Activity
From 2013-06-10 to 2013-06-23
2013-06-21
- 10:24 Revision 58409359 (github): Client|UI: Default binding for toggling taskbar+console
- This commit replicates the old behavior of the special console
activation key using bindings: a Tilde without a Shift... - 10:21 Revision 3b6dc169 (github): Client|Bindings: Checking for bindings regardless of context activation
- 09:26 Revision 65c76bee (github): Client|UI: Disallow task bar activation when old Control Panel is open
- The Control Panel is on its way out, but before it's gone it shouldn't
conflict with the task bar. - 09:21 Revision e8e94aec (github): Fixed|Client|GuiRootWidget: Clear the window before first frame
2013-06-20
- 18:41 Revision 17c869d0 (github): Client|Task Bar: Items of the DE menu change depending on engine state
- The Control Panel and unload items are only shown if a game is loaded.
- 18:40 Revision e12bcbcb (github): Client|Popup: Fixed a problem with preparing popups for opening
- With a popup menu one must ensure that both the popup's and the
contained menu's layout is updated immediately after ... - 18:39 Revision bd527f7d (github): Client|MenuWidget: Menu items can be hidden and shown
- Allows menus to be more dynamic in terms of what is displayed.
- 18:38 Revision 8fdcc74f (github): Debug|libdeng2|Widget: Forming the "path" name of a widget
- If widgets are unnamed, use the address as a temporary name.
- 16:01 Revision ab470d51 (github): Client|PopupMenuWidget: Use accent color for highlighting pressed item
- 15:09 Revision b6ac9259 (github): Fixed|Client: Build failure (static class member initialization)
- 10:07 Revision abbc80a9 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 10:07 Revision 733fcf42 (github): Client|Task Bar: Opening a popup menu from the DE button
- Plus some minor fixes/enhancements.
- 10:05 Revision af94f305 (github): Client|UI: Added popup widget and popup menu widget
- 10:04 Revision b95a96fd (github): Client|MenuWidget: Menu layout that expands in both directions
- Fixed or unlimited number of columns/rows.
- 10:03 Revision 8fe9d06b (github): Client|ScrollAreaWidget: Scroll area clips children
- 10:03 Revision 2d2d1434 (github): Client|ButtonWidget: Observing the state of a button
- 10:01 Revision 8d7faea5 (github): Fixed|CommandAction: Missing call of base class trigger
- 10:01 Revision b73389de (github): Client|UI: Added Direction to the ui namespace
- 09:56 Revision bb908342 (github): Client|GuiWidget: Added virtual methods about child addition/removal
- 09:55 Revision a4627c0c (github): Default Style: Added inverted text and background colors
- 09:55 Revision c4a712b3 (github): Debug|libdeng2|RuleRectangle: Debug name for RuleRectangle
- 09:54 Revision ab79fb6b (github): libdeng2|Widget: Child hit clipping, notifications about parent changes
- 09:53 Revision 987490b2 (github): libdeng2|ScalarRule: Animation styles
- 09:53 Revision 1cf1ad1e (github): Fixed|libdeng2|OperatorRule: Broken Double operator, added clamped
- The Half and Double operators are now used when dividing/multiplying
by 2. - 09:52 Revision 175cbaa7 (github): libdeng2|Rectangle: Added a new contains() and intersection methods
- 09:51 Revision bd30fc7a (github): libdeng2|Range: Added clamp() method
- 09:51 Revision 2089b1a7 (github): libgui|GLState: Apply scissors cumulatively
- Each scissor cuts away from the previously defined scissor.
