Activity
From 2013-11-25 to 2013-12-08
2013-12-08
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  21:59 Revision b76d2657 (github): Cleanup 
- 
  21:58 Revision 56985bcb (github): Refactor|Renderer: Represent viewer origin points and vectors with de::Vector<> 
- 
  17:48 Revision 1e2b8199 (github): Refactor: Moved old UI font selection to ui_main.cpp/h; cleanup 
- 
  17:17 Revision e8d105a5 (github): Refactor: Continued dismantling the old "refresh" subsystem 
- 
  14:01 Revision 96f89c87 (github): Cleanup 
- 
  12:22 Revision 3713e997 (github): Fixed|Renderer|FX: Drawing the post-processed result frame 
- The sizing was not correct with the sidebar. Also, respect the
 current target size, as it may be bigger than the wind...
- 
  11:10 Revision 74256a99 (github): Renderer: Re-enabled old flare/halo rendering code 
- The new flares are not quite ready yet, and besides they can coexist
 with the old code.
2013-12-07
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  22:39 Revision 2c29bd04 (github): Fixed|Stereo 3D: Warning about double to float conversion 
- 
  22:39 Revision 0a9016ab (github): Windows|Fixed|libgui: Initial GLInfo and entrypoints setup 
- First get entrypoints, then query extensions.
- 
  21:51 Revision 1157709d (github): Windows|Fixed: Various build errors (missing exports, name conflicts) 
- 
  16:54 Revision ba87e9c8 (github): Fixed|OS X|qmake: Library directory for libintl 
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  16:30 Revision 84312e98 (github): Fixed|X11: Fetching OpenGL entrypoints (wrong name) 
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  14:26 Revision 917ea1f9 (github): EntityDatabase|World: Throw an error if an expected map entity property value is missing 
- Occurred when attempting to load a "DOOM in Hexen" format map in DOOM.
- 
  14:21 Revision 73e2e8c0 (github): Sprite|Resources: Added support for sprites with 16 view angle rotations 
- Emulate ZDoom's sprite frame rotation naming extension and duplication
 behavior to support sprites with up to 16 disc...
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  12:33 Revision 8b6f020d (github): libgui: Clear GLFramebuffer when inited/resized 
- Canvas will always use GLFramebuffer as the framebuffer.
- 
  10:58 Revision e8e50216 (github): Fixed|Refactor|Renderer: Use GLState for color mask, fixed drawing issues 
- Addressed GL state and drawing issues with various combinations of
 FSAA, VR mode, and postfx.
- 
  10:55 Revision bab850fd (github): libgui|GLState: Added color mask 
- 
  06:06 Revision 6ccfbfd0 (github): ResourceSystem|Optimize: Store temporary auto-generated SpriteDefs in a QHash; cleanup 
- Previously an in-place O(n) algorithm was used to ensure only one
 sprite definition is generated for a given name.
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  02:37 Revision 6e9d0136 (github): Refactor|ResourceSystem: Moved mobj visualization resource selection out of ResourceSystem 
- Sprite and model selection logic is now handled by Mobj_Sprite() and
 Mobj_ModelDef() respectively. Sprite radius calc...
2013-12-06
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  19:30 Revision 6fc7c869 (github): libgui|GL: Perform multisampling with renderbuffers 
- With OpenGL 2.1, the only way to render into a texture with
 multisampling is to use OpenGL extensions.
 GLFramebuffer...
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  17:48 Revision 74de24ca (github): ResourceSystem: Cleanup prepared GL texture release 
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  17:17 Revision 920c7600 (github): Texture|Resources: Ensure any prepared GL texture is released on Texture::Variant deletion 
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  16:55 Revision b15406e8 (github): ResourceSystem: Always respect the cacheGroups argument when caching materials 
- 
  13:46 Revision f5c5bb2b (github): ResourceSystem: Cleaned up the material cache queue 
- 
  09:40 Revision 297df8c3 (github): Fixed|OS X|qmake: Library directory for libintl 
2013-12-05
- 
  21:16 Revision 3ad58ed6 (github): libdeng2|Observers: Allow using Loop from a const object 
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  21:15 Revision 613aa0a2 (github): Fixed|UI|Client: Drawing game content for transition frame 
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  20:50 Revision 06127468 (github): libgui|Canvas: Initialize GLInfo 
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  18:26 Revision 17072444 (github): Refactor|GL|Client: Use libgui’s GLInfo instead of sys_opengl 
- Available extensions and OpenGL limits come now from libgui.
 Also cleaned up old/dead code from sys_opengl.
