Activity
From 2013-02-12 to 2013-02-25
2013-02-25
- 21:52 Revision d28d4437 (github): Refactor|Client|Server: Removed loop callbacks, added BusyWidget
- Instead of loop callbacks from LegacyCore, the equivalent functionality
is now handled as part of the CanvasWindow's ... - 21:43 Revision 75f04ae4 (github): libdeng2|Widget: Added a behavior flag for disabling the widget
- 21:41 Revision 195304aa (github): Client: GuiWidgets can be deleted via Garbage
- 21:38 Revision fa5efea2 (github): Refactor|libdeng2|libgui: Independent Loop class, trimmed down LegacyCore
- LegacyCore no longer contains a callback loop. Instead, GuiApp and
TextApp use a Loop to produce continuous audience ... - 16:08 Revision a5351170 (github): Server|Material: Removed last of the client-only logic for Material::Decoration
- 15:16 Revision f73ca42e (github): Refactor|Material|Texture|CompositeTexture: Use de::Vector instead of QSize and QPoint
- Todo for later: Use the Vector templates as a base for a new set
of Size, Point, etc..., types which extend them with... - 15:05 Revision 3547f4b1 (github): libdeng2|Vector: Added inequality operators for 2D/3D/4D integer Vectors
- 04:32 Revision 11e807c3 (github): Merge branch 'master' into revise-texture-animation
- 04:16 Revision dbff054e (github): Refactor: Update Con_Message usage re closing line break
- 01:19 Revision 76d1f9c4 (github): Cleanup
- 01:05 Revision 9513ba96 (github): Refactor: Automatically rebuild Material layers on engine reset
2013-02-24
- 23:50 Revision 47786945 (github): Server|GameMap: Remove unused SurfaceSet for GameMap's glowing surfaces
- On Server side there is no need to maintain a set of glowing surfaces.
- 23:33 Revision e3d3cdb1 (github): Cleanup
- 23:33 Revision a8d35f8a (github): Fix out-of-bounds memory access in Sfx_PurgeCache()
- An oversight in the previous refactoring.
- 23:31 Revision 208d1d36 (github): Materials: Client-only decorations; Reworking manifest derivation
- Material decorations are now rebuilt automatically following an
engine reset.
Material decorations now exist only on... - 23:17 Revision 558c1b23 (github): Con_Message(): Always append a terminating line break
- Unlike Con_Printf() (which deals with text fragments), Con_Message()
assumes that (at least) one full line of text is... - 20:09 Revision 8630ee07 (github): Refactor|Client: Window resizing moved to CanvasWindow
- window.cpp is still handling the Window state. In time, the contents
of window.cpp will be revised into CanvasWindow ... - 17:40 Revision f4e48235 (github): Refactor|Material::Decoration: Store material decoration stage configuration
- Take a copy of the definition system's ded_decorlight_stage_t config
in Material::Decoration when instantiating the M... - 17:02 Revision 8f9ef73e (github): de::Vector: Added variants of operator [] for mutable vectors
- 16:30 Revision f89975d1 (github): Cleanup
- 16:14 Revision c6781459 (github): Refactor|Client: Moved the ServerLink instance to ClientApp
- sys_network.cpp has now been reduced to mere cvars and C wrapper
routines. In time, it can be removed completely. - 15:42 Revision cb285934 (github): Refactor: Return a reference from App_FileSystem()
- 15:10 Revision 35266a8f (github): Refactor|FS1: Removed more obsolete FS1 C wrapper API functions
- - F_FindPath(2)()
- F_FindPathInList()
Plus some minor cleanup. - 13:15 Revision 9598da04 (github): Cleanup
- 13:08 Revision 26f07eda (github): Cleanup|SoundSystem API
- 13:05 Revision 9caae213 (github): Cleanup
- 12:47 Revision c1e1920c (github): Refactor|Client: Added ClientApp
- Moved most of the code in main_client to the ClientApp.
- 11:54 Revision 39b2dbb6 (github): Refactor|Client: Moved main loop drawing to LegacyWidget
- The actual drawing of the main loop now occurs in the LegacyWidget.
Todo: Move time update and event handling, too.