- 02:32 Revision 046d570f (github): Refactor|Plane: Renamed Plane::inSectorIndex() as indexInSector() (convention)
- 02:14 Revision 5d15fe9a (github): Client|Bias Lighting: Cleanup
- Also added a TODO comment about the under performing algorithm used
for unlinking BiasSurface data in SB_DestroySurfa... - 02:06 Revision 1ac42214 (github): Debug|MemoryZone: Log a debug message when free'ing memory blocks in Z_FreeTags()
2013-06-19
- 23:07 Revision f5e657a9 (github): Improved log message consistency (use the phrase "Completed in")
- 22:29 Revision 54240032 (github): Cleanup
- 21:42 Revision f1e395bb (github): World: Use "indexInArchive" when compiling a map conversion report
- As the report is intended for the map author any element references
should use the in-archive indices rather in-map (... - 07:38 Revision 4074ecb5 (github): World: Disconnect the MapConversionReporter once map editing ends
- Once editing has ended when converting a map in some other format
we are no longer interested in being notified of an... - 07:22 Revision c4f34614 (github): World: Cleanup
- 06:26 Revision 6dee05d5 (github): World: Switch the loaded map to playable state on map change
- Deferring the playable state switch until after loading improves SoC
between loadMap() and changeMap() procedures. If... - 04:59 Revision 8a0e89cd (github): World: Defer end of map editing during conversion; cleanup
- Wait until control has returned to the engine before signaling that
map editing has completed. Previously this was do... - 03:52 Revision 385304cc (github): wip 1
- 00:20 Revision e54009d4 (github): Debug|libcommon: Removed old respawn-class debug messages (no longer of interest)
2013-06-18
- 23:57 Revision f85219ae (github): Reconnected MapConversionReporter to the map conversion process
- 22:13 Revision e85bda1c (github): Map: Cleaned up interface to the binary space partitioner
- As the BSP data elements are now produced using data and mechanisms
provided by the map it is no longer logical to "b... - 05:28 Revision 6fc8bb5f (github): bsp::Partitioner: Cleanup
- 04:41 Revision 5b184564 (github): Optimize|BSP Builder: Allocate vertexes for BSP line segments from the map's Mesh
- The space partitioner now allocates vertexes from the Mesh owned by
the map directly. This means the map does not hav... - 01:12 Revision 0663a55b (github): BSP Builder: Allocate geometry components from the Map's primary Mesh
- All components of the primary mesh geometry for the map are now all
allocated from one Mesh instance owned by the map...
2013-06-17
- 18:20 Revision 02a90a07 (github): Cleanup|libdeng2: Arguments of Widget::notifyTree()
- 13:18 Revision f9be7589 (github): Fixed|Server: Construction and destruction of the server subsystem
- Defer constructing of the ServerSystem until the entire ServerApp
instance has been initialized (e.g., World is avail... - 10:30 Revision fe857cfd (github): Changed release type to "Candidate" for 1.11
- 10:28 Revision b7f68396 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 10:28 Revision f9bd678c (github): Cleanup
- 08:50 Revision 73c8fe41 (github): Refactor: Moved the current game and game change audience to App level
- Moving these from the Games collection up to app level is important
as this change as this significantly alters game ... - 07:13 Revision d1039dee (github): Refactor: Renamed various world domain source files
- p_mapdata.h -> entitydef.h
p_data.cpp -> entitydef.cpp
r_world.h -> maputil.h
r_world.cpp -> maputil.cpp
Also dumped... - 05:19 Revision 5166a73a (github): Cleanup
- 04:05 Revision 3384e2d5 (github): Refactor: Moved logic for updating map state following engine reset to Map
- 00:27 Revision 00b2daf2 (github): Add todo comment re ring zero behavior of client vs server
2013-06-16
- 22:08 Revision 81853a88 (github): Refactor|World: Encapsulate world reset in World::reset()
- Should be called by the owning app instance to reset the world back
to the initial state when changing game. This cou... - 22:04 Revision 3aa72d82 (github): Server: App_World() should return the World instance owned by ServerApp
- 22:02 Revision fcef025f (github): Windows|ServerApp: Fix build error (header inclusion order)
- 21:23 Revision 49ea0f03 (github): Refactor|Server: Added ServerApp
- The old procedural app initialization is now handled by the ServerApp
class, modeled the same way as ClientApp. Natur... - 16:04 Revision 8c7034b2 (github): Client|Console: Dragging log's top edge with the mouse
- Todo for later: Could use some further usability tuning. E.g., if the
user resizes the log with the mouse, does it me... - 10:39 Revision 64a50e30 (github): Client|UI: Adjusted mouse trapping behavior during fullscreen switches
- The mouse should not be trapped if the task bar is open. Also,
LegacyWidget shouldn't trap the mouse when a game isn'...
2013-06-15
- 14:13 Revision 43dc91d9 (github): Ring Zero: Improved game selection menu
- Instead of opening the console, ringzero now shows a graphical menu
for selecting the game. - 14:11 Revision a75d53ee (github): Client|Console: Log background blur can be disabled, eat mouse clicks
- 14:10 Revision 5b5670e7 (github): Client|ButtonWidget: Visual tweak to button frame
- 14:10 Revision 41dcbaa2 (github): Client|UI|GuiWidget: Use normalized scissor for content clipping
- 14:09 Revision 8b360575 (github): libgui|GLState: Normalized scissor
- The normalized scissor is relative to the viewport, so it can be used
with downscaled viewports. - 14:07 Revision 3f1aae20 (github): Default Style: Added logos for game plugins
- Temporarily borrowed the old ones from Snowberry.
