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From 2015-07-11 to 2015-07-24

2015-07-24

17:44 Revision 77760082 (github): Builder|RSS: Improved description of build contents
skyjake
10:00 Revision fac034b1 (github): Builder|RSS: Swapped code.iki.fi and sf.net links
In the RSS feed and code.iki.fi website, the sf.net links are now
shown as "(SF.net)" next to the code.iki.fi link.
skyjake
09:05 Revision abe50040 (github): libdoomsday|Refactor: Moved ddplayer_s; basic Players array
Relocated some player related API enums/definitions to libdoomsday.
On the client, DoomsdayApp populates the Players...
skyjake
08:44 Revision ff67df5a (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
08:43 Revision 8c6cc381 (github): CMake|Server|GCC: Ignore warnings due to old/C-like code
Take it easy, GCC. skyjake
08:35 Revision 58e14266 (github): Builder: Ignore more warnings from external sources
skyjake
08:30 Revision b5865ee8 (github): Builder: Fixed doubled Clang warning count, ignore external warnings
skyjake

2015-07-23

17:41 Revision eb6ed28b (github): Refactor|libdoomsday: Moved Game and Games out of the "de" namespace
The "de" namespace is reserved for SDK libraries. libdoomsday uses
either no namespace or a domain-specific one like ...
skyjake
14:59 Revision f1d8b9b0 (github): Fixed|Hexen: Failure to load Hexen due to sprite error ("Unknown view 0")
skyjake
14:59 Revision 233877ab (github): Fixed|Hexen: Failure to load Hexen due to sprite error ("Unknown view 0")
skyjake
11:37 Revision b12c3007 (github): Builder|RSS: Added fallback download links to the build reports
The XML feed already had these. skyjake
11:25 Revision 083acf1a (github): Refactor: Moved Games and Game to libdoomsday
The Games instance is now owned by DoomsdayApp. skyjake
11:11 Revision c1450788 (github): Refactor|Resources: Moved -savedir and native save path to res::System
skyjake
09:18 Revision f6375a4a (github): Refactor: Action functions and XG classes moved from def_main to libdoomsday
To facilitate moving `Games` to libdoomsday, the dependent
game-interfacing functionality of querying action function...
skyjake

2015-07-22

21:32 Revision 694cda7c (github): Refactor|Client: Removed dependency between Games and UI
The Games class will now use an audience to notify about the progress
of the resource locating work.
skyjake
21:31 Revision 853dff47 (github): libdoomsday|Busy Mode: Busy tasks support C++ lambda functions
skyjake
21:13 Revision 09a5e462 (github): liblegacy: Optionally using a std::function as thread callback
skyjake
21:12 Revision f7db9642 (github): Client: Added test 3D model that illustrates the XYZ axes
Model provided by veirdo. skyjake
21:11 Revision f949e16f (github): Cleanup
skyjake
19:48 Revision 6df6c007 (github): Fixed|Model Renderer: Models drawn facing 90 degrees the wrong way
The configured front axis of the model should be facing the object's
angle direction.
skyjake
17:22 Revision a3ab5dbf (github): Fixed|Model Renderer: Models drawn facing 90 degrees the wrong way
The configured front axis of the model should be facing the object's
angle direction.
skyjake
10:25 Revision 0f832378 (github): Fixed|Cleanup: Missing headers etc. after merge
skyjake
10:13 Revision ae93860c (github): Merge branch 'master' into app+player-cleanup
# Conflicts:
# doomsday/apps/client/src/busymode.cpp
# doomsday/apps/client/src/dd_pinit.cpp
# doomsday/apps/client/s...
skyjake
10:03 Revision 0f2e37eb (github): Merge branch 'master' into app+player-cleanup
skyjake
07:06 Revision efc7163e (github): Cleanup: Removed include/de_console.h
danij
06:35 Revision 1e17a1d7 (github): Cleanup: Removed include/de_edit.h
danij
06:31 Revision 12c72053 (github): Cleanup: Removed include/de_play.h
danij
06:06 Revision 25a297cc (github): Cleanup: Removed include/de_infine.h
danij
05:59 Revision 01644311 (github): Cleanup: Removed include/de_graphics.h
danij
04:51 Revision e30a96ab (github): Cleanup: Removed include/de_misc.h
danij
04:29 Revision b2ee6949 (github): Cleanup: Removed include/de_render.h
danij

2015-07-21

20:46 Revision 662df7db (github): Model Renderer|GL2: Moved rendering to ModelRenderer; model mirroring
Assimp uses a different handedness in the coordinate system, which
means the model needs mirroring when it is drawn.
...
skyjake
20:25 Revision d6193b9c (github): libcore|Matrix: Mirroring a frame matrix
skyjake
20:22 Revision fcfc4ddc (github): Scripting|libcore: Determining values to be semantically true
Added ScriptedInfo::isTrue(). skyjake

