Project

General

Profile

Activity

From 2014-09-17 to 2014-09-30

2014-09-30

01:01 Feature #1842 (In Progress): Support ZDoom's episode and hub definitions in MAPINFO
danij

2014-09-29

23:09 Feature #1869 (New): Support 'shadowed' texture resources in animated textures
Doom resource management behavior/logic generally states that a later texture with the same name as an earlier one wi... danij

2014-09-27

00:21 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
To elaborate, the action I performed immediately upon the save game loading, was moving forward by constantly tapping... vermil
00:18 Bug #1868 (Closed): [Doom] Revenant missiles randomly switch from non-homing to homing
The attached save game from BTSXe2 Map25 shows a non-homing Revenant missile become homing if the player performs no ... vermil

2014-09-26

01:29 Bug #1862 (Closed): [Doom] Infunctional teleporter trigger in pwad BTSXep2
danij

2014-09-21

23:53 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
vittau wrote:
> I guess the .sav file was probably already corrupted?
Possibly not, this may be Issue #1846 related...
danij
23:12 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
Then again, my game was started on an older version (can't remember if .3 or .4), so I guess the .sav file was probab...
23:06 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
danij wrote:
> I'm also looking into this. My hunch is that the memory zone book-keeping error and the failed puzzle...

2014-09-20

17:19 Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
We are aware of the cause of this bug however we haven't gotten around to implementing a suitable fix yet. It will de... danij
17:04 Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
I found out that the bug is probably map-independent and is caused by erroneous behaviour of the saving mechanism. It... JGondek

2014-09-19

21:53 Feature #1867: Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
To throw a little more information into this report; the sprite clipper looks like it's clipping the incorrectly offs... vermil

2014-09-18

00:16 Feature #1867 (New): Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
It seems that Dday is offsetting in wad PNG sprites incorrectly.
All world sprites seem to be offset south east re...
vermil
 

Also available in: Atom