Activity
From 2014-12-25 to 2015-01-07
2015-01-07
- 13:00 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
- With this fix, the attached _DoomSav2.save_ now always seems to restore the missile onto stable orbit. This save file...
- 12:58 Bug #1922 (Closed): Sky model z-buffering not enabled
- 12:57 Bug #1831: Closing Updater Settings dialog leads to checking for updates
- danij wrote:
> Once settings are changed once, they will forever be "changed" and cause an Update check each time th...
2015-01-06
- 15:37 Bug #1937 (Closed): [Updater] JSON parsing error
- 15:21 Bug #1937 (Closed): [Updater] JSON parsing error
- ...
- 15:35 Revision 809f15f9 (github): Fixed|libcore|JSON: Error when parsing whitespace in JSON
- A quoted string token as the final value in an object would cause
whitespace to be mistaken as the closing character....
2015-01-04
- 19:03 Bug #1931 (Closed): Server fails to start with .cfg files from an old version (1.14.5 ⇒ 1.15)
- 17:00 Bug #1931 (In Progress): Server fails to start with .cfg files from an old version (1.14.5 ⇒ 1.15)
- 19:02 Revision b0b6b096 (github): Fixed|Server|libcommon: Starting a server with obsolete episode/map cvars
- Maps are identified by URI nowadays, however server-game-map and
server-game-episode from an old .cfg file will conta... - 17:00 Bug #1933 (Feedback): doomsday-git linux compilation error: Makefile:546: recipe for target 'hu_pspr.o' failed
- 16:54 Bug #1868 (Resolved): [Doom] Revenant missiles randomly switch from non-homing to homing
- 16:45 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
- Studying the code more, another solution comes to mind. @A_Tracer@ is pretty much the only place where @GAMETIC@ is u...
- 16:29 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
- Looking at this closer, maps in a Hexen-style hub should probably not restore the gametic when loading maps from the ...
- 16:54 Revision 9d412204 (github): Fixed|Doom: Behavior of Revenant homing missiles
- mapTime is saved and restored when the game is saved and loaded while
GAMETIC is not.
mapTime seems to be the de fac...
2015-01-03
- 11:49 Feature #1935: Server connection details
- I agree that a connection failed/attempting to connect message being displayed on the screen is something that Dday r...
- 11:30 Bug #1933: doomsday-git linux compilation error: Makefile:546: recipe for target 'hu_pspr.o' failed
- Current master builds fine for me, on clang and gcc. Sometimes it helps to rerun qmake when getting errors like this....
2014-12-31
- 12:17 Feature #1935 (Closed): Server connection details
- Just as the title,i'd like to see more details about the server that i want to connect to,like Engine version,IWAD ve...
2014-12-30
- 23:05 Bug #1934: Crash due to IWAD version mismatch in multiplayer
- It may be worth noting that the old MP gui would display a warning in the bottom right corner if ones Iwad didn't mat...
- 16:59 Bug #1934 (Closed): Crash due to IWAD version mismatch in multiplayer
- Sometimes if the player has a different iWAD version then the one you have,the game crashes and gives error (Segmenta...
2014-12-27
- 19:21 Bug #1933 (Closed): doomsday-git linux compilation error: Makefile:546: recipe for target 'hu_pspr.o' failed
- Here's the full output:
make[2]: Entering directory '/home/chris/sources/doomsday-build/plugins/hexen'
make[2]: N...
2014-12-26
- 10:55 Feature #1932 (Closed): Texture compression should be disabled by default
- 10:33 Feature #1932 (Closed): Texture compression should be disabled by default
- Runtime texture compression only makes sense if all the textures are uploaded only once so that the expensive compres...
- 10:53 Revision d230e128 (github): GL|Client: Disable texture compression by default
- IssueID #1932
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