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  18:26 Revision 8065cbfd (github): libdeng2: Added ceilPow2 
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  18:26 Revision a72cef7f (github): libgui: Added GLInfo, moved extensions and limits from client 
- Moved/improved old code from sys_opengl for checking OpenGL
 extensions.
 Extensions are now referred to by their offi...
2013-12-04
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  20:35 Revision ab174623 (github): libgui|Canvas: Print supported OpenGL version to log 
- The information comes from Qt.
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  17:54 Revision bef2c51a (github): UI|Client|Stereo 3D: BusyWidget shouldn’t be among the composited widgets 
- In Oculus Rift mode, the UI compositor is scaled down. If the busy
 widget is also included in the compositor, it mean...
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  16:52 Revision 701789ec (github): ResourceSystem: Return interned texture specs by const pointer/reference 
- Also added a convenience header for Sprite.
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  15:37 Revision ead1ecd4 (github): ResourceSystem: Improved material and texture search APIs 
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  15:20 Revision f78ac1e7 (github): Resources: Cleanup 
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  15:13 Revision 69de1399 (github): ResourceSystem: Cleanup texture search API 
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  14:25 Revision 13bb407b (github): Resources: Cleanup 
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  14:14 Revision 97f5de3d (github): ResourceSystem: Cleanup material search API 
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  13:33 Revision 5140981e (github): ResourceSystem: Model and ModelDef searches return references 
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  08:47 Revision 7cb37862 (github): OS X|FluidSynth: Bundle the latest found version of gettext 
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  08:41 Revision 0c7ffe41 (github): Fixed|UI|libdeng2|Stereo 3D: Allow enabling UI composition during busy mode 
- Fixes an issue where the display would remain black after launching
 straight into a map with -g and -warp options.
 A...
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  08:29 Revision 910ac37b (github): Fixed|UI|Client: Handle sidebar in the UI compositor update 
- When the compositor is enabled or disabled, all the relevant widgets
 must be moved to the correct parent.
- 
  08:19 Revision dcb6687b (github): Fixed|Renderer|FX: Update GL viewports for post-processing shader 
- Fixes the problem where the sidebar editor would cause the view to
 appear squished.
- 
  07:59 Revision 1f4a458c (github): OS X|FluidSynth: Bundle the latest found version of gettext 
2013-12-03
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  21:16 Revision ebe89dca (github): Renderer|FX: Added API and todos for light source visibility marking 
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  21:15 Revision be28e9ec (github): Renderer|FX: Disabled the test light 
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  20:53 Revision 8d5c1582 (github): UI|Client: Use GLFramebuffer when rendering busy transition frame 
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  14:22 Revision 278dde17 (github): Refactor|Renderer|libgui: Added GLTarget::AlternativeBuffer 
- This is a utility for temporarily switching to an alternative
 attachment.
- 
  09:40 Revision c9853952 (github): Refactor|Model: Cleanup 
- 
  08:57 Revision 9e012a9e (github): Renderer|Models: Use an alternative depth buffer for 3D psprites 
- It is unacceptable to clear the depth buffer for 3D psprites as that
 would remove the depth information required for ...
- 
  08:00 Revision 3b665127 (github): Merge branch 'master' into gl2-lensflare 
- 
  07:37 Revision 4a355182 (github): Refactor|Renderer|FX: Use GLFramebuffer for post-processing 
- GLFramebuffer handles the required depth/stencil texture.
- 
  06:12 Revision 7375ae79 (github): Renderer|Client: Cleanup 
- 
  05:55 Revision 789816ac (github): Resources: Removed resource/models.cpp; renamed resource/models.h 
- Also added a convenience header for ModelDef.
- 
  05:31 Revision 4e590672 (github): Model: Fix model aspect-correct scaling; cleanup 
- All shared global resource instances are now owned by ResourceSystem.
 Everything appears to be working as expected. A...
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  04:08 Revision 640b178d (github): Refactor|Model: Cleanup 
- 
  03:46 Revision 380c111e (github): Refactor|Model: Integrated model resource file loading more deeply 
- 
  03:17 Revision 01fa7a27 (github): Refactor|Resources: Use ResourceSystem to locate model resources 
- Now builds without error. Testing begins...
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  03:02 Revision ecc52f01 (github): Refactor|Resources: Moved model resource loading into Model 
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  01:42 Revision cefb9ad7 (github): Refactor|Resources: Began relocation of model resources into ResourceSystem 
- Note this is very much a wip and does not build yet.
