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From 2016-05-10 to 2016-05-23

2016-05-23

15:41 Feature #2160: Custom screenshader support and profiles
Notes for future implementation:
* There is already a post-processing effect that could pretty easily be made custom...
skyjake
15:34 Revision 93f3f3a3 (github): Homepage|Build Repository: Updated build info for latest 1.15 releases
This needs to be done manually... skyjake
15:33 Revision 1213cb56 (github): Homepage: Modified version number output
Always include major and minor numbers, always omit zeroes in the rest. skyjake

2016-05-21

21:56 Feature #2160 (Progressed): Custom screenshader support and profiles
Having full screenshaders to change the way the games look. Those can range from distortions like CRT-screens with ph... NoZart

2016-05-20

23:54 Revision 3d6e65d1 (github): Cleanup|World: Simplified MapElement
danij

2016-05-19

18:29 Revision 599275ae (github): Cleanup
danij
18:24 Revision 4ec4afa6 (github): Refactor: Moved DmuObject to new source files
danij

2016-05-18

17:27 Revision 2edbe156 (github): Refactor|World: Revised world::MapElement
Todo: Move new components to new source files.
Todo: Update formatting of object description debug visualizations.
danij

2016-05-15

22:28 Revision 2faa29b3 (github): Refactor|World: (Soc) Relocated logic for updating SoundEmitter origin points
danij

2016-05-13

16:29 Bug #2150 (Closed): Sound Works But Music Doesn't Play Problem (Windows; temp MIDI files written to incorrect folder?)
skyjake
16:28 Bug #2102 (Closed): [Windows] Updater does not launch installer (2.0)
skyjake
13:58 Feature #2159 (New): Enhanced control over model animation sequences
Continuing on #1890, the new model animation mechanism can be further improved with:
* Animating parts of the skelet...
skyjake
13:52 Bug #1879 (Closed): [Windows] Doomsday randomly fails to start when/after loading shader definitions
Closing due to no activity. skyjake
13:14 Revision 0e98ae3e (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake

2016-05-12

02:38 Revision 57089f89 (github): Cleanup
danij

2016-05-11

18:37 Revision 533f4c1f (github): Refactor|World: (Soc) Relocated logic for updating SoundEmitter origin points
This code is logically more closely associated with Sector as one
cannot determine the coordinates of all the origin ...
danij
17:37 Revision 90d92867 (github): typos
danij
17:34 Revision 0c1ac8c9 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
17:33 Revision 995152be (github): Cleanup
danij
17:32 Revision ef07705d (github): Cleanup
danij
17:04 Revision 08cc7ecf (github): Renderer|Client: Use SectorCluster area to derive the density spawn rate multiplier
danij
14:10 Revision 5e825552 (github): Cleanup
danij

2016-05-10

21:09 Revision 268d6544 (github): Refactor|libdoomsday: Cleanup in DataBundle
skyjake
 

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