Activity
From 2013-11-19 to 2013-12-02
2013-12-02
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  23:52 Revision b784a532 (github): Renderer: Cleanup 
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  23:13 Revision d29855e2 (github): Renderer|Model: Cleanup 
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  22:46 Revision bc247604 (github): Typo 
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  22:30 Revision 29583345 (github): libdeng2: Added template de::lerp() 
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  22:00 Revision 0bcf6737 (github): Model|Resources: Internal Model API improvements; cleanup 
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  20:44 Revision 5754d7fb (github): Refactor|Stereo 3D: Use GLFramebuffer for unwarped Oculus Rift frame buffer 
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  20:34 Revision dac0db66 (github): Refactor|libgui: Added GLFramebuffer 
- GLFramebuffer handles color/depth/stencil buffers, provides
 access to the buffer textures, and does buffer swaps.
 To...
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  16:09 Revision c89604c7 (github): Refactor|GL|libgui: Renamed GLState::top() to GLState::current() 
- “top” and “pop” are too easy to confuse.
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  14:59 Revision 90f87a9c (github): Renderer|FX: Apply active rectangle correctly when checking depth values 
2013-12-01
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  16:39 Revision e962b623 (github): Model|Resources: Cleanup (method name consistency) 
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  15:53 Revision 6f4976c1 (github): Refactor|Resources: Cleaned up internal API to the model resource collection 
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  15:13 Revision 98f69b00 (github): Resources: Cleanup 
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  14:10 Revision 99ce12b0 (github): Model|Resources: Removed fixed limit Model::MAX_LODS 
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  11:29 Revision 7951b900 (github): Resources: Cleanup/typos 
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  10:25 Revision 31eb8684 (github): Refactor|Resources: Completed initial C++ translation of model_t 
2013-11-29
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  21:21 Revision 636a390d (github): Cleanup 
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  20:44 Revision c7f5e3e8 (github): Refactor|Stereo 3D: Use a depth/stencil texture for Oculus Rift 
- This allows lens flare occlusion to work in VR mode 9.
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  17:02 Revision ac0c06ea (github): Renderer|FX|libgui: Apply target’s active rectangle when accessing depth values 
- The shader has no visibility to the used GL viewport, so we must
 do the transformation manually.
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  16:32 Revision 6b523f73 (github): Refactor|libgui|GLTarget: Allow querying the attached depth texture 
- The view may be rendered to any target, so there must be a way to
 access the currently used depth texture.
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  13:56 Revision 9ae5d689 (github): Refactor|libgui|GLTexture: Use GLPixelFormat 
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  13:55 Revision af04668e (github): Refactor|libgui|Image: Use GLPixelFormat 
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  13:54 Revision 4696bf0f (github): libgui: Added GLPixelFormat (replaces Image::GLFormat) 
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  12:36 Revision 2553dc27 (github): Renderer|FX: Check 5 depth points for partial occlusion of a light 
- Could be improved further with resolution independence, and/or
 taking into account the radius of the light source.
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  12:01 Revision 4969d46c (github): Renderer|FX: Use depth buffer to occlude lens flares 
- Work in progress…
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  12:00 Revision cb6fd6cb (github): libgui|Canvas: Working on manual frame buffer mode 
- Canvas needs to support rendering depth values to a texture.
 To accomplish this, the FBO must be configured with suit...
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  11:57 Revision 896208ef (github): libgui|GLState|GLUniform: Prepare for deletion of assets 
- GLState must be aware that a render target might be deleted while
 it is the current target.
 GLUniform must be aware ...
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  11:56 Revision 70ac79b0 (github): libgui|GLTexture: Setting up a depth+stencil texture 
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  11:55 Revision 46dbad40 (github): libgui|GLTarget: Reconfiguring an existing GLTarget instance 
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  09:09 Revision bf6f5e16 (github): Merge branch 'master' into resourcesystem 
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  09:03 Revision 60a8fa24 (github): Fixed|Renderer: BspLeaf::MissingClusterError drawing a particle model 
- Particle models are drawn from the interpolated origin, which, may
 lie in a degenerate BSP leaf even though the actua...
2013-11-28
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  16:48 Revision 23a7552b (github): Renderer|FX|libgui: Working on accessing the depth buffer from a shader 
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  16:48 Revision 57f2860b (github): Fixed: Abnormal shutdown causes a crash when setting up busy mode 
- During an abnormal shutdown, we shouldn’t allow busy mode at all.