- 11:01 Revision e78923e2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 11:01 Revision f9aaccf8 (github): Fixed|GuiWidget: Blurring and alpha
- The blur must be flattened before rendering it back to the frame
buffer. - 11:00 Revision 196042a2 (github): Client|UI: Added MenuWidget and a game selection menu
- The game selection menu is a work in progress...
- 10:52 Revision 83ff1fdc (github): Fixed|Client|Map: The LightGrid must be destroyed before the map data elements
- 10:32 Revision 865eba60 (github): Sector|Polyobj: There is no need to update bias surfaces during map setup
- Bias lighting is now initialized after any geometry which might move
during map change procedure have done so. - 10:00 Revision 36af8134 (github): World: Reordered events in the mapChange() procedure
- The aim being to group and order the initialization of subsystems and
their data according to their concerns and also... - 09:52 Revision a5d171a8 (github): Client|ScrollAreaWidget: Setting content size using rules
- 09:52 Revision 34b92d95 (github): Client|UI: Added colors for LabelWidget and a missing function
- 09:51 Revision 75505b23 (github): Refactor|Client|UI: Added "ui" namespace for UI related enums and defs
- The widget classes are not supposed to be in this namespace, though.
- 09:48 Revision 90c3ac76 (github): Games: Added notification about added new games
- 09:47 Revision 95650d8d (github): Debug|libdeng2|OperatorRule: Improved description
- 09:46 Revision ea116611 (github): Fixed: Warning about uninitialized variables
- 09:46 Revision 093e8279 (github): Fixed|Models: Possible out-of-bounds uses of the submodels array
- In various places of the code there is an assumption that submodel #0
always exists. This may not be the case. - 09:06 Revision 1bc57235 (github): Debug: Do not continuously log the current GL filter color value
- Do so only when this value changes.
- 08:37 Revision a9f0062a (github): World: Minor API improvements; more apidocs; cleanup
- 07:29 Revision 4bfd6a49 (github): API: Revised API for map changes
- Game plugins now perform a map change by calling the API function
P_MapChange(). Once the map change has been complet... - 05:24 Revision b364bf6c (github): Refactor: Moved logic for updating world state following engine reset to World
- Also improved Map apidocs.
- 04:32 Revision 03817b9a (github): Map: Various API improvements
- Throw an error when attempting to access missing data (blockmaps,
BSP and thinker lists).
Deferred construction of t...
2013-06-14
- 20:24 Revision 3c59944f (github): Fixed|libcommon: Compiler warnings about signed/unsigned comparison
- 20:20 Revision 1d7966f6 (github): Fixed|World|Map Renderer: Benign compiler warnings about unused/uninitialized variables
- 17:25 Revision d5e77756 (github): libdeng2|Counted: Added new variants of holdRef()
- 17:24 Revision 14c813e1 (github): Debug|libdeng2: Describing rules as text
- Added descriptions for rules so it is easier to see if there are any
mistakes in them (e.g., missing edges of a recta... - 07:52 Revision 1cef65aa (github): Cleanup
- 07:40 Revision 74869e10 (github): Map: Cleanup
- 07:37 Revision 6336a25a (github): Refactor|Map: Encapsulated map element blockmaps
- 07:26 Revision e9d660c2 (github): Refactor|Map: Provide only const pointers to the map blockmaps
- 07:16 Revision ad20edf3 (github): Refactor|Map: Encapsulated node piles and line links
- These data sets/structures are no longer visible at API level.
- 06:42 Revision 328e39b7 (github): Refactor: Merged rest of p_maputil.cpp into de::Map
- Todo: Map's public API can now be simplified significantly as all
tasks which link map elements to map-owned data str... - 05:53 Revision 8a57d2c8 (github): Refactor: Split up p_maputil.cpp moving these functions to better homes
- 04:51 Revision 96404122 (github): Thinkers: Cleanup
- 03:20 Revision e6eb6175 (github): Refactor|Map: Separated thinker and thinker list from Map to new class Thinkers
- Functionally unchanged. However the implementation was cleaned up and
the list array replaced with a QList.
Applied ... - 00:48 Revision f3a037a5 (github): World: The core map data components are neither copyable or assignable
- 00:30 Revision fd35bce7 (github): Surface: Added methods (setFlags, isFlagged)
- 00:15 Revision a6eb4fe3 (github): Surface: Further API cleanup
- Todo for later: Completely redesign the way light decorations are
implemented. The current implementation lacks coher...
