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From 2015-11-14 to 2015-11-27

2015-11-27

21:34 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
*Partialy solved:* I had to initialize submodules using @git submodule update --init@. Alternatively, the repository ... Calinou
21:00 Bug #2133 (Closed): Building on Fedora, CMake issues (linking minizip in Assimp target)
Hello,
I cloned latest Doomsday Git from GitHub (on 2015-11-27) on Fedora 22 64-bit. I have the required dependenc...
Calinou

2015-11-26

22:27 Bug #2074 (Resolved): Interactive console output gets mixed with all other log entries (and possibly gets filtered away)
I'm marking this issue as done because the basic mechanism has been implemented. Individual console commands whose ou... skyjake

2015-11-24

19:34 Bug #778 (In Progress): Gamepad usability issues
skyjake
19:17 Bug #1915 (Feedback): Click-to-focus also handled as UI click
skyjake
19:08 Bug #1879 (Feedback): [Windows] Doomsday randomly fails to start when/after loading shader definitions
skyjake
19:07 Bug #2077 (Feedback): Odd lighting glitch in latest builds
skyjake

2015-11-23

22:13 Feature #2131 (Closed): Keyboard navigation
One should be able to use the Doomsday UI with only the keyboard or a game controller.
Anticipated features:
* -...
skyjake

2015-11-22

15:53 Bug #2058 (Closed): [Windows] Adjust client UI scaling factor according to system DPI setting
The DPI settings can be queried via Direct2D. skyjake
14:54 Bug #2058 (In Progress): [Windows] Adjust client UI scaling factor according to system DPI setting
skyjake

2015-11-21

19:09 Bug #2130: Segfault during ambient occlusion drawing (Hexen map02)
This looks to be related to / caused by the broken map geometry being misinterpreted as a map hack. I'll investigate... danij
18:06 Bug #2130 (Closed): Segfault during ambient occlusion drawing (Hexen map02)
While noclipping through Korax's face on map02 (build 1785).
Backtrace:...
skyjake
 

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