2013-02-23
- 21:01 Revision 58264802 (github): Client: Added GUI widget base class and stubs for LegacyWidget
- 20:25 Revision b25b04c4 (github): Client: Added LegacyWidget
- All old UI rendering and components will be moved to the LegacyWidget,
after which they can be gradually replaced wit... - 20:24 Revision be6979ad (github): Documentation|libdeng2: Updated references to de::FS
- 19:57 Revision acb89787 (github): Client: Resize root widget when CanvasWindow is resized
- 19:40 Revision f95dfbed (github): libdeng2|Refactor: Converting Id to an integer
- Also, fixed the build.
- 19:36 Revision 16c18aba (github): Merge branch 'master' into ui-framework
- 19:35 Revision 810fc5f6 (github): Client: Added a RootWidget to CanvasWindow
- 19:35 Revision 31f2a8c3 (github): libdeng2|Refactor: Use de::Id instead of duint32
- 14:41 Revision a0ec9a18 (github): Mac OS X|Updater: Updated installer filename
- Auto-opening the correct file on the disk.
- 13:24 Revision 0409421f (github): Mac OS X|Builder: Updated build script with signed .pkg
- 12:58 Revision 964070ca (github): Mac OS X|Installer: Updated disk image template
2013-02-22
- 11:07 Revision 19b776b4 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 11:07 Revision 627be134 (github): Cleanup
- 09:04 Revision 0d729fac (github): Fixed|GCC: Failure to build
2013-02-21
- 22:44 Revision 5ff3bb2e (github): Merge branch 'master' into revise-texture-animation
- 22:24 Revision ee2c8c9e (github): Fixed: Issues enumerating and connecting to server
- Beacon catches exceptions thrown when parsing an invalid beacon message
(e.g., server not fully initialized yet).
Th... - 22:17 Revision 39e3497e (github): Windows: Updated developer build deployment script
- Now includes libgui.
- 18:15 Revision 15d1684d (github): Fixed: Client connects to server
- Corrected problems the new ServerLink was experiencing when connecting
to a client.
All local IP addresses are now c... - 18:13 Revision a92427ac (github): libdeng2: Moved the isHostLocal test to Address (from Socket)
- A more suitable place for this test.
- 15:57 Revision 1db8ec3d (github): Client|Fixed: ServerLink cannot be constructed before main()
- It requires the existence of a de::App.
- 13:30 Revision 85e146c2 (github): Cleanup: Removed LegacyNetwork
- LegacyNetwork was a transitional component designed to help migrate
the network code off SDL_net. Now that both the c... - 09:04 Revision 4efac5c8 (github): Refactor|Client: Took ServerLink into use
- Todo: Drop LegacyNetwork.
- 08:59 Revision 8dc67097 (github): Client: Added ServerLink (derived from shell::AbstractLink)
- ServerLink contains the functionality that sys_network + protocol used
to have: discovering servers on the network an... - 08:55 Revision 16280dbb (github): libshell|Refactor|AbstractLink: Made virtual connection and disconnection methods
- 08:54 Revision 2e19178e (github): libdeng2|Observers: Added macro for notifying a public audience
- Assumes that the DENG2_PIMPL() macro is being used.
2013-02-19
- 23:05 Revision 7b333e13 (github): Client: Cleanup
- 23:05 Revision 6fd97a3e (github): Refactor|libshell: Added AbstractLink (based on Link)
- An AbstractLink provides the basic mechanism for managing a connection
to a server. Derived classes must implement a ... - 23:01 Revision 92011867 (github): libdeng2|Network: Added BlockPacket
- Packet with a Block as payload.
- 19:51 Revision 5a71bf7d (github): Cleanup
- 19:33 Revision 90151156 (github): Server: Initialize the texture gamma LUT during startup
- This LUT is also needed on the Server; it is presently used when
performing analyses of image resources. - 19:22 Revision a005e8bf (github): Server: Removed the GL Texture Manager subsystem
- 19:20 Revision 2f280c15 (github): Server: Remove client only material/texture system components
- No rendering is done on server side therefore no render contexts
are defined; consequently the server has no use for ... - 18:05 Revision 82d757b1 (github): Server: Cleanup
- 17:42 Revision 22781dc2 (github): Refactor|Server: Removed use of LegacyNetwork, added RemoteUser
- The RemoteUser class handles communication with a connected socket.