 Also, if all windows are closed, it means GL needs ...
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  08:46 Revision 8727a454 (github): Renderer|FX: Revised “star” flare iamge 
2013-11-27
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  21:01 Revision 899f7d37 (github): Renderer|FX: Revised the “burst” flare image, improved arrangement 
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  18:56 Revision 4c4e2cbf (github): Merge branch 'master' into resourcesystem 
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  18:54 Revision 4bd53340 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
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  18:54 Revision dde557ba (github): Homepage|Style: Added support for high-DPI displays; improved forum font scaling 
- The homepage now rescales responsively for high-DPI and the margin
 around the page is removed on smaller-display devi...
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  18:50 Revision 1d37aa70 (github): Homepage|Style: Added support for high-DPI displays; improved forum font scaling 
- The homepage now rescales responsively for high-DPI and the margin
 around the page is removed on smaller-display devi...
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  12:41 Revision 4896f55d (github): Merge branch 'master' into low-latency-input 
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  12:39 Revision c8ea88ee (github): Merge branch 'master' into gl2-lensflare 
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  12:37 Revision 96531777 (github): Renderer|FX: Individual flare colors 
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  10:48 Revision 9d58223e (github): Renderer|FX: Using the “testlight” command to adjust test light params 
2013-11-26
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  20:42 Revision fe0393d2 (github): Cleanup 
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  20:38 Revision 545a5dfa (github): Renderer|FX: Working on lens flare arrangement; added angle condition 
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  19:02 Revision ceed0534 (github): Builder|Fixed: Handle error situation counting words in a log file 
- Also, the 'saucy' builder is now instructed to make a source package
 for the PPA.
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  12:37 Revision 13f1fcc1 (github): Refactor|Resources: ResourceSystem has direct ownership of material resource schemes 
- TODO: Cleanup
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  09:46 Revision d2e48841 (github): Refactor|Resources|Client: ResourceSystem has direct ownership of font resource schemes 
- TODO: Cleanup
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  07:34 Revision 5eaed479 (github): Refactor|Resources: ResourceSystem has direct ownership of texture resource schemes 
- TODO: Cleanup
2013-11-25
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  21:55 Revision 25cc46ef (github): Resources: Cleanup 
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  21:43 Revision 66a0adf2 (github): Refactor|Resources: ResourceSystem has ownership of texture variant specs 
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  21:18 Revision d6cef243 (github): Renderer|FX: Working on the arrangement of flares 
- Todo: Factor in the angle from the view center.
 Todo: Add more flares.
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  15:04 Revision 94bbf11f (github): Windows: Fix build (header inclusion order) 
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  14:53 Revision 08ebfa87 (github): Merge branch 'master' into resourcesystem 
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  14:52 Revision 89c3a228 (github): Homepage: Removed control panel from the engine feature summary; cleanup 
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  14:25 Revision 4a41a8fb (github): Homepage|Forums|Style: Use Open Sans for all text 
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  14:13 Revision a03e4d99 (github): Homepage|Style: Target DPI is device DPI 
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  13:57 Revision 3743991f (github): Homepage|Style: Use Open Sans for all text 
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  12:55 Revision 8301181d (github): Renderer|FX: Adding multiple flares, determining mirroring in shader 
- It is quite trivial to do flare mirroring after projection.
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  12:12 Revision cee903fd (github): Fixed: Benign compiler warning (init order) 
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  12:10 Revision 9346404e (github): Fixed|Updater: Downloading files from SourceForge 
- Apparently SourceForge now requires that the User-Agent is specified
 in the GET request.
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  12:10 Revision 7867443b (github): Fixed|Updater: Notification has an overly large shadow 
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  12:09 Revision 434c03fe (github): Fixed|Updater: Downloading files from SourceForge 
- Apparently SourceForge now requires that the User-Agent is specified
 in the GET request.
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  12:01 Revision d3371dd9 (github): Fixed|Updater: Notification has an overly large shadow 
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  09:54 Revision c78558d1 (github): UI|Client: Use kd-tree allocator in root widget’s atlas 
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  09:32 Revision 532bd753 (github): Fixed|Builder|Ubuntu: libncurses-dev is required for building 
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  08:59 Revision ad621c34 (github): Builder|Ubuntu: Create a separate source package for Saucy 
- The package version contains a distribution-specific part so
 that they may coexist in the PPA.
