Activity
From 2015-02-15 to 2015-02-28
2015-02-28
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19:59 Bug #1984: Fedora (Linux) : error: unknown type name ‘libcommon_config_t’
- Please check if commit:9d85dd9e compiles correctly (does for me).
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19:58 Bug #1984 (Resolved): Fedora (Linux) : error: unknown type name ‘libcommon_config_t’
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07:27 Bug #1984: Fedora (Linux) : error: unknown type name ‘libcommon_config_t’
- There must be a config.h on the include path that gets priority over libcommon's config.h. I'll make the #include use...
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07:23 Bug #1984 (In Progress): Fedora (Linux) : error: unknown type name ‘libcommon_config_t’
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00:42 Bug #1984: Fedora (Linux) : error: unknown type name ‘libcommon_config_t’
- *Update:* Modified d_config.h, d_config.h (in doom64) and h_config.h to use the absolute path for #include "config.h"...
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00:16 Bug #1984 (Closed): Fedora (Linux) : error: unknown type name ‘libcommon_config_t’
- @gcc -c -pipe -std=c99 -fms-extensions -I/usr/include/assimp -O2 -g -pipe -Wall -Werror=format-security -Wp,-D_FORTIF...
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07:30 Bug #1985: Linux: Doomsday halts startup until window looses focus.
- I have seen something similar recently. I'll investigate...
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07:29 Bug #1985 (In Progress): Linux: Doomsday halts startup until window looses focus.
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01:11 Bug #1985: Linux: Doomsday halts startup until window looses focus.
- Additional: I am using Fedora 21 with the Nvidia 346.35 driver
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01:06 Bug #1985 (Closed): Linux: Doomsday halts startup until window looses focus.
- I have seen this issue on both Ubuntu and Fedora. Only noticed it on recent builds.
When doomsday is launched a wi...
2015-02-25
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16:38 Feature #1887: Migrate project build system to CMake 3
- This work is ongoing in the @cmake-build@ branch. The status is that one can build a fully functional Doomsday plus a...
2015-02-24
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19:01 Bug #1954 (Closed): Joining an MP game from a different game causes segfault (after version conflict)
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11:51 Bug #1982: Crash warping to a map without MapInfo data
- The issue with applying special behavior to the VISIT cheat is that these are translated into a warp command automati...
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11:28 Bug #1982: Crash warping to a map without MapInfo data
- 1) was basically different behaviour versus Vanilla yes.
Though, perhaps the VISIT cheat should be locked to ... -
11:15 Bug #1982: Crash warping to a map without MapInfo data
- So to clarify, 1) is a report concerning behavior that differed from vanilla, rather than being taken to the wrong ma...
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11:05 Bug #1982: Crash warping to a map without MapInfo data
- I'm not overly surprised this was a deliberate change (versus Vanilla). But I figure it's better to be sure :)
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11:01 Bug #1982: Crash warping to a map without MapInfo data
- Both the VISIT cheat and the warp XX command expect warp numbers. This means that the map you will be taken to is tha...
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10:06 Bug #1982 (Feedback): Crash warping to a map without MapInfo data
- Can you give some examples of the inputs you are trying that do not take you the map you expected? I've tried to repl...
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09:52 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
- danij wrote:
> I'm guessing the problem lies in the sprite Texture generation in ResourceSystem. The name should be... -
09:10 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
- I've discovered that the reason why the sprites are missing is that @findTextureForAnimationStage()@ fails with a @Mi...
2015-02-23
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09:25 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
- I managed to find where the crash is occurring with Traductus (savegame attached). The associated commit commit:04452...
2015-02-22
2015-02-20
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12:43 Bug #1957: [Doom] God Mode cheat doesn't respect Values def
- Further testing reveals that this issue isn't that god mode set's the player's health to 100 internally.
Rather th...
2015-02-18
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22:42 Bug #1983 (Closed): [Doom] "Finished" graphic placed too low
- During the intermission, the "finished" graphic is supposed to be right beneath the level name. In recent builds, the...
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14:13 Bug #1964 (In Progress): Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
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13:45 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
- HeXen also uses sprites with these special characters, for both the last gib death state and the ice death state, of ...
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13:25 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
- The Arch Vile's resurrecting sprites uniquely use the special [,/ and ] characters. I believe Dday's support for thes...
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06:36 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
- I want to add onto this report and say that it happens during single player too, not just multiplayer. I saw it happe...
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14:04 Bug #1982 (Closed): Crash warping to a map without MapInfo data
- Couple of bugs with the level warp cheats in HeXen (both VISITxx and warp xx).
1. It currently seems to read both ... -
11:54 Bug #1981 (New): Alerts can be opened in Busy mode, causing occasional visual artifacts
- If for some reason, Dday doesn't claim the mouse when it becomes the focus (something that happens sometimes unfortun...
2015-02-16
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10:25 Bug #1980: Client should refuse to use the same userdir as another already running client
- At present time, if one is running multiple instances of the client locally, it is the user's responsibility to set a...
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10:20 Bug #1980: Client should refuse to use the same userdir as another already running client
- Certainly, I imagine it's because Dday tries to write to or remove files already in use.
To deal with such, Dday w... -
00:19 Bug #1980 (New): Client should refuse to use the same userdir as another already running client
- When one has more than Doomsday client running on their computer at once, one get's an illegal operation message on c...
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