Activity
From 2014-09-19 to 2014-10-02
2014-10-02
- 00:29 Bug #1870 (Closed): Generators not appearing in certain cases
- Sometime between build 1325 and 1333, the generator attached to Doom's rocket mobj stopped appearing in game. The def...
2014-09-30
2014-09-29
- 23:09 Feature #1869 (New): Support 'shadowed' texture resources in animated textures
- Doom resource management behavior/logic generally states that a later texture with the same name as an earlier one wi...
2014-09-27
- 00:21 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
- To elaborate, the action I performed immediately upon the save game loading, was moving forward by constantly tapping...
- 00:18 Bug #1868 (Closed): [Doom] Revenant missiles randomly switch from non-homing to homing
- The attached save game from BTSXe2 Map25 shows a non-homing Revenant missile become homing if the player performs no ...
2014-09-26
2014-09-21
- 23:53 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- vittau wrote:
> I guess the .sav file was probably already corrupted?
Possibly not, this may be Issue #1846 related... - 23:12 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- Then again, my game was started on an older version (can't remember if .3 or .4), so I guess the .sav file was probab...
- 23:06 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- danij wrote:
> I'm also looking into this. My hunch is that the memory zone book-keeping error and the failed puzzle...
2014-09-20
- 17:19 Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
- We are aware of the cause of this bug however we haven't gotten around to implementing a suitable fix yet. It will de...
- 17:04 Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
- I found out that the bug is probably map-independent and is caused by erroneous behaviour of the saving mechanism. It...
2014-09-19
- 21:53 Feature #1867: Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
- To throw a little more information into this report; the sprite clipper looks like it's clipping the incorrectly offs...
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