Activity
From 2013-12-21 to 2014-01-03
2014-01-03
- 22:48 Revision 2bf6fc4d (github): Resources|Windows|Mac OS: Automatically search for IWADs installed via Steam
- Doomsday will now search the platform specific SteamApps directory
on Windows and OS X when locating IWADS, unless th... - 22:37 Revision 35eabec6 (github): Fixed|Sky|Renderer: Sky rendering issues/HOM in Hexen (refactoring oversight)
- 20:40 Revision b5176593 (github): Stereo 3D|UI: Clarified terms used in the VR settings dialog
- 20:40 Revision c9f3dfe9 (github): Stereo 3D|UI: Clarified terms used in the VR settings dialog
- 20:32 Revision 4a065932 (github): Refactor|Client|Server|libgui: Checking for existence of singletons
- Renamed methods that check for singleton existence to
“somethingExists()”. Also don’t have redundant methods in Clien... - 20:12 Revision 756d02e6 (github): Fixed|Shell|OS X: Use the correct UI font (Lucida Grande)
- IssueID #1703
- 20:12 Revision 27ae871d (github): Fixed|Shell|libshell: ServerFinder must work without a de::App
- 20:12 Revision a5b46557 (github): Fixed|Shell|OS X: Use the correct UI font (Lucida Grande)
- IssueID #1703
- 20:08 Revision 9b28a7db (github): Fixed|Shell|libshell: ServerFinder must work without a de::App
- 19:55 Revision 22190902 (github): libcommon|UI: Make sure game is frozen before opening a network connection
- 19:55 Revision 3b041d00 (github): Fixed|libcommon: Don’t check control input of remote players
- Remote players are moved according to a smoothed path of received
coordinates, not any control input values. - 19:55 Revision 04f391c6 (github): Fixed|Bindings|Multiplayer: Crash when more than one client in the game
- When checking for player controls, a null pointer was accessed
in P_IsControlBound(). - 19:55 Revision a5af1622 (github): libcommon|UI: Make sure game is frozen before opening a network connection
- 19:49 Revision 2dd9566b (github): Fixed|libcommon: Don’t check control input of remote players
- Remote players are moved according to a smoothed path of received
coordinates, not any control input values. - 19:45 Revision 9634c68c (github): Fixed|Bindings|Multiplayer: Crash when more than one client in the game
- When checking for player controls, a null pointer was accessed
in P_IsControlBound(). - 19:03 Revision 26b87a6b (github): Typo
- 17:06 Revision 5fed004f (github): UI|Client: Tweaked clip-culling for scrolling
- When scrolling, it is beneficial to have things ready before they
become visible. Clip-culling will now use a hardcod... - 17:00 Revision 9b2f76e3 (github): Renderer|Particles: Don’t warn needlessly about missing particle textures
- Instead of warning, print an INFO-level message about which textures
were successfully loaded.
Warnings are still pr... - 16:58 Revision f93e2354 (github): libdeng2|Range: Added utilities for finding and printing contiguous integer ranges
- 16:58 Revision 91f8921b (github): Fixed|ClientApp: Potential uncaught exception when alerting without a window
- 16:17 Revision bd3a9f71 (github): UI|Client: Tweaked information in the About dialog
- 16:09 Revision 6cc35691 (github): UI|Client: Changed button label in alert dialog
- 14:37 Revision 04577b25 (github): UI|Client|libdeng2: Cull widgets that cannot be visible due to clipping
- Widgets that lie outside the visible clip rectangles will not be
drawn at all. Previously all widgets were always dra... - 11:10 Revision e56696a7 (github): UI|Client: Adjusted dialog content margins
- Now the buttons don’t have a top margin, which allows the content
to be laid out without overlapping the buttons. - 11:09 Revision 70283fb6 (github): Fixed|UI|Client: Updating widget margins
- The sums were not correctly updated when margins were changed.