- 16:57 Revision a016fced (github): GL Texture Manager|Refactor: Numerous cleanup refactorings
- 16:56 Revision c26890d0 (github): Server: Remove various material/texture logics needed only by the client
- 16:48 Revision 6a8d89cb (github): Server: Removed unused Objlink blockmaps
- The Objlink blockmaps are not needed on server side. These blockmaps
are used by the client's map renderer when proje... - 12:08 Revision adaa0db5 (github): libdeng2: Imported the Id class from Hawthorn
- Unique 32-bit identifiers.
- 11:52 Revision ff665826 (github): Refactor|Server: Cleanup, removed N_TerminateNode()
- 04:35 Revision 61ac178d (github): Fix incorrect logic for flaremap selection in R_ProjectSprite()
- 03:20 Revision b00f0eb4 (github): Merge branch 'master' into revise-texture-animation
2013-02-18
- 22:56 Revision 71311dae (github): Client: Cleanup
- 22:44 Revision a91be00f (github): Refactor: Began cleaning up network subsystem headers
- 21:49 Revision ba850da7 (github): Fixed|Server: ServerSystem init and shutdown
- Presently ServerSystem is dependent on LegacyNetwork, so it must be
deleted before LegacyCore is deleted. - 21:16 Revision f26b3e21 (github): Refactor: Separating low-level networking, removing unnecessary code
- The network is always available and initialized automatically.
- 18:25 Revision 0f69c841 (github): Refactor|Server|Client: Added ServerSystem, splitting sys_network between apps
- The goal is that the client's sys_network contains client-only
functionality, while on the server, ServerSystem handl... - 13:49 Revision e749ed6e (github): Refactor|libdeng2: DENG2_PRIVATE macro to further aid pimpl idiom use
2013-02-17
- 22:53 Revision 8627b941 (github): Documentation|libdeng2: Clarification about System
- 22:50 Revision 338e3930 (github): libdeng2|ScriptSystem|Fixed: Adding native modules
- Cannot refer to the private instance before it has been assigned to d.
- 22:37 Revision a0aa1d44 (github): Cleanup
- 22:33 Revision 611a87b8 (github): Refactor|libdeng2: FS renamed to FileSystem, derived from System
- The file system is now a proper subsystem of the application, and
will receive app time updates for time-based proces... - 22:11 Revision bdb80602 (github): Cleanup
- 22:11 Revision af6bb702 (github): Refactor: Added ScriptSystem, relocated modules there (from App)
- It is no longer App's responsibility to deal with anything related to
scripts (apart from owning a ScriptSystem). - 21:31 Revision d8322f5f (github): libdeng2|libgui: Application subsystems and GuiApp's refresh
- Any number of subsystems can be added to an App.
GuiApp will advance clock time as often as possible (unless a large... - 20:06 Revision 9ce0ca87 (github): Refactor|libdeng2|libshell: Events are passed by reference to widgets
- 20:06 Revision fbdb8cfa (github): libdeng2: Added System class, moved Event to core
- 17:27 Revision 26603471 (github): Shell|GUI: Improved Preferences dialog
- Enabling and disabling a folder selector now should look better.
- 14:03 Revision 11f62213 (github): qmake: Allow packagers to set DENG_LIB_DIR
- Only a Linux distribution knows the exact value of libdir, since
that depends on the userspace environment. - 13:32 Revision b49d1915 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 13:29 Revision ef809128 (github): Builder|Fixed: Mac OS X distribution file names
- 13:05 Revision 2db4e54c (github): Fixed|Network: Writing multiple messages simultaneously
- In certain situations, a network message is written during the writing
of another message (e.g., a console message be... - 11:06 Revision 47568bc9 (github): Shell|GUI: Added placeholder buttons for future functionality
- Also, fine-tuned toolbar appearance on Mac OS X.
