Project

General

Profile

Activity

From 2015-04-08 to 2015-04-21

2015-04-16

14:17 Bug #1817: Premap infine and preplaying music oversight
To toss something else into this, if one starts a new game while pre-map01 infine is playing, dday changes the music ... vermil

2015-04-15

03:46 Bug #2014: Fatal error with light-decoration test map (orange bookkeeping error)
Although revision 9a7c162c addresses the fatal error (the Zone is no longer used for allocating clip/occlusion ranges... danij
00:25 Bug #1734: Games' Help InFine scripts have no sounds
I was able to load up Doom 1.666 in Doomsday, and to be more specific, pressing F1 takes you to HELP2 (the screen tha... sonicdoommario

2015-04-13

17:13 Bug #2014 (In Progress): Fatal error with light-decoration test map (orange bookkeeping error)
danij
16:18 Bug #2014: Fatal error with light-decoration test map (orange bookkeeping error)
Seems to be a orange management error in the old angle-clipper. danij
11:38 Bug #2014: Fatal error with light-decoration test map (orange bookkeeping error)
To comment on the changed title; the decorations defs I was using didn't appear to be the cause of the crash (the cra... vermil
10:59 Bug #2014: Fatal error with light-decoration test map (orange bookkeeping error)
Though sometimes Dday will also close with no error message when viewing the room. But the out file still logs someth... vermil
10:58 Bug #2014 (Closed): Fatal error with light-decoration test map (orange bookkeeping error)
This probably isn't a Doom specific bug.
Attached is a small test map (E1M1 of Doom) of mine I was using for mater...
vermil

2015-04-09

15:37 Bug #2012: [Doom] Boom bug in Memento Mori II
My completely untested theory is that the Dday is possibly completely ignoring part's of a linedef that have no textu... vermil
15:04 Bug #2012: [Doom] Boom bug in Memento Mori II
That reminds me of this bug:
http://tracker.skyjake.fi/issues/809
In Map17 of Doom II, there is a switch that r...
sonicdoommario
14:40 Bug #2012: [Doom] Boom bug in Memento Mori II
Indeed, tag667 is another trigger type that uses the shortest texture; all line and sector triggers that use the shor... vermil
12:42 Bug #2012: [Doom] Boom bug in Memento Mori II
Hm, Tag 667 in Doomsday has this same issue too, right?
Map07 of Alien Vendetta cannot be completed without cheati...
sonicdoommario

2015-04-08

17:15 Bug #2013: [Doom] Pain Elemental Vanilla/Boom compatibility option
Please disregard this report; Dday does have a compat option for this named 'Lost Souls can get stuck inside walls'.
...
vermil
17:05 Bug #2013 (New): [Doom] Pain Elemental Vanilla/Boom compatibility option
In Vanilla Doom, Pain Elementals can fire their Lost Souls through impassable barriers; this is taken advantage of on... vermil
17:01 Bug #2012 (New): [Doom] Boom bug in Memento Mori II
Memento Mori II Map 25 suffers a well known game breaking bug in Boom, due to changed behaviour in Boom versus Vanill... vermil
15:14 Bug #2011 (Closed): [Doom] Invincibility Sphere doesn't always make screen white
skyjake
06:51 Bug #2011: [Doom] Invincibility Sphere doesn't always make screen white
Checked out the new build, this looks good now. sonicdoommario
15:07 Bug #2004: Invulnerability filter not cleared between maps in all cases (unload, savegame, warp)
It appears to be fixed :) vermil
 

Also available in: Atom