2013-06-13
- 23:35 Revision 92d0a624 (github): Surface: Cleanup (isAttachedToMap() is unnecessary)
- 23:27 Revision a12fb2fb (github): Refactor|World: Cleaned up Plane, Sector and Surface ctors
- 21:40 Revision 7fa518e0 (github): Documentation|Fixed|World: Various minor fixes plus some cleanup
- 21:33 Revision c145f4fa (github): Server: Ensure the current world map is free'd when changing game
- 10:43 Revision 1c403953 (github): UI|Console|LogWidget: Fixed animation glitches
- Drawing must occur using the same values that were used when the
geometry was updated. - 10:41 Revision 34a4280a (github): libdeng2|Clock: Priority audience for time change
- In some cases it is necessary for certain time change audience members
to be notified before other members (e.g., Sca... - 09:04 Revision c73f377b (github): Fixed: Benign warning about initialization order
- 09:03 Revision 52d634c1 (github): Default Style: Restored black background color
- The green/cyan hue experiment didn't take.
- 09:01 Revision f25a9177 (github): Fixed: Build error (iterator/const_iterator incompatibility)
- 08:55 Revision 316f449e (github): Fixed: Compiler warning about unhandled case in switch
- 08:53 Revision eca6db05 (github): Fixed: goto would jump over variable initialization
- Removed the goto.
- 08:21 Revision 9e179475 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 07:34 Revision d33671ad (github): Cleanup|Map|BspLeaf|Particles: Removed some obsolete todo comments
- 07:12 Revision 41a634fd (github): Refactor|Map: Attribute a URI to a Map upon instantiation
- 06:50 Revision 61635688 (github): Refactor|Map: Made private linkLine() and linkBspLeaf() methods of Map
- 06:30 Revision d711ae92 (github): Refactor|MapElement: Renamed castTo() to as()
- 06:12 Revision 0d6753f0 (github): Documentation|Fixed: Various apidoc fixes and cleanup
- 04:50 Revision 4615fa20 (github): Fixed|Line: Changes to line flags via DMU not respected
- Changes to flags via DMU use replace rather than set semantics.
- 04:19 Revision 7737cb06 (github): BspLeaf: Multiple polyobjs can now be linked to a BSP leaf
- Note that this does not mean that intersecting geometry is now dealt
with, however. - 03:36 Revision 8eea97e5 (github): Server|Surface: Exclude logic for surface material origin smoothing; cleanup
- The server does not animate surface material origins.
- 03:13 Revision 3d1346c2 (github): Plane: Cleanup
- 03:00 Revision 185e0871 (github): Documentation|Sector: Minor apidoc improvements
- 02:48 Revision 42ad3748 (github): Cleanup/fix typos
- 02:42 Revision b4c7ae61 (github): Refactor|Sector|Plane: Removed ambiguously defined Plane::Type
- The "type" of a plane is actually implicit according to which "slot"
the plane occupies in the list of planes in the ... - 02:06 Revision 1560a4fa (github): Sector: Private instance observes Plane::heightChange notification
- Users of this class do not need to know how this is implemented.
- 01:50 Revision 802ddfa2 (github): Vertex: Cleanup
- 01:22 Revision 2ed50b0e (github): Debug|Generators: Disabled repeat generator link warning message
- These are occuring so thick and fast that logging is pointless (and
negatively affecting performance).
Todo: Either ... - 01:03 Revision a7042d5a (github): Fixed|ConvexSubspace: Added missing assignment operator
- Seemingly I forgot to define this when I applied the pimpl idiom.
- 00:46 Revision 2e7b0345 (github): Server|Map: Server does not animate plane heights or surface material origins
- Storage for the plane height and material origin tracking buffers is
no longer allocated and the logic for which is e...
2013-06-12
- 22:34 Revision 6783e280 (github): Merge branch 'ui-framework'
- Conflicts:
doomsday/client/src/ui/widgets/legacywidget.cpp - 22:29 Revision 9eae1b40 (github): Client|Widgets: Restored LegacyWidget, disabled blurring
- The legacy OpenGL rendering code is not compatible with the blurring
effect -- the liberal modifications to OpenGL st... - 22:25 Revision 44cd1780 (github): Fixed|LogWidget: Possible out-of-bounds cache access
- 22:08 Revision d002b591 (github): Client|LogWidget: Restored default background
- 22:04 Revision 9503a6b3 (github): Client|Console: Adjusted scrolling in LogWidget and ConsoleWidget
- 22:03 Revision a79a6056 (github): Fixed|libdeng2|ScalarRule: Shifting a scalar animation
- The rule must be invalidated if it is shifted so that the new value
becomes effective. - 22:02 Revision 10295e10 (github): Client|Widgets: Added BlurWidget
- Simple utility widget for setting up a blurred layer in the UI.
