Activity
From 2016-05-09 to 2016-05-22
2016-05-21
- 21:56 Feature #2160 (Progressed): Custom screenshader support and profiles
- Having full screenshaders to change the way the games look. Those can range from distortions like CRT-screens with ph...
2016-05-20
2016-05-19
- 18:29 Revision 599275ae (github): Cleanup
- 18:24 Revision 4ec4afa6 (github): Refactor: Moved DmuObject to new source files
2016-05-18
- 17:27 Revision 2edbe156 (github): Refactor|World: Revised world::MapElement
- Todo: Move new components to new source files.
Todo: Update formatting of object description debug visualizations.
2016-05-15
2016-05-13
- 16:29 Bug #2150 (Closed): Sound Works But Music Doesn't Play Problem (Windows; temp MIDI files written to incorrect folder?)
- 16:28 Bug #2102 (Closed): [Windows] Updater does not launch installer (2.0)
- 13:58 Feature #2159 (New): Enhanced control over model animation sequences
- Continuing on #1890, the new model animation mechanism can be further improved with:
* Animating parts of the skelet... - 13:52 Bug #1879 (Closed): [Windows] Doomsday randomly fails to start when/after loading shader definitions
- Closing due to no activity.
- 13:14 Revision 0e98ae3e (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
2016-05-12
2016-05-11
- 18:37 Revision 533f4c1f (github): Refactor|World: (Soc) Relocated logic for updating SoundEmitter origin points
- This code is logically more closely associated with Sector as one
cannot determine the coordinates of all the origin ... - 17:37 Revision 90d92867 (github): typos
- 17:34 Revision 0c1ac8c9 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 17:33 Revision 995152be (github): Cleanup
- 17:32 Revision ef07705d (github): Cleanup
- 17:04 Revision 08cc7ecf (github): Renderer|Client: Use SectorCluster area to derive the density spawn rate multiplier
- 14:10 Revision 5e825552 (github): Cleanup
2016-05-10
Also available in: Atom