Activity
From 2015-09-07 to 2015-09-20
2015-09-19
- 
  18:49 Revision 8f0223c9 (github): Merge branch 'master' into gl2-models 
- 
  16:03 Revision 2fc2a815 (github): Cleanup 
- Whitespace.
- 
  16:01 Revision 51547a3a (github): Fixed|Bindings|Client: Evaluating modifier condition for an event binding 
- Provide a binding context for `B_CheckCondition`.
 IssueID #2113
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  15:52 Revision 001ffc45 (github): Debug|Unix|libcore: Keeping track of where Counted objects are created 
- If there are unreleased Counted objects when the client is shut down,
 backtraces of their allocation are now printed....
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  15:33 Revision f67f98be (github): Fixed|libdoomsday: Release Doomsday Script functions used as bindings 
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  13:10 Revision cbb921e3 (github): Merge branch 'input-gamecontroller-presets' 
2015-09-18
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  04:49 Revision 862356d6 (github): Refactor|Audio|Client: Cleanup 
- Tomorrow I'll begin splitting audio::Sound into an abstract interface
 plus an implementation for each audio::IDriver-...
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  02:42 Revision 30aac72e (github): Refactor|Audio|Client: Mutating managed sfxbuffer_t properties 
- In the future we'll use Adapter classes for this ...
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  00:02 Revision 5f40023c (github): Refactor|Audio|Client: Object-oriented interface for sound playback 
- Encapsulate outbound audio driver communication through the imported
 audio driver ABI and provide the engine with a s...
2015-09-17
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  21:21 Revision ce64280e (github): libcore|Config: Doomsday Script import override paths 
- Config.importPath should only contain the user's overriding import
 paths; the normal import paths are configured via ...
- 
  21:19 Revision b88bdfcd (github): Input|Bindings|Client: Completed PS3 gamepad bindings 
- Added inventory controls for Heretic and Hexen, and configured
 deadlines appropriately for a PS3 gamepad.
 IssueID #2112
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  21:09 Revision 33f4474e (github): All Games: Added impulse "flymode" (modifier 2) 
- While "strafe" is for sideways movement, "flymode" is intended for
 vertical movement.
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  21:07 Revision a08646f7 (github): Console|libdoomsday: Regex-matching known words; added Console.listVars() 
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  20:07 Revision e759db24 (github): Scripting|libdoomsday: Added native "Console" module 
- The built-in Console module provides access to the old-fashioned
 console features via Doomsday Script.
 Added binding...
- 
  18:17 Revision 5a26a045 (github): libcore: Cleanup 
- 
  18:17 Revision 31a1981a (github): Fixed|Bindings|Client: Evaluating modifier condition for an event binding 
- Provide a binding context for `B_CheckCondition`.
 IssueID #2113
2015-09-16
- 
  16:52 Revision b252c739 (github): Fixed|Model Renderer: Clamp non-looping animations before they wrap 
- ModelDrawable always wraps animations to zero when they reach their
 duration time.
- 
  08:23 Revision 8f40b191 (github): UI|Input|Client: Added Game Controller settings to the Input Settings dialog 
- ChoiceWidget used for the available controller presets. Replaced use
 of the "joystick" term with the more generic "ga...
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  08:22 Revision 3894e689 (github): Refactor: PrivateAutoPtr must be initialized with a value 
- This avoid the pitfall of forgetting to instantiate the private
 implementation.
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  08:21 Revision a75624a4 (github): Input|Client: Controller presets via Doomsday Script; basic PS3 bindings 
- The client's "controllers" DS module inserts a set of objects into the
 Input.controllerPresets dictionary. Each objec...
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  07:06 Revision 095d2c90 (github): Refactor|Audio|Client: Handle deferred sfxbuffer_t property writes in audio::Sound 
- Use audio::System frame notifications for flushing deferred sound
 property values to the assigned data buffer in Soun...
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  06:16 Revision 18774f49 (github): Refactor|Audio|Client: Encapsulate sfxbuffer_t mutation in audio::Sound 
- All engine side mutation of sfxbuffer_t data is now handled via Sound
 instances which will manipulate the buffer at t...
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  05:07 Revision 830a7d40 (github): Refactor|Audio|Client: Began revising audio system, object-orientation 
- The plan here is to move away from the idea of having logical audio
 channels which issue playback events, instead usi...
2015-09-14
- 
  16:54 Revision a4eb0171 (github): libappfw|GridPopupWidget: Adding a cell-spanning widget to the grid 
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  16:53 Revision 5e1a4e56 (github): Input|Client: Added method for removing all bindings of a device 
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  16:49 Revision 095aac11 (github): Scripting|libcore: Added built-in typeof() for checking value types 
- typeof() returns the type of its argument as a string (e.g.,
 typeof(4) returns "Number"). Implemented the typeId() me...
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  16:43 Revision c303578b (github): Cleanup: Joystick C++ functions, added name query 
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  16:33 Revision e792e21f (github): Fixed|Default Style|OS X: Excessive import of DisplayMode in fonts.dei 
2015-09-13
- 
  15:52 Revision c867dcf7 (github): Merge branch 'master' into gl2-models 
- 
  15:46 Revision 23d2067e (github): Fixed|Model Renderer: Inadvertently borrowing other objects' bone transformations 
- ModelDrawable objects are shared between all the mobjs of the same type,
 so if one of them doesn't have anything to u...
2015-09-12
2015-09-08
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  20:23 Revision d4dde8fb (github): OpenGL|libgui: Even more robust setup for GLFramebuffer 
- There are now five alternative configurations for the framebuffer.
 The objective is to find the one that supports the...
2015-09-07
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  19:56 Revision 77aa9e35 (github): OpenGL|libgui: Check for EXT_framebuffer_object; more robust FBO setup 
- Should check for EXT_framebuffer_object rather than the ARB extension,
 because the ARB extension was added for OpenGL...
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