2014-01-02
- 23:25 Revision 5c141b5f (github): UI|Client|AlertDialog: Use regular font weight for alert list entries
- Log entries use the “major” and “major meta” styles, and the same
formatting is used for the alert messages. However,... - 23:18 Revision 278ba9ab (github): UI|Client|LabelWidget: Allow using a custom rich format style
- 22:53 Revision d73cce29 (github): Debug|Renderer: Added assertion
- 22:10 Revision 67c19ae7 (github): UI|AlertDialog: Rewind list when alert dialog closed
- 21:25 Revision 496981a1 (github): UI|AlertDialog: Keep up to a 100 alerts in the list
- 19:53 Revision ed2d1361 (github): Cleanup
- 19:09 Revision db31ce12 (github): UI|AlertDialog: Adjusted list behavior
- The list of alerts is scrollable, and the latest alert appears at
the top of the list. - 19:08 Revision 5a34193c (github): UI|Client: Dialog and popup improvements
- Adjusted the position of dialog buttons and the content height.
Also, open dialogs eat mouse wheel events in addition... - 19:04 Revision da4658a9 (github): UI|Client|ScrollAreaWidget: Scrolling can be disabled
- 18:10 Revision 6e47a569 (github): Fixed|UI|Client: Don’t allow dialogs to grow higher than the view
- For a dialog that has a downward opening direction, don’t let the
dialog’s height to be taller than the available roo... - 15:21 Revision a2f42013 (github): UI|Client: Alert notification for logged warnings and errors
- This is the basic implementation of the alert mechanism. All warnings
and errors entered in the log show up as alerts... - 15:20 Revision 6ce1193e (github): UI|Client: Improvements for label and menu widgets
- One can now specify a fixed maximum width for a label’s text, and
menus can show plain labels instead of just buttons... - 15:18 Revision 24be7e67 (github): Cleanup
- 15:17 Revision f65fe72e (github): UI|Client: Configurable styled log sink formatter
- 09:50 Revision 23e7e2ad (github): Default Style: Revised the VR icon
- 09:37 Revision b6875e4c (github): Default Style: Revised the VR icon
- 09:37 Revision 9b71259d (github): UI|Client: Added a stub from the alerts dialog
2014-01-01
- 22:31 Revision 7f14a838 (github): Fixed|UI|Client: Check global bindings when a popup is open
- Allows for instance pressing F11 to toggle fullscreen when any popup
is open.
IssueID #1691 - 22:31 Revision 82575165 (github): Fixed|UI|Client: Check global bindings when a popup is open
- Allows for instance pressing F11 to toggle fullscreen when any popup
is open.
IssueID #1691 - 17:53 Revision 1cf6b42c (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 17:52 Revision 17027643 (github): Sky|Renderer: Reimplemented sky renderer with an OO design in C++
- Supporting Boom maps requires the ability to draw multiple skies at
once. This commit signals the beginnings of suppo... - 17:08 Revision 9f06692d (github): Fixed|Client|Renderer: Crash with Vanilla profile in multiplayer
- Todo: This is a quick fix. It seems there is an underlying oversight
in the logic wrt multiplayer games (clmobjs, per... - 17:08 Revision f42c4fc3 (github): Fixed|UI|Client|Multiplayer: Freeze game content before joining
- IssueID #1697
- 17:06 Revision 38d539c1 (github): Fixed|Client|Renderer: Crash with Vanilla profile in multiplayer
- Todo: This is a quick fix. It seems there is an underlying oversight
in the logic wrt multiplayer games (clmobjs, per... - 17:04 Revision 8cf1d432 (github): Fixed|UI|Client|Multiplayer: Freeze game content before joining
- IssueID #1697
- 12:23 Revision cec8329a (github): libshell|ServerFinder: Added option to prevent automatic server discovery
- IssueID #1695
- 12:21 Revision a9928311 (github): libshell|ServerFinder: Added option to prevent automatic server discovery
- IssueID #1695
- 12:17 Revision f3ad5fd8 (github): Bumped version to 1.13.1
- 12:09 Revision 79c1bf17 (github): Builder|Fixed: Handling Unicode in a commit tag
2013-12-30
- 10:12 Revision 8f0d1b06 (github): Bumped version to 1.14.0 Unstable
- 10:05 Revision b87c1437 (github): Builder|Fixed: Handling Unicode in a commit tag
2013-12-29
- 16:05 Revision c4f33ee3 (github): Changed release type to “Stable” for 1.13.0
- 11:59 Revision 89afd466 (github): Fixed|UI: Command line widgets must check for disabled state
- If disabled, command line widgets must not handle events. The base
class (LineEditWidget) does already respect the di...