2013-02-16
- 22:26 Revision 7b5d6525 (github): Updater|Mac OS X: Open the .mpkg after downloading an update
- 22:16 Revision 73965811 (github): Merge branch 'drop-snowberry'
- 22:15 Revision d0bc3892 (github): Merge branch 'drop-snowberry'
- 22:13 Revision f1530a65 (github): Mac OS X: Removed obsolete Info.plist files for plugins
- 22:06 Revision 388d1f2a (github): Builder|Windows: Check the x86 Program Files folder in dorel.bat
- Inno Setup may reside in "Program Files (x86)".
- 22:02 Revision 1fbdd7d9 (github): Mac OS X: Cleaned up bundle metadata for Doomsday and Shell
- 21:23 Revision 623115c6 (github): Builder|Mac OS X: Renamed distribution package wrt 32/64-bit
- The 64-bit package is now the default, so the 32-bit one is identified
as "_32bit.dmg" while the first one is just ".... - 21:07 Revision 2d62ba0a (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 21:05 Revision a7f4a88c (github): Installer|Mac OS X: Revised distribution to use PackageMaker
- As the Shell needs to be installed, too, the Mac distribution packages
now use an .mpkg that installs both the engine... - 16:27 Revision f0434e3b (github): Windows|Installer: Added shortcut icons for the Shell
- Both in the program group and on the desktop.
- 15:59 Revision dda6753c (github): Shell|GUI|Unix: Added .desktop file for the Shell
- 15:58 Revision 7ed069c2 (github): Shell|GUI|Unix: .desktop shortcut file for the Shell
- Added the .desktop file and an application icon for the Shell.
- 15:09 Revision d02e7618 (github): Updater: Cleanup
- 13:56 Revision 36cd7606 (github): Snowberry: Dropped starting of a server
- Servers are now started using the Shell, not through Snowberry. Removed
the options and code for launching a dedicate... - 11:05 Revision 4e2dc7ac (github): All Games: Fixed more thinker function type warnings
2013-02-15
- 21:23 Revision b4251cb5 (github): All Games: Fixing warnings about pointer types
- As thinkers are used in a polymorphic manner, the appropriate pointer
type in the argument is void *. - 21:20 Revision fcd8682a (github): Documentation|libshell: Fixed a few Doxygen warnings
- 20:57 Revision 34951d60 (github): libshell|Unix: Finding the doomsday-server binary for LocalServer
- 20:51 Revision bb065d8d (github): Shell|GUI|Ubuntu: Default font for the console widget
- 06:55 Revision d930b601 (github): Refactor|GL Texture Manager: Separated lightmap/flaremap texture preparation and search
- The GL texture manager should not be concerned with the potentially
convoluted logic(s) of texture resource location....
2013-02-14
- 19:39 Revision 31bd2a5b (github): Windows|Installer: Added server, shell, deng_shell, deng_gui to the deployment
- 18:57 Revision af8ede4d (github): Optimize|Server|FS1: Composing server info
- The CRC of the loaded files (i.e., IWAD) was recalculated every time
a serverinfo_t was composed. This is done every ... - 18:26 Revision 4619b751 (github): Unix: Fixed build (missing header)
- 18:11 Revision d6fd4c37 (github): Shell|GUI: Passing the -iwad option to local server based on Preferences
- 18:10 Revision 925e9adf (github): Server: Shut down if no game selected
- Since shell connections are not yet available in ringzero, the server
would get stuck in a gameless, unreachable stat... - 17:36 Revision 919ef499 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 11:42 Revision af7f9032 (github): Refactor|GL Texture Manager: Removed the unnecessary ddtexture_t
- 11:27 Revision 7737f0a6 (github): Merge branch 'master' into revise-texture-animation
- 06:37 Revision 7bb3d34d (github): Builder|Fixed: Doxygen invocations and chdir
2013-02-13
- 20:02 Revision 7d8e0c4b (github): Shell|GUI: Inform user about an invalid port number
- 19:51 Revision 90a7a5f3 (github): Shell|GUI: Inform user of a port already in use
- 18:04 Revision 2389eab5 (github): Shell|GUI: Check for ports known to be in use when starting a server
- The local server dialog will not let the user start a server using a
port that is already in use by another server.