2013-11-24
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  20:40 Revision 8fc7743b (github): Renderer|FX: Use the KD-tree allocator for flare atlas 
- The more sophisticated algorithm allows the images to fit into a
 smaller space.
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  20:29 Revision 08626690 (github): libgui: Added KdTreeAtlasAllocator 
- KdTreeAtlasAllocator uses a 2D BSP tree to allocate space from an
 atlas. Optimization is done by allocating the bigge...
2013-11-23
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  18:14 Revision 78142e78 (github): Renderer|FX: Added a basic set of lens flare textures 
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  18:14 Revision 07f95ae6 (github): Client|LogWidget: Avoid a race condition in the log sink 
- It was possible that when entries are added into the MemoryLogSink,
 there was a situation where an invalid index was ...
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  11:10 Revision 3b94d3af (github): Merge branch 'master' into resourcesystem 
- Conflicts:
 doomsday/client/src/clientapp.cpp
2013-11-22
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  18:56 Revision 6d623c0b (github): libdeng2|Bank: Print a wait time only if item had to be waited on 
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  17:57 Revision 34b52038 (github): Merge branch 'master' into gl2-lensflare 
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  17:50 Revision 28980a04 (github): Fixed|ClientApp: Subsystem deletion order 
- When the appearance editor is open, the window system is dependent
 on the settings in the render subsystem (ClientWin...
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  17:41 Revision 26c07243 (github): UI|Client: Black background until app startup is complete 
- Allows for a cleaner launch experience when the DE background is not
 showing.
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  17:23 Revision f9de783d (github): UI|Client: Draw post-busy transition in BusyWidget 
- This commit fixes the issue where the transition was not drawn
 correctly when the sidebar is open. Previously the dra...
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  14:18 Revision 46958aa0 (github): Cleanup 
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  13:42 Revision 04d2777f (github): Cleanup 
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  13:41 Revision 46270152 (github): libdeng2|Bank: Adjusted log levels of messages from Bank 
- Even at debug level it is not that helpful to output more than one
 message per object load.
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  13:40 Revision bb0af825 (github): libdeng2|Widgets: Added method for querying RuleRectangle’s size in integer 
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  09:49 Revision 73d1db24 (github): UI|Client: Further adjusted shadow of ProgressWidget text 
- Better results could be produced using a shadow shader.
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  09:48 Revision d3c33e14 (github): Debug|libdeng2|Log: Added assert for possible out-of-range list access 
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  08:57 Revision cea76872 (github): Fixed|Builder: Unicode in commit author fields 
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  01:46 Revision f04871d4 (github): Windows: Fixed build (windows.h include order) 
2013-11-21
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  23:08 Revision 9f20a092 (github): Merge branch 'master' into resourcesystem 
- Conflicts:
 doomsday/client/src/gl/gl_draw.cpp
 doomsday/client/src/render/rend_main.cpp
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  20:45 Revision eba29697 (github): Merge branch 'master' into gl2-lensflare 
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  20:39 Revision c9da4dbc (github): Refactor|Client: Renamed ContentTransform to WindowTransform 
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  18:28 Revision 0d221e5d (github): Merge branch 'master' into low-latency-input 
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  18:25 Revision 7ab8002d (github): Merge branch 'master' into gl2-lensflare 
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  18:17 Revision e0b19b08 (github): Merge branch 'oculus-rift' 
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  18:06 Revision 6f1c6eb2 (github): UI|Client: Don’t recreate canvas during busy mode 
- It appears to be a little risky to recreate the Canvas during busy
 mode’s secondary event loop (crashes in OS X somet...
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  18:04 Revision 1e739771 (github): UI|Client: Adjusted shadow of ProgressWidget text 
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  17:35 Revision 198854a2 (github): Refactor|Resources: Continued remodeling texture variant specifications 
- Renamed as TextureVariantSpec and removed an unnecessary internal
 abstraction.
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  16:33 Revision 941bd26e (github): Refactor|Resources: Began remodeling texture variant specification management 
- Completed initial C++ translation.