2013-12-28
- 09:40 Revision 8d162c90 (github): Fixed|UI|Client: Game UI should be behind busy transition
- If possible, keep the game UI behind the busy transition. Note that
when using the UI compositor for Oculus Rift, we ...
2013-12-26
- 21:43 Revision 47f54a5b (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 21:40 Revision 85a37c89 (github): OpenAL|Windows|Installer: Deploy missing openal32.dll
- This should solve the error loading the OpenAL audio plugin. The
plugin itself may still be broken, though...
2013-12-25
- 19:53 Revision 832c6970 (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
- Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti... - 19:52 Revision 88c4daeb (github): Started work branch for low-latency input and modern player movement
- The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ... - 19:48 Revision e4595f67 (github): Stereo 3D: Copyright notice
- 18:41 Revision d129effd (github): Documentation|Console: Updated help for ‘postfx’
- 13:19 Revision 8d7aae87 (github): Documentation|Readme: Added stereoscopic rendering to feature list
- 10:24 Revision 0b4e2934 (github): Default Style: Revised VR icon
2013-12-24
- 20:41 Revision a4646fe3 (github): Oculus Rift|UI: Added a button to restore desktop settings
- Also, head tracking is now only active in Oculus Rift mode.
- 16:58 Revision f895c0db (github): libgui|GLFramebuffer: Fall back to non-multisampled if an error occurs
- 16:26 Revision a74e4117 (github): Oculus Rift: Autoconfigure a larger size for HUD elements
2013-12-23
- 14:34 Revision 9408252d (github): Fixed|Particles: Particle spawn position affected by source float bobbing
- When particles are spawned, in addition to floorclip, float-bobbing
is also taken into account.
Todo for later: It w... - 13:42 Revision 4ce0669d (github): Unix|Client|Server: Added command line options --version and --help
- It is customary in Unix to have these.
IssueID #1503 - 13:38 Revision 37752a77 (github): Documentation|Readme: Added Oculus Rift support
- 13:04 Revision 0c496733 (github): Fixed|Client|libcommon: Avoid crash when loading a corrupt savegame
- IssueID #1659
- 10:06 Revision 03ce5b0d (github): Oculus Rift: Ensure prediction latency is set
- Attempting to make sure that OculusTracker is always informed about
the configured prediction latency. - 09:46 Revision fbfb48c2 (github): Oculus Rift: Auto-configuration includes color adjustments
- Set some more reasonable color settings for the Rift display.
- 07:58 Revision 4e666ff7 (github): Fixed|Task Bar: Hide and show the correct menu items
- 07:58 Revision 5f72c210 (github): Oculus Rift: View bobbing should be reduced in Rift mode
2013-12-22
- 20:25 Revision 4c201e7e (github): Default Style|Stereo 3D: Added an icon for 3D & VR config
- 20:01 Revision dc9d476d (github): Stereo 3D|UI: Oculus Rift settings only appear when Rift connected
- Also added a quick-setup button for setting a good configuration for
the Rift. - 19:58 Revision 4d972fe7 (github): Input|Bindings: Only active input devices should be considered
- When checking for existing bindings for a control, only active input
devices should be taken into account. - 17:27 Revision bf0aa55d (github): UI|Stereo 3D: Show latency setting only when head tracking available
- 17:22 Revision 5e888266 (github): Fixed|UI|Client: Relocate popups when UI composition mode changes
- If the compositor is activated, open popups must be relocated to
the compositor instead of staying in the root widget. - 17:07 Revision ecef8cd0 (github): Stereo 3D|UI: Added settings to the “3D & VR Settings” dialog
- Also, updated some Oculus Rift defaults according to averages
from Wikipedia (average male IPD, height). - 15:48 Revision 953a2d31 (github): UI|Stereo 3D: Added a VR settings dialog
- Todo: Add all the VR settings.
