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From 2014-09-18 to 2014-10-01

2014-09-30

01:01 Feature #1842 (In Progress): Support ZDoom's episode and hub definitions in MAPINFO
danij

2014-09-29

23:09 Feature #1869 (New): Support 'shadowed' texture resources in animated textures
Doom resource management behavior/logic generally states that a later texture with the same name as an earlier one wi... danij

2014-09-27

00:21 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
To elaborate, the action I performed immediately upon the save game loading, was moving forward by constantly tapping... vermil
00:18 Bug #1868 (Closed): [Doom] Revenant missiles randomly switch from non-homing to homing
The attached save game from BTSXe2 Map25 shows a non-homing Revenant missile become homing if the player performs no ... vermil

2014-09-26

01:29 Bug #1862 (Closed): [Doom] Infunctional teleporter trigger in pwad BTSXep2
danij

2014-09-21

23:53 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
vittau wrote:
> I guess the .sav file was probably already corrupted?
Possibly not, this may be Issue #1846 related...
danij
23:12 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
Then again, my game was started on an older version (can't remember if .3 or .4), so I guess the .sav file was probab...
23:06 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
danij wrote:
> I'm also looking into this. My hunch is that the memory zone book-keeping error and the failed puzzle...

2014-09-20

17:19 Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
We are aware of the cause of this bug however we haven't gotten around to implementing a suitable fix yet. It will de... danij
17:04 Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
I found out that the bug is probably map-independent and is caused by erroneous behaviour of the saving mechanism. It... JGondek

2014-09-19

21:53 Feature #1867: Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
To throw a little more information into this report; the sprite clipper looks like it's clipping the incorrectly offs... vermil

2014-09-18

00:16 Feature #1867 (New): Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
It seems that Dday is offsetting in wad PNG sprites incorrectly.
All world sprites seem to be offset south east re...
vermil
 

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