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  00:43 Revision 49281b5a (github): Refactor|Resources: Preparing to move the model collection into ResourceSystem 
- 
  00:08 Revision 7356734c (github): Refactor: Renamed gl/gl_model.h/cpp as resource/model.h/cpp respectively 
- A "Model" is more of a resource than a GL-domain component. Such a
 resource may be contain GL components (e.g., prepa...
2013-12-02
- 
  23:52 Revision b784a532 (github): Renderer: Cleanup 
- 
  23:13 Revision d29855e2 (github): Renderer|Model: Cleanup 
- 
  22:46 Revision bc247604 (github): Typo 
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  22:30 Revision 29583345 (github): libdeng2: Added template de::lerp() 
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  22:00 Revision 0bcf6737 (github): Model|Resources: Internal Model API improvements; cleanup 
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  20:44 Revision 5754d7fb (github): Refactor|Stereo 3D: Use GLFramebuffer for unwarped Oculus Rift frame buffer 
- 
  20:34 Revision dac0db66 (github): Refactor|libgui: Added GLFramebuffer 
- GLFramebuffer handles color/depth/stencil buffers, provides
 access to the buffer textures, and does buffer swaps.
 To...
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  16:09 Revision c89604c7 (github): Refactor|GL|libgui: Renamed GLState::top() to GLState::current() 
- “top” and “pop” are too easy to confuse.
- 
  14:59 Revision 90f87a9c (github): Renderer|FX: Apply active rectangle correctly when checking depth values 
2013-12-01
- 
  16:39 Revision e962b623 (github): Model|Resources: Cleanup (method name consistency) 
- 
  15:53 Revision 6f4976c1 (github): Refactor|Resources: Cleaned up internal API to the model resource collection 
- 
  15:13 Revision 98f69b00 (github): Resources: Cleanup 
- 
  14:10 Revision 99ce12b0 (github): Model|Resources: Removed fixed limit Model::MAX_LODS 
- 
  11:29 Revision 7951b900 (github): Resources: Cleanup/typos 
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  10:25 Revision 31eb8684 (github): Refactor|Resources: Completed initial C++ translation of model_t 
2013-11-29
- 
  21:21 Revision 636a390d (github): Cleanup 
- 
  20:44 Revision c7f5e3e8 (github): Refactor|Stereo 3D: Use a depth/stencil texture for Oculus Rift 
- This allows lens flare occlusion to work in VR mode 9.
- 
  17:02 Revision ac0c06ea (github): Renderer|FX|libgui: Apply target’s active rectangle when accessing depth values 
- The shader has no visibility to the used GL viewport, so we must
 do the transformation manually.
- 
  16:32 Revision 6b523f73 (github): Refactor|libgui|GLTarget: Allow querying the attached depth texture 
- The view may be rendered to any target, so there must be a way to
 access the currently used depth texture.
- 
  13:56 Revision 9ae5d689 (github): Refactor|libgui|GLTexture: Use GLPixelFormat 
- 
  13:55 Revision af04668e (github): Refactor|libgui|Image: Use GLPixelFormat 
- 
  13:54 Revision 4696bf0f (github): libgui: Added GLPixelFormat (replaces Image::GLFormat) 
- 
  12:36 Revision 2553dc27 (github): Renderer|FX: Check 5 depth points for partial occlusion of a light 
- Could be improved further with resolution independence, and/or
 taking into account the radius of the light source.
- 
  12:01 Revision 4969d46c (github): Renderer|FX: Use depth buffer to occlude lens flares 
- Work in progress…
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  12:00 Revision cb6fd6cb (github): libgui|Canvas: Working on manual frame buffer mode 
- Canvas needs to support rendering depth values to a texture.
 To accomplish this, the FBO must be configured with suit...
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  11:57 Revision 896208ef (github): libgui|GLState|GLUniform: Prepare for deletion of assets 
- GLState must be aware that a render target might be deleted while
 it is the current target.
 GLUniform must be aware ...
- 
  11:56 Revision 70ac79b0 (github): libgui|GLTexture: Setting up a depth+stencil texture 
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  11:55 Revision 46dbad40 (github): libgui|GLTarget: Reconfiguring an existing GLTarget instance 
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  09:09 Revision bf6f5e16 (github): Merge branch 'master' into resourcesystem 
- 
  09:03 Revision 60a8fa24 (github): Fixed|Renderer: BspLeaf::MissingClusterError drawing a particle model 
- Particle models are drawn from the interpolated origin, which, may
 lie in a degenerate BSP leaf even though the actua...
2013-11-28
- 
  16:48 Revision 23a7552b (github): Renderer|FX|libgui: Working on accessing the depth buffer from a shader 
- 
  16:48 Revision 57f2860b (github): Fixed: Abnormal shutdown causes a crash when setting up busy mode 
- During an abnormal shutdown, we shouldn’t allow busy mode at all.
