Activity
From 2015-12-10 to 2015-12-23
2015-12-23
- 20:34 Revision 6212ffb4 (github): libgui|ModelDrawable: Relative path lookup with Assimp I/O
- Assimp's I/O adapter is now given the current model file directory
as reference so it can look up relative paths. - 14:43 Revision 1ba76094 (github): Refactor|Renderer|Client: Use GLState for blending parameters
2015-12-22
- 08:56 Revision 3122eb8d (github): Refactor|Renderer|Client: Control GL alpha testing with de::GLState
- All OpenGL state parameters should be controlled via GLState.
- 08:55 Revision bf52f1dc (github): libgui|GLState: Added alpha test and alpha limit parameters
2015-12-21
- 21:50 Revision 5afaeb41 (github): Refactor|Renderer|Client: Use GLState to manage depth parameters
- Depth test, depth comparison function, and depth writing are
controlled via GLState. - 18:19 Revision 4b547894 (github): Fixed|Renderer: Reset GL state to defaults after rendering a model
- Todo: GL state should be managed via GLState to avoid this kind
of problems.
2015-12-20
- 18:47 Revision c05904dc (github): Model Renderer|Shaders: Added "model.skeletal.unlit.diffuse" shader
- Special-purpose shader with no lighting and only a diffuse texture map.
- 18:46 Revision 30d9014a (github): Model Renderer: Added "alwaysTrigger" option for animation sequences
- `alwaysTrigger` ensures that even if the current state sequence is
already ongoing, the model animation sequence is s... - 18:44 Revision f11dae94 (github): Fixed|libcore|Info: Correct handling of value-terminating semicolons
- An optional semicolon may follow a key-value assignment when using
the single-token `=` syntax. - 17:58 Revision 32e1e2a9 (github): Model Renderer|ModelDrawable|libgui: Rendering pass depth parameters
- Each model rendering pass can now specify a depth comparison function
and whether depth writing is enabled.
2015-12-19
- 18:44 Revision c62ff51d (github): Cleanup
- 16:38 Revision b5f42d7f (github): Model Renderer|Fixed: Load all programs used by models
- The model renderer had a bug where shaders were not being properly
loaded if the model was using the default renderin... - 16:35 Revision 0daf57e7 (github): FS|libcore: PackageLoader unloads all packages at shutdown
- Unloading all packages ensures that all resources have been released,
e.g., shaders. - 16:34 Revision 2478763d (github): Cleanup|Log: Cleaned up log entries from ModelDrawable and Bank
- 16:34 Revision 833302d7 (github): Log|libcore|libappfw: New formatting for entry section metadata
- The entry section was put in square brackets for better separation
from other content, and the italics were removed i...
2015-12-18
- 11:29 Revision 637ac102 (github): Renderer|Shaders: "model.skeletal.generic" supports uMapTime, custom UV macro
- The generic shader can now be customized with predefined macros.
The PREDEF_TRANSFORM_UV() macro is called before tex... - 11:27 Revision 742a4e66 (github): Renderer: Load/unload shaders as packages are loaded/unloaded
- IssueID #1623
- 11:22 Revision c9d58b31 (github): libcore|FS: Finding files in packages; package load/unload notifications
- PackageLoader now has audiences for package loads and unloads.
FileIndex has some additional methods for searching p... - 11:19 Revision 7e6c7a8b (github): libcore|Log: Improved monospaced log entry formatting
- Prefer to align consecutive entries with whitespace for improved
readability. - 11:18 Revision 52649eed (github): libcore|InfoBank: Removing items based on where they are from
- When packages are unloaded, their bank items need to be removed.
- 08:24 Revision 331d854a (github): libgui|GLProgram: Ignore uniforms not present in the linked program
- This facilitates use of common uniforms like uMapTime that are declared
in the generic shaders but may not end up bei...
2015-12-14
2015-12-10
- 21:02 Revision aac92f71 (github): libgui|GLShaderBank: Shader definition macros
- The "defines" key in the shader definition can define GLSL preprocessor
macros to be prepended to the shader sources.... - 20:58 Revision 3e40f49f (github): libcore: Getter for dictionaries using RecordAccessor
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