Refactored GuiWidget's blurred background to allow o... - 21:22 Revision 478de14b (github): libdeng2|Animation: EaseIn and EaseOut functions were mixed up
- 21:22 Revision 04aabeae (github): Refactor|Client|Generators: Generators collection is now a C++ class
- Also, memory for Generators is no longer allocated on server-side
and particle logic is no longer included in server ... - 21:06 Revision 02437019 (github): Fixed|libgui: Clearing a Drawable
- The default program was not cleared with the rest of the Drawable.
- 19:30 Revision 81d62acb (github): Fixed|Map: Reordered Map's destructor (BspLeaf references Sector at this time)
- All memory allocated for the current map is now free'd when the map
changes (in World::loadMap).
Todo: There should ... - 19:09 Revision 41602fec (github): Fixed: Erroneous attempt to free memory in SB_DestroySurface()
- Memory for the BiasSurfaces and vertexillum_ts is block-allocated by
SB_InitForMap(), therefore it can not be free'd ... - 18:51 Revision ffa06309 (github): World: Manually free the current map in loadMap()
- See @todo comment in this function re the future of the memory Zone.
- 00:41 Revision 629dc3e5 (github): Refactor|World: Updated _E() macro usage
2013-06-11
- 23:56 Revision 4f91653e (github): Merge branch 'master' into revise-map-geometry-generation
- Conflicts:
doomsday/client/client.pro - 22:39 Revision f9deb255 (github): GuiWidget: Downsample the blur more (x4)
- 22:35 Revision c24e1e20 (github): Client|Widgets: Apply color to the GuiWidget blurred background
- 22:34 Revision a1a114d0 (github): Fixed|Client|ConsoleWidget: Sync log expansion better with scrolling
- 21:45 Revision 0cb635c6 (github): Client|Widgets: Blurred GuiWidget background, fine-tuning
- A GuiWidget background can now be configured to be blurred. The widgets
behind the blurred widget are drawn onto a te... - 21:37 Revision c32489dc (github): Client|Default Style: Added the window background image
- 21:36 Revision 6af0dec3 (github): Fixed|libgui|GLShaderBank: Applying values from shader definitions
- 21:34 Revision 81e74dc3 (github): Documentation|libgui|GLTexture: Improved apidoc
- 21:33 Revision dac008a5 (github): libdeng2|Widget: Partial tree traversal
- Made it possible for Widget::notifyTree() to abort the traversal
when encountering a specific widget.
Todo: Collect ... - 21:30 Revision ff61400e (github): libdeng2|Matrix: Added 2D variant of scaleThenTranslate()
- 21:28 Revision 38202b13 (github): libdeng2|RuleBank: Added a 'zero' rule
- When requesting a rule with an empty string, RuleBank now returns the
shared zero rule. - 18:51 Revision 9eb9a55c (github): Refactor|Blockmap|Gridmap: Gridmap, Blockmap now C++ classes; free'd with Map
- 11:38 Revision 6c3a2c09 (github): Console: Improved "conopen" command
- "conopen" will now open the task bar and focus the command line.
- 11:30 Revision 4a1d0c6b (github): UI|All Games: Added "taskbar" cmd, replaced the Control Panel menu item
- Instead of opening the control panel, the menu now has a "Show Taskbar"
item for showing the task bar. The control pa... - 11:28 Revision 2548d1d8 (github): Client|UI: Adjusted task bar and console behavior
- Based on feedback, Esc now opens just the menu. Shift-Esc will open
just the task bar (focusing the console command l... - 11:07 Revision b754c893 (github): Cleanup
- 10:29 Revision 44299df0 (github): Refactor|libdeng2: Renamed ScalarRule::scalar() to animation()
- 10:28 Revision 626d507d (github): Fixed|libdeng2|RuleRectangle: Vertical input/output dependencies
- The Height output rule was not properly dependent on the vertical
inputs. - 10:28 Revision 6de63211 (github): Refactor|Client: LogWidget derived from ScrollAreaWidget
- LogWidget now uses the rules-based ScrollAreaWidget for event handling,
positioning the scrollable content and drawi...
2013-06-10
- 11:09 Revision fadc08be (github): Refactor: Improved _E() macro for easier usage
- The argument to the macro is now automatically converted to a string
literal. - 08:20 Revision 7787174e (github): Fixed|Windows|Installer: Deploy the 'gui' Doomsday Script module
- The previously missing 'gui' module is now deployed in the Windows
installation.
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