Activity
From 2014-09-18 to 2014-10-01
2014-09-30
- 03:35 Revision 50e8065f (github): Merge branch 'master' into common-episode-definition
- 03:08 Revision 2e8cc89e (github): IdTech1Converter|MapInfoTranslator: ZDoom-compatible interpretation of cluster numbers
- In ZDoom-MAPINFO the episode concept is interpreted as a cluster whose
ClusterDef is not attributed with the "is-hub"... - 01:01 Feature #1842 (In Progress): Support ZDoom's episode and hub definitions in MAPINFO
2014-09-29
- 23:50 Revision f45f83cd (github): Homepage|Build Repository: Static packages for 1.14.5
- One of these days we'll get around to introducing a persistent store
to the build repository... - 23:33 Revision d9171ef7 (github): IdTech1Converter: Addressed a potential access violation, cleanup
- 23:09 Feature #1869 (New): Support 'shadowed' texture resources in animated textures
- Doom resource management behavior/logic generally states that a later texture with the same name as an earlier one wi...
- 21:11 Revision f0509d6f (github): libdoom: Fix typos in default MAPINFO data
- 20:57 Revision 416f595b (github): IdTech1Converter|MapInfoTranslator: Log any MapInfoParser::ParseErrors as warnings
- 19:53 Revision 993f9f55 (github): All Games: Moved definition of map title images to MAPINFO
- This gets rid of the last use case for episodeNumberFor() (which means
there is no longer any guesswork involved in d... - 19:49 Revision 251b28a5 (github): IdTech1Converter|MapInfoTranslator: Translate Map.titlepatch (MAPINFO) => Map Info.Title Image (DED)
- 19:48 Revision 29583336 (github): DED: Added 'Title image' MapInfo definition property
- If defined the title image is used in place of the title text, when
this is displayed at the start of the map and dur...
2014-09-28
- 12:03 Revision ccecb428 (github): IdTech1Converter: Updated MAPINFO translation, minor compatibility fixes
- When extracting a number from a string ZDoom uses atoi-like behavior.
Also added translations for various ZDoom prope... - 11:53 Revision 9762dcf7 (github): Definitions: Process the game's main MAPINFO definitions first
- M_ReadFileIntoString() can now access the virtual file system (FS1).
- 11:49 Revision 597cc9fb (github): API|Game: Games can now be attributed with a MAPINFO data path
- Any definition data on this path will be translated to DED during
game init. - 11:45 Revision 1a40c7b2 (github): qmake|Resources: Add MAPINFO defs to the game's base data package
- 11:39 Revision 29596fe3 (github): Refactor|Definitions: Relocated Episode and Map Info defs to MAPINFO
- Support for the ZDOOM-extended MAPINFO requires that this data is
made available to idtech1::MapInfoTranslator (we ca...
2014-09-27
- 00:21 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
- To elaborate, the action I performed immediately upon the save game loading, was moving forward by constantly tapping...
- 00:18 Bug #1868 (Closed): [Doom] Revenant missiles randomly switch from non-homing to homing
- The attached save game from BTSXe2 Map25 shows a non-homing Revenant missile become homing if the player performs no ...
2014-09-26
- 09:10 Revision 27900f0b (github): All Games: Cmd "warp" and -warp now translate map numbers as warp numbers
- This allows warping to work correctly with mods such as BTSX which
make use of the MAPINFO lump to supplant one map w... - 07:27 Revision 910fa9eb (github): libcommon: Include the episode ID in the map banner
- The user may find the episode ID useful if they wish to warp to some
other map from the title screen should multiple ... - 06:58 Revision 41e43ce7 (github): IdTech1Converter: Cleanup
- 06:58 Revision 2da011ea (github): libcommon|Menu: Fix focused menu widget alpha blending during fade out
- 06:01 Revision 1cc6b4ac (github): libcommon|Menu: Fix automatic episode selection where only one is defined
- DEDRegister::size() should not be used, as this is the total number
of discreet definition Records - some of which ma... - 04:48 Revision 42ff3f3d (github): libdoomsday|DED: Music definitions support the 'Mods' directive
- As of this commit all Hexen based games are again playable.
Todo: The way Music defs are integrated with Hexen preve... - 04:42 Revision b80534fb (github): Definitions: Automatically parse translated MAPINFO defs during game init
- To do this 100% correctly would involve Doomsday Script. For now this
translation task is scheduled in readAllDefinit... - 01:29 Bug #1862 (Closed): [Doom] Infunctional teleporter trigger in pwad BTSXep2
2014-09-25
- 20:56 Revision b16ece47 (github): Merge branch 'master' into common-episode-definition
- 20:30 Revision 45eb596e (github): Homepage|Forums|Style: Improved reported topic style
- 19:40 Revision 4c7cb8b2 (github): Fixed|All Games: Teleport destination collision test
- Issue #1862
- 19:34 Revision 405a6a5c (github): libcommon|Menu: Pass event_t as const reference to menu::Widget handlers
2014-09-22
- 22:38 Revision 46196f6d (github): libcommon|Menu: Use de::lerp() for menu font color interpolation
- 22:02 Revision 3a22760c (github): libcommon|Menu: Don't push FR attribute state unnecessarily
- The ver 1.0 font renderer is not intelligent enough to defer copying
of the entire text state until an actual change ... - 21:34 Revision 8757010e (github): libcommon|Menu: Cleanup
- 19:49 Revision ed50904b (github): Refactor|libcommon|Menu: Continued reworking menu widgets
- Widget geometry, page layouts (etc.) now use libcore components such
as de::Rectangle<> Widget drawing functions now ... - 04:07 Revision 0306c24f (github): libcommon|Menu: Cleanup
- 02:24 Revision 7502fad7 (github): Refactor|libcommon|Menu: Renamed *ColorPreviewWidget as *ColorEditWidget
- For consistency with the other Widgets that edit value(s).
2014-09-21
- 23:53 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- vittau wrote:
> I guess the .sav file was probably already corrupted?
Possibly not, this may be Issue #1846 related... - 23:12 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- Then again, my game was started on an older version (can't remember if .3 or .4), so I guess the .sav file was probab...
- 23:06 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- danij wrote:
> I'm also looking into this. My hunch is that the memory zone book-keeping error and the failed puzzle... - 19:58 Revision 12171185 (github): Refactor|libcommon|Menu: Applied the fluent API pattern to all menu Widgets
- 14:51 Revision 9b700f06 (github): Refactor|libcommon|Menu: Applied pimpl to menu::CVarToggleWidget
2014-09-20
- 17:19 Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
- We are aware of the cause of this bug however we haven't gotten around to implementing a suitable fix yet. It will de...
- 17:04 Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
- I found out that the bug is probably map-independent and is caused by erroneous behaviour of the saving mechanism. It...
2014-09-19
- 21:53 Feature #1867: Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
- To throw a little more information into this report; the sprite clipper looks like it's clipping the incorrectly offs...
2014-09-18
- 13:30 Revision f08646f5 (github): Refactor|libcommon|Menu: Applied pimpl to menu::Widget
- 08:33 Revision 18c848eb (github): Refactor|libcommon|Menu: Extracted menu::CVarColorPreviewWidget from menu::ColorPreviewWidget
- 00:16 Feature #1867 (New): Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
- It seems that Dday is offsetting in wad PNG sprites incorrectly.
All world sprites seem to be offset south east re...
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