2015-07-20

23:15 Revision 5ecbe4af (github): Unix: Fixed build (de_network.h removed)
skyjake
23:09 Revision c48cf8e9 (github): Model Renderer|Definitions: Added "autoscale" to model metadata
By default, models are autoscaled to their Thing height. skyjake
23:09 Revision a110e1dc (github): Scripting|libcore: Determining values to be semantically false
Added ScriptedInfo::isFalse(). skyjake
23:05 Revision 324be845 (github): Model Renderer|Definitions: Added "autoscale" to model metadata
By default, models are autoscaled to their Thing height. skyjake
23:03 Revision 4bc13964 (github): Scripting|libcore: Determining values to be semantically false
Added ScriptedInfo::isFalse(). skyjake
19:51 Revision b104f143 (github): Network|OS X|Unix: Fixed build (ambiguous use of de::min<>())
danij
18:12 Revision 04656836 (github): Windows|Refactor: Fixed build after Plugins, DoomsdayApp changes
skyjake
10:30 Revision b6f13567 (github): Refactor: Plugin loader, game exports, and Library moved to libdoomsday
Client/server specific functionality is now done via audiences, e.g.,
publishing APIs to the plugins.
Game exports a...
skyjake

2015-07-19

17:35 Revision 412baeb0 (github): Refactor|Resources: Added res::System base class in libdoomsday
The "res" namespace in libdoomsday is intended for resource related
classes (cf. "defn" for definitions).
ResourceSy...
skyjake
16:37 Revision c94fe240 (github): Cleanup
skyjake
15:14 Revision c910e108 (github): Fixed|Busy Mode: Initializing the progress indicator
Cleanup after refactoring. There was a client-specific piece of code
in the libdoomsday BusyMode class.
skyjake

2015-07-18

22:32 Revision 626b87c4 (github): Fixed|Common: Fatal error about not finding patch replacement #-1
skyjake
22:32 Revision 0912ac11 (github): Fixed|Common: Fatal error about not finding patch replacement #-1
skyjake
21:50 Revision f5179ba1 (github): Cleanup
skyjake
21:42 Revision 7805024a (github): Fixed|Doom64: Comparison typo (==)
skyjake
21:42 Revision 3445b99b (github): Fixed|Doom64: Comparison typo (==)
skyjake
21:41 Revision b2f5d1bb (github): Refactor: BusyMode class in libdoomsday, BusyRunner for the client
BusyMode handles the basic mechanics of busy mode. It optionally hands
the tasks over to a ITaskRunner object, which ...
skyjake
11:18 Revision 0351e4db (github): Cleanup: Removed include/de_network.h (2)
danij
09:29 Revision f9a40edf (github): Cleanup: Removed include/de_network.h
danij
05:44 Revision 7d830d0b (github): Cleanup: Removed include/de_resource.h, src/render/rend_console.cpp
danij

2015-07-16

19:48 Revision 68f91a3d (github): Merge branch 'master' into player-cleanup
skyjake
00:17 Revision ed41fddb (github): API: Changed Def_Get() behavior for type:DD_DEF_ACTION
Rather than return an arbitrary index if the named action is found,
return non-zero and if specified, write the addre...
danij

2015-07-14

06:21 Revision af0690cb (github): API|Definitions|Cleanup: Removed more obsolete DD_DEF* constants
The DED definition database is now visible globally, so we no longer
need the Def_Get/Set() API for querying this info.
danij
02:24 Revision e1ae129a (github): Refactor|Heretic: Moved AmmoDef and weaponinfo_t data to h_items.cpp (new)
danij
00:29 Revision 325bad97 (github): Refactor|Doom|Doom64: Switched d_items to C++
danij

2015-07-13

23:43 Revision 7f633636 (github): API|Definitions|Cleanup: Removed more obsolete DD_DEF* constants and Def_EvalFlags()
The DED definition database is now visible globally, so we no longer
need the Def_Get/Set() API for querying this inf...
danij
18:38 Revision ac754ac2 (github): Cleanup: Removed de_defs.h
danij

2015-07-11

20:08 Revision 5fc551ad (github): Definitions|Cleanup: Removed duplicate sprite name listing
Merely duplicated the sprite.id data in the main database and
is therefore unnecessary.
danij
19:41 Revision d83d7ee0 (github): API|Definitions|Cleanup: Removed DD_DEF_STATE, DD_SPRITE and DD_FRAME constants
The DED definition database is now visible globally, so we no longer
need the Def_Get/Set() API for querying this info.
danij
18:24 Revision 028e2a80 (github): Definitions: Cleanup
danij
17:55 Revision a6528d8c (github): ResourceSystem: Cleanup
danij
 

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