Activity
From 2015-11-14 to 2015-11-27
2015-11-27
- 21:34 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
- *Partialy solved:* I had to initialize submodules using @git submodule update --init@. Alternatively, the repository ...
- 21:00 Bug #2133 (Closed): Building on Fedora, CMake issues (linking minizip in Assimp target)
- Hello,
I cloned latest Doomsday Git from GitHub (on 2015-11-27) on Fedora 22 64-bit. I have the required dependenc...
2015-11-26
- 22:27 Bug #2074 (Resolved): Interactive console output gets mixed with all other log entries (and possibly gets filtered away)
- I'm marking this issue as done because the basic mechanism has been implemented. Individual console commands whose ou...
2015-11-24
- 19:34 Bug #778 (In Progress): Gamepad usability issues
- 19:17 Bug #1915 (Feedback): Click-to-focus also handled as UI click
- 19:08 Bug #1879 (Feedback): [Windows] Doomsday randomly fails to start when/after loading shader definitions
- 19:07 Bug #2077 (Feedback): Odd lighting glitch in latest builds
2015-11-23
- 22:13 Feature #2131 (Closed): Keyboard navigation
- One should be able to use the Doomsday UI with only the keyboard or a game controller.
Anticipated features:
* -...
2015-11-22
- 15:53 Bug #2058 (Closed): [Windows] Adjust client UI scaling factor according to system DPI setting
- The DPI settings can be queried via Direct2D.
- 14:54 Bug #2058 (In Progress): [Windows] Adjust client UI scaling factor according to system DPI setting
2015-11-21
- 19:09 Bug #2130: Segfault during ambient occlusion drawing (Hexen map02)
- This looks to be related to / caused by the broken map geometry being misinterpreted as a map hack. I'll investigate...
- 18:06 Bug #2130 (Closed): Segfault during ambient occlusion drawing (Hexen map02)
- While noclipping through Korax's face on map02 (build 1785).
Backtrace:...
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