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  14:43 Revision fbb29888 (github): Refactor|GL: Cleanup 
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  14:04 Revision 6b421108 (github): Refactor|GL: Moved cvars and ccmds from gl_texmanager to rend_main 
- Todo for later: Find a better home for these. Most are presently only
 used by resources loaded for the map renderer, ...
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  12:59 Revision 25043b81 (github): Refactor|GL: Continued splitting up gl_texmanager.h/cpp 
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  12:27 Revision 443217c5 (github): Refactor|GL: Moved texturecontent_t related uploads to texturecontent.cpp 
- gl_texmanager.h/cpp now contains the following:
 - texture variant spec management
 - misc legacy resource management l...
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  12:03 Revision 7dcdc50c (github): Refactor|GL: gl_texmanager.h no longer depends on sys_opengl.h 
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  11:46 Revision ec70eba8 (github): Refactor|Client: Continued splitting up gl_texmanager.h/cpp 
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  11:04 Revision 5b82e143 (github): Refactor: Moved all GL_*ForVariantSpec functions to texturevariantspec.h 
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  11:02 Revision 237f13b8 (github): Merge branch 'oculus-rift' into gl2-lensflare 
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  10:53 Revision 3a9bb66c (github): Unix|qmake: Using ccache with gcc 
- The previous options were only suitable for clang.
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  10:52 Revision 8f05c541 (github): Unix|qmake: Using ccache with gcc 
- The previous options were only suitable for clang.
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  10:05 Revision 2f894c5a (github): Refactor: Moved most image loading logics to image.h/cpp 
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  09:40 Revision e32c841d (github): Began unraveling gl/gl_texmanager.h dependencies 
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  09:14 Revision 9d374c7b (github): libdeng2|Log: Use (v) to identify verbose messages 
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  09:02 Revision 2ac6c21b (github): UI|Client: Added shadow behind ProgressWidget’s text 
- Make it more readable on light backgrounds.
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  09:01 Revision 8bf0a1fd (github): Renderer: Cleanup 
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  08:48 Revision 4079b953 (github): Merge branch 'master' into resourcesystem 
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  08:46 Revision 5766fae0 (github): Merge branch 'master' into oculus-rift 
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  08:46 Revision d96c7dbc (github): Merge branch 'oculus-rift' into low-latency-input 
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  08:45 Revision 50adc0f5 (github): Merge branch 'oculus-rift' into gl2-lensflare 
- Conflicts:
 doomsday/libgui/include/de/gui/opengl.h
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  08:43 Revision 94f58d57 (github): Unix|qmake: Added build option for using ccache 
- “deng_ccache” now makes the build use ccache for faster compilation.
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  08:43 Revision af748260 (github): Unix|qmake: Added build option for using ccache 
- “deng_ccache” now makes the build use ccache for faster compilation.
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  08:35 Revision d316c7af (github): Renderer|Billboard: Cleanup 
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  08:14 Revision 53a82af4 (github): Refactor|Renderer: Moved billboard drawing parameter structs to billboard.h 
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  08:06 Revision 2a120a35 (github): UI|Client: Tweaked appearance of ProgressWidget 
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  08:06 Revision c3551c93 (github): Refactor|Client: Renamed GuiWidget::deleteLater() 
- Avoiding potential conflict with QObject::deleteLater().
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  07:50 Revision 1b9c8220 (github): Renderer: Cleanup 
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  07:40 Revision 76425173 (github): Renderer|Billboard: Cleanup 
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  07:15 Revision 4a89ad15 (github): Refactor|Renderer: Relocated all code which doesn't belong in billboard.cpp/h 
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  06:32 Revision 94148dc7 (github): ResourceSystem: Cleanup 
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  06:08 Revision 4487b091 (github): Refactor: Moved logics for releasing GL textures into ResourceSystem 
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  04:44 Revision bffe4dd3 (github): Refactor|Resources: Moved Rend_CacheForMap() into ResourceSystem 
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  03:46 Revision 4cb513cc (github): Sprite|Resources: To-do comments re future Sprite improvements 
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  03:06 Revision 30adfdaf (github): Sprite|Resources: Cleanup 
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  02:37 Revision da25c636 (github): Refactor|Sprite: Provide readonly access to the Sprite view angle set 
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  02:11 Revision 51e7f8d2 (github): ResourceSystem: Ensure sprite sets are accessed in const mode 
- Only the ResourceSystem should have write access to the sprite sets.