 Also, if all windows are closed, it means GL needs ...
- 
  08:46 Revision 8727a454 (github): Renderer|FX: Revised “star” flare iamge 
2013-11-27
- 
  21:01 Revision 899f7d37 (github): Renderer|FX: Revised the “burst” flare image, improved arrangement 
- 
  18:56 Revision 4c4e2cbf (github): Merge branch 'master' into resourcesystem 
- 
  18:54 Revision 4bd53340 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  18:54 Revision dde557ba (github): Homepage|Style: Added support for high-DPI displays; improved forum font scaling 
- The homepage now rescales responsively for high-DPI and the margin
 around the page is removed on smaller-display devi...
- 
  18:50 Revision 1d37aa70 (github): Homepage|Style: Added support for high-DPI displays; improved forum font scaling 
- The homepage now rescales responsively for high-DPI and the margin
 around the page is removed on smaller-display devi...
- 
  12:41 Revision 4896f55d (github): Merge branch 'master' into low-latency-input 
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  12:39 Revision c8ea88ee (github): Merge branch 'master' into gl2-lensflare 
- 
  12:37 Revision 96531777 (github): Renderer|FX: Individual flare colors 
- 
  10:48 Revision 9d58223e (github): Renderer|FX: Using the “testlight” command to adjust test light params 
2013-11-26
- 
  20:42 Revision fe0393d2 (github): Cleanup 
- 
  20:38 Revision 545a5dfa (github): Renderer|FX: Working on lens flare arrangement; added angle condition 
- 
  19:02 Revision ceed0534 (github): Builder|Fixed: Handle error situation counting words in a log file 
- Also, the 'saucy' builder is now instructed to make a source package
 for the PPA.
- 
  12:37 Revision 13f1fcc1 (github): Refactor|Resources: ResourceSystem has direct ownership of material resource schemes 
- TODO: Cleanup
- 
  09:46 Revision d2e48841 (github): Refactor|Resources|Client: ResourceSystem has direct ownership of font resource schemes 
- TODO: Cleanup
- 
  07:34 Revision 5eaed479 (github): Refactor|Resources: ResourceSystem has direct ownership of texture resource schemes 
- TODO: Cleanup
2013-11-25
- 
  21:55 Revision 25cc46ef (github): Resources: Cleanup 
- 
  21:43 Revision 66a0adf2 (github): Refactor|Resources: ResourceSystem has ownership of texture variant specs 
- 
  21:18 Revision d6cef243 (github): Renderer|FX: Working on the arrangement of flares 
- Todo: Factor in the angle from the view center.
 Todo: Add more flares.
- 
  15:04 Revision 94bbf11f (github): Windows: Fix build (header inclusion order) 
- 
  14:53 Revision 08ebfa87 (github): Merge branch 'master' into resourcesystem 
- 
  14:52 Revision 89c3a228 (github): Homepage: Removed control panel from the engine feature summary; cleanup 
- 
  14:25 Revision 4a41a8fb (github): Homepage|Forums|Style: Use Open Sans for all text 
- 
  14:13 Revision a03e4d99 (github): Homepage|Style: Target DPI is device DPI 
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  13:57 Revision 3743991f (github): Homepage|Style: Use Open Sans for all text 
- 
  12:55 Revision 8301181d (github): Renderer|FX: Adding multiple flares, determining mirroring in shader 
- It is quite trivial to do flare mirroring after projection.
- 
  12:12 Revision cee903fd (github): Fixed: Benign compiler warning (init order) 
- 
  12:10 Revision 9346404e (github): Fixed|Updater: Downloading files from SourceForge 
- Apparently SourceForge now requires that the User-Agent is specified
 in the GET request.
- 
  12:10 Revision 7867443b (github): Fixed|Updater: Notification has an overly large shadow 
- 
  12:09 Revision 434c03fe (github): Fixed|Updater: Downloading files from SourceForge 
- Apparently SourceForge now requires that the User-Agent is specified
 in the GET request.
- 
  12:01 Revision d3371dd9 (github): Fixed|Updater: Notification has an overly large shadow 
- 
  09:54 Revision c78558d1 (github): UI|Client: Use kd-tree allocator in root widget’s atlas 
- 
  09:32 Revision 532bd753 (github): Fixed|Builder|Ubuntu: libncurses-dev is required for building 
- 
  08:59 Revision ad621c34 (github): Builder|Ubuntu: Create a separate source package for Saucy 
- The package version contains a distribution-specific part so
 that they may coexist in the PPA.
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