... - 17:48 Revision 894aa665 (github): Shell|libshell: LocalServer opens the link, better Preferences handling
- 17:23 Revision 3dd7901b (github): Shell|GUI: Applied tabs inside the Start Local Server dialog
- Divided into basic and advanced settings.
- 15:58 Revision e9633f29 (github): Cleanup
- 15:39 Revision 2198f764 (github): Cleanup
- 15:27 Revision b63fa7c3 (github): Refactor|Texture: Use a QMap for Texture's source image analysis data
- 14:13 Revision f37dc830 (github): Material::Variant: Improved mechanism for attaching and updating a state snapshot
- 12:46 Revision 4baf2961 (github): Shell|GUI|Windows: Minor improvements and fixes, added window icon
- 12:15 Revision 5f59ff16 (github): Shell|GUI: Mirrored map outline on Y axis, various fixes
- The Preferences dialog is a bit clearer now, too.
- 12:13 Revision 73f3a307 (github): Shell|GUI: Folder selector can have an extra descriptive label
- 12:13 Revision 7662887d (github): Shell|GUI: A prettier placeholder icon for the toolbar
- 10:57 Revision 8f24d3d5 (github): Shell|GUI: Disable "Running Servers" submenu when there are none
- 08:00 Revision 4abd0ff4 (github): Documentation|Fixed: Minor apidoc fixes
- 07:59 Revision 451d085f (github): Refactor|Materials|Textures: Innumerable material/texture system cleanup refactorings
2013-02-12
- 22:59 Bug #1112: game freezes
- All signs point to this being a video driver issue, thus closing the bug.
- 21:57 Revision 087fbfc9 (github): Builder: Order of Doxygen invocations
- 21:57 Revision 3da2d75a (github): Shell|GUI: Added Preferences, FolderSelection widget, various tweaks
- 19:09 Revision e965ddd9 (github): Cleanup: Added convenience typedefs MaterialDecoration and MaterialVariant
- 17:55 Revision 688d62cc (github): Cleanup: Employ macro DENG2_PIMPL in material/texture subsystem components
- 15:56 Revision dc34a8c7 (github): Merge branch 'master' into revise-texture-animation
- 15:52 Revision 6e54aa9d (github): Refactor: Use App_GameLoaded() to determine if a game is loaded
- 15:04 Revision 010f2df9 (github): Merge branch 'master' into revise-texture-animation
- 15:01 Revision 39843141 (github): Refactor: Dumped de::Game's now redundant C wrapper interface
- 14:26 Revision 5863629a (github): Refactor: Further improved Games and Game interfaces
- - Removed redundant terms from the names of various Games methods
- Moved Games::isCurrent() to Game::isCurrent()
Al... - 13:42 Revision dab5ff1b (github): Merge branch 'master' into revise-texture-animation
- Conflicts:
doomsday/client/include/dd_main.h - 13:37 Revision 913fe7b7 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 13:36 Revision dc5c70be (github): Refactor: Improved Games and Game interfaces
- - Renamed GameCollection as Games and various members for readability
- Games::currentGame() now returns a reference ... - 12:19 Revision d9c62a23 (github): Merge branch 'master' into revise-texture-animation
- Conflicts:
doomsday/client/include/dd_main.h
doomsday/client/src/dd_main.cpp
doomsday/client/src/map/r_world.cpp
doom... - 11:33 Revision 4ff8cf65 (github): Shell|Text: Adjusted appearance of the status widget
- 11:33 Revision 1a60d1a6 (github): libdeng2|libshell|Server: Password challenge waived for local connections
- Also, the challenge packet is now using a regular packet type
identifier. - 09:30 Revision 09b3d8a1 (github): qmake|Mac OS X: Building the client is required at the moment
- 09:20 Revision 718572d9 (github): qmake: Added build option "deng_noclient"
- Disable compilation of the client executable altogether.
- 09:12 Revision 2b82cb7d (github): libdeng2|Fixed: Address comparison must consider port as well
- 09:08 Revision 6fd78c87 (github): libdeng2|Fixed: Allow multiple Beacons to coexist on one machine
- Each server will listen on its own UDP port. The default range of UDP
ports that local servers use is 13209..13224 (1...
Also available in: Atom