 Creating a new set should happen through the pub...
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  01:56 Revision 63864cd0 (github): Refactor|ResourceSystem: Use spritenum_t where applicable 
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  01:22 Revision fe57c623 (github): ResourceSystem: Cleanup 
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  01:07 Revision e34613b7 (github): Refactor|ResourceSystem: Cleaned up access to Sprite resources 
2013-11-20
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  23:43 Revision bdebb038 (github): Sprite|Resources: Cleanup 
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  23:21 Revision 68e133d2 (github): Refactor|Sprite|Resources: Cleaned up Sprite representation somewhat 
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  21:44 Revision fd393680 (github): Refactor|Resources: Continued cleaning up Sprite resource initialization 
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  20:07 Revision b5d030d8 (github): Client|UI: Minor improvements for robustness 
- It is a little bit safer not to immediately delete a widget; better
 to always use deleteLater(). Also make sure the c...
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  20:05 Revision 6ebf2840 (github): Fixed|libdeng2|Widget: Crash when notifying a tree 
- If a widget tree was modified while it was being notified, a crash
 could occur because the widget list used for itera...
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  13:41 Revision fb6d16d9 (github): libdeng2|Widget: Ensure containers are accessed in const mode 
- When there is no need to modify the containers, make sure they aren’t
 implicitly copied unnecessarily.
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  12:16 Revision 704c9425 (github): Stereo 3D: Only use a stereo GL format if necessary 
- Whenever the VR mode changes, the canvas GL format is checked for
 possible changes.
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  11:57 Revision d5bd255c (github): Cleanup 
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  08:39 Revision f3aa4aaa (github): Fixed|Stereo 3D|qmake: Debug/release build settings 
- qmake’s own “debug” and “release” CONFIG values don’t work as one
 would expect. Always use “deng_debug” instead.
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  08:34 Revision 2a396b45 (github): Merge branch 'oculus-rift' of ssh://github.com/skyjake/Doomsday-Engine into oculus-rift 
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  08:33 Revision 84f3b664 (github): Busy Mode|API|libcommon: Busy transition frame is rendered rather than grabbed 
- This commit changes how the “screen capture” is done for busy mode.
 Instead of taking a screen shot of everything in ...
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  08:24 Revision ac066db1 (github): Merge pull request #9 from cmbruns/oculus-rift 
- Oculus rift
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  03:59 Revision 493b5405 (github): Rift working on Linux (but it segfaults when leaving rift mode) 
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  00:49 Revision 411ce5a7 (github): Merge branch 'oculus-rift' of https://github.com/skyjake/Doomsday-Engine into oculus-rift 
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  00:46 Revision 5b38f52a (github): Better comment 
2013-11-19
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  23:36 Revision e846b9b2 (github): Refactor|Resources: Renamed resource/sprites.h; cleanup 
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  21:56 Revision e32f4be2 (github): Refactor|Resources: Moved sprites to ResourceSystem 
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  18:40 Revision e00f4f16 (github): Merge branch 'oculus-rift' of ssh://github.com/skyjake/Doomsday-Engine into oculus-rift 
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  18:35 Revision 841c23bb (github): Fixed|libgui|Windows: Missing exports 
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  17:57 Revision 88bacf61 (github): Merge branch 'oculus-rift' of ssh://Architecture.local/Users/jaakko/Projects/deng into oculus-rift 
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  11:49 Revision a0a3c517 (github): Fixed|Windows|Client|GL: Order of includes 
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  10:52 Revision 8d66a20a (github): Merge branch 'oculus-rift' of github.com:skyjake/Doomsday-Engine into oculus-rift 
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  10:46 Revision 1d7f146a (github): Cleanup: SDL is no longer needed (except for joystick and SDL_mixer) 
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  10:43 Revision 1b7834b9 (github): Fixed|Unix|GL: Fetching GL entrypoints 
- When linking against libGL, only OpenGL 1.x functionality is available.
 Later versions of the API (as well as extensi...
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  08:02 Revision e2b65aea (github): Fixed|qmake: Warning about missing header files 
- The convenience headers DrawList(s) were not using the correct case.
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  04:24 Revision 88e221ee (github): Avoid confusing segfault in Ubuntu linux 
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  03:34 Revision e604bb1d (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine into oculus-rift 
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