- 14:12 Revision 813273ae (github): Oculus Rift|Stereo 3D: Improved latency of head tracking
- This commit improves the integration of Oculus Rift head tracking
into player view angles.
For the best experience, ... - 09:56 Revision c90ad394 (github): Debug|libdeng2: Added assertions regarding valid use of Observers and Widgets
- 09:56 Revision e1238bc7 (github): Fixed|UI|Client: Crash when deleting a popup menu widget
- There was an inadvertent duplicate call to the base class’s
preparePanelForOpening() method in PopupMenuWidget. - 09:56 Revision 1c1bda80 (github): Fixed|UI|Client: Don’t offer events to the fake mouse cursor widget
- 09:56 Revision 77006c33 (github): UI|ProfilePickerWidget: Conform to common widget behavior of popup menus
- Close picker’s menu if it’s already open.
- 09:52 Revision 1b362513 (github): Fixed|UI|Renderer Appearance: Typo in 'Anisotropic Filter:' button label
- 08:15 Revision 42e608f9 (github): Refactor|World: Removed the World-internal MapLoadTaskData
- Now that the editable to playable map state conversion is performed
with a secondary step, the high level logic of th... - 00:42 Revision cbad8a65 (github): Fixed|Menu|libcommon: Tiny menu cursor with some mods (e.g., Hell Revealed II)
- The size of the menu cursor is determined dynamically according to
the dimensions of the currently focused menu item....
2013-12-21
- 21:15 Revision a3836db4 (github): Fixed|Stereo 3D|libgui: Visual discrepancies between left/right eyes
- When a target was cleared, the current GLState wasn’t being
automatically applied. This meant that the right eye’s UI... - 20:38 Revision aa6abd1c (github): Fixed|UI|Stereo 3D: Draw busy transition using correct width
- When an active rectangle was specified, the busy transition was
drawn in wrong place. Now the transition viewport is ... - 20:36 Revision 5772da80 (github): libgui|GLTarget: Querying currently used area of the target
- 19:32 Revision c6f4d05d (github): UI|Style: Added “-fontsize” option to change font sizes
- This is a temporary solution to the Rift UI font sizing. One needs
to manually specify a suitable font size (e.g., “-... - 19:29 Revision 7db7b842 (github): libdeng2|Refactor|CommandLine: Checking for command line options with parameters
- Added a more convenient way to get all the parameters of a command
line option in one call. - 19:28 Revision 5f2d70a7 (github): Fixed|PopupWidget: Stop observing parent’s deletion when popup closed
- 18:37 Revision 51928c0d (github): Fixed|UI|Client: Popups must observe deletion of original parent widget
- When a popup is open, it is moved to the top of the root widget,
making it the topmost widget. When the popup is clos... - 18:26 Revision 9fc79093 (github): Fixed|UI|Client: Crash after switching to/from VR mode 9
- Some hidden popups got inadvertently deleted when the offscreen UI
compositor was deleted. - 18:26 Revision 50729c2f (github): Fixed|UI|Client: Restore normal cursor after returning from VR mode 9
- 17:17 Revision 95ee0bca (github): Debug: Fixed build
- 17:08 Revision 62c86f2a (github): Refactor|Oculus Rift: Frame buffer scaling factor
- 15:50 Revision 4c3aeac7 (github): UI|Client|Oculus Rift: Draw a custom mouse cursor in Oculus Rift mode
- The cursor is simply a LabelWidget that shows the old mouse cursor
image. It is moved to the coordinates of the real ... - 14:46 Revision c9f878f8 (github): Cleanup
- 09:53 Revision 3b4ad3db (github): Fixed|UI|Automap: Clipping of the automap when sidebar is open
- The normalized coordinates should be agnostic of the game widget’s
size and position, so normalize against the widget...
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