.15 releases
This needs to be done manually... skyjake
09:26 Revision 587c58ba (github): Homepage: Modified version number output
Always include major and minor numbers, always omit zeroes in the rest. skyjake
09:22 Revision 5ad8163b (github): Cleanup
skyjake
09:22 Revision 6b85e39e (github): Resources|libdoomsday: Use the best-scored match when detecting data bundles
In case many files match a condition, link to the best-scored file.
By default, prefer files over folders when detec...
skyjake
09:20 Revision db992c9a (github): MSVC|CMake: Enable multi-processor compilation
skyjake

2016-05-24

22:52 Revision 58f47eaa (github): Fixed|GCC|Clang: Broken build
Replaced the questionable usage of QMap<> just to sort a list with
a qSort() call. Also fixed compiler warnings.
skyjake

2016-05-23

15:41 Feature #2160: Custom screenshader support and profiles
Notes for future implementation:
* There is already a post-processing effect that could pretty easily be made custom...
skyjake
15:34 Revision 93f3f3a3 (github): Homepage|Build Repository: Updated build info for latest 1.15 releases
This needs to be done manually... skyjake
15:33 Revision 1213cb56 (github): Homepage: Modified version number output
Always include major and minor numbers, always omit zeroes in the rest. skyjake

2016-05-21

21:56 Feature #2160 (Progressed): Custom screenshader support and profiles
Having full screenshaders to change the way the games look. Those can range from distortions like CRT-screens with ph... NoZart

2016-05-20

23:54 Revision 3d6e65d1 (github): Cleanup|World: Simplified MapElement
danij

2016-05-19

18:29 Revision 599275ae (github): Cleanup
danij
18:24 Revision 4ec4afa6 (github): Refactor: Moved DmuObject to new source files
danij

2016-05-18

17:27 Revision 2edbe156 (github): Refactor|World: Revised world::MapElement
Todo: Move new components to new source files.
Todo: Update formatting of object description debug visualizations.
danij

2016-05-15

22:28 Revision 2faa29b3 (github): Refactor|World: (Soc) Relocated logic for updating SoundEmitter origin points
danij

2016-05-13

16:29 Bug #2150 (Closed): Sound Works But Music Doesn't Play Problem (Windows; temp MIDI files written to incorrect folder?)
skyjake
16:28 Bug #2102 (Closed): [Windows] Updater does not launch installer (2.0)
skyjake
13:58 Feature #2159 (New): Enhanced control over model animation sequences
Continuing on #1890, the new model animation mechanism can be further improved with:
* Animating parts of the skelet...
skyjake
13:52 Bug #1879 (Closed): [Windows] Doomsday randomly fails to start when/after loading shader definitions
Closing due to no activity. skyjake
13:14 Revision 0e98ae3e (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
 

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