Activity
From 2015-11-09 to 2015-11-22
2015-11-22
- 15:53 Bug #2058 (Closed): [Windows] Adjust client UI scaling factor according to system DPI setting
- The DPI settings can be queried via Direct2D.
- 14:54 Bug #2058 (In Progress): [Windows] Adjust client UI scaling factor according to system DPI setting
2015-11-21
- 19:09 Bug #2130: Segfault during ambient occlusion drawing (Hexen map02)
- This looks to be related to / caused by the broken map geometry being misinterpreted as a map hack. I'll investigate...
- 18:06 Bug #2130 (Closed): Segfault during ambient occlusion drawing (Hexen map02)
- While noclipping through Korax's face on map02 (build 1785).
Backtrace:...
2015-11-11
- 19:03 Bug #2126: [X11] Enabling fsaa via the video options menu breaks video output
- I tried switching FSAA on OS X, and while it continues to render the view, there's a ton of OpenGL errors being repor...
- 18:35 Bug #2126 (Closed): [X11] Enabling fsaa via the video options menu breaks video output
- On Linux, at least, enabling fsaa via the video options menu will result in the engine no longer drawing frames. This...
2015-11-10
- 11:37 Feature #1600 (Closed): Drop Snowberry
- 11:33 Feature #1995: Improved 3D model shaders
- Fog is now implemented for 3D models (in _renderer.pack/include/fog.glsl_).
- 11:25 Feature #1244 (Closed): Scripting in model definitions (e.g., dependent on player health)
- The equivalent functionality is now implemented by GL2 model definitions being able to trigger Doomsday Script under ...
- 11:21 Feature #1301: Redesigned DED Reader
- Increasing progress because @ScriptedInfo@ now exists and is being used for the GL2 models, and some DED information ...
- 11:16 Bug #1094 (Closed): [Win32] RSP not passed to Doomsday with non-ASCII username
- Closing because Snowberry is going away in 2.0.
- 11:14 Bug #2071 (Feedback): Vsync and FSAA settings behave incorrectly [1.15 RC